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Article: 16501
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!tom02.sime.com
From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^2: LW and Edge3D
Date: 10 Apr 96 00:54:00
Organization: Deep Thought
Lines: 27
Message-ID: <3ce_9604101715@tom02.sime.com>
References: <4k9qlf$3oo@news.mel.aone.net.au>
X-NNTP-Posting-Host: tom02.sime.com
X-FTN-To: Kevin Gleeson
X-Mail2News-Path: tom02.sime.com
Hi, Kevin.
[direct X / 3d]
i> Will it support OpenGL? I believe it doesn't at the moment and as OpenGL
i> seems to be where LW5 will be heading it might not be much use to us here.
Direct X is not exlusively intended to become a standard like open GL.
See it like the protocol-layers in networking.
Coming 3-D hardware, needs a standard, to connect to.
More likely than not, it will be the smaller direct-x, which
is more designed for gaming, than for "real" work.
To use these cheaper accellerators for 3d-realtime-previews, some link to
open GL will be made.
open GL
:
direct x
:
hardware
At least, thats what I read in a zine. :)
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com
Article: 16502
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From: user722250@aol.com (User722250)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: wanted a PAR Card
Date: 10 Apr 1996 11:43:57 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 4
Sender: root@newsbf02.news.aol.com
Message-ID: <4kgkvt$ng1@newsbf02.news.aol.com>
Reply-To: user722250@aol.com (User722250)
NNTP-Posting-Host: newsbf02.mail.aol.com
I am in need of a PAR CARD for a PC, need all the doc's and software and
hardware. looking for a reasonable price.
Dan from Occum
user722250@aol.com
Article: 16503
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!sdd.hp.com!hp-pcd!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news
From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: GVP phone pak questions
Date: 10 Apr 1996 09:41:13 -0600
Organization: HP Fort Collins Site
Lines: 16
Sender: koren@hpsrk.fc.hp.com
Message-ID: <oj6hguscciu.fsf@hpsrk.fc.hp.com>
References: <4kfnr9$kd3@zot.io.org>
NNTP-Posting-Host: hpsrk.fc.hp.com
In-reply-to: dlang@zot.io.org's message of 10 Apr 1996 03:26:33 -0400
X-Newsreader: Gnus v5.0.9
dlang@zot.io.org (Derek Lang) wrote:
> I would like to create an Arexx script that uses the GVP phone Pack so
> that when I'm away from my computer I can call it up and punch in some
> seceret number and get the Amiga to blab back what frame it's rendering.
Why would you nmeed a phone pak for that?
Just use the speak device. If you are running 3.0 it isn't part of the
base OS any more but you can copy the device over from your 2.04 disks.
Then just make a small script to echo the frame number to speak:. Quite
simple. No extra hardware or software required.
- steve
Article: 16504
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.wwa.com!dbr
From: dbr@wwa.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave for pc
Date: 10 Apr 1996 15:56:10 GMT
Organization: WorldWide Access - Chicago Area Internet Services
Lines: 26
Message-ID: <4kglmq$3s0@kirin.wwa.com>
References: <19960401.7953E30.EEAE@bbs.newtek.com> <4jti7a$oc1@irk.zetnet.co.uk><4k5f6q$89r@argentina.it.earthlink.net> <1197@scribendum.win-uk.net>
NNTP-Posting-Host: shoga.wwa.com
X-Newsreader: TIN [version 1.2 PL2]
Stephen Benson (stephenb@scribendum.win-uk.net) wrote:
..
: Better yet, why don't we all assume we all already know that a fair
: number of people get really irritated by someone getting something
: for free which they paid for.
: We could up the signal/noise ratio no end without the endless
: posts by individuals competing to demonstrate the intense quality of
: their righteous indignation....
The ones who you are talking to and about don't even
have the sense to realize how right you are.
Let me (freely) rephrase your comment for them:
"Hey, JERKS! Nothing can be done about software
theft by making stupid threats in Usenet newsgroups!
HOWEVER, what you DO accomplish is to make all these
newsgroups tedious and worthless to read.
Why don't you just IGNORE the stupid kids posting
self-incriminating comments and stop wasting your
time and the time of those of us reading these groups
for entertainment and information? You won't, though,
will you? You know why you won't? IT'S BECAUSE YOU'RE
AS F***ING STUPID AS THE PIRATE KIDDIES! Err, sorry.
Had to be said. Carry on."
Article: 16505
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sover.net!lori.albany.net!magik.albany.net!not-for-mail
From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: 10 Apr 1996 15:59:07 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 44
Message-ID: <4kglsb$mhv@lori.albany.net>
References: <4kfl86$h9a@newsbf02.news.aol.com> <4kfohv$hq4@newsbf02.news.aol.com>
NNTP-Posting-Host: magik.albany.net
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
Stranahan (stranahan@aol.com) wrote:
: -------------------
: What exactly led to this confessional? Remorse? Pressure? Happy hour
: chit-chat?
: -----------------------------------
:
: What led to this? A couple of things. The last conversation I had with Tim
: has been eating at me....I used to admire Tim. Because of that last
: conversation, I don't anymore. That sucks, it really does - I miss that,
: but....
:
: As weird as it may seem, the Tim and Paul split has echoes that exist to
: this day. NewTek employees slander Paul Montgomery on a regular basis,
: without knowing Tim's real issue with Paul. Sometimes it is overt - like a
: note Brad Peebler sent someone accusing Paul of 'robbing' Tim. This is
: totally false, and it is legal slander. Sometimes it's subtle - like Brad
: Peebler (coincidently, again) saying in a post on this group that the
: 'Balls' ad has had better response than any other ad. When I challenged
: this, Brad said that NewTek didn't used to track those things and it's
: good they do now - the implication being that 'old' NewTek was that much
: of a mess. Well, bullshit - I was there....the Revolution tape got a HUGE
: response, and they knew how many calls came in every day. There are many
: other examples of this sort of crap...and now that I know that real story
: behind the Tim & Paul split, they REALLY piss me off...nobody at NewTek
: has a -clue- about what really happened. Not yet, anyway...
:
:
: _____________________________________________
: Lee Stranahan
: Home Page URL - http://users.aol.com/stranahan/main.htm
:
: A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
: ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
:
: Access DeniedURL - http://users.aol.com/stranahan/access.htm
--
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Only 5 days (or so) until the Lightspeed Animation Contest deadline!!
-
Article: 16506
Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!lori.albany.net!magik.albany.net!not-for-mail
From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Invite to Cool NAB Event
Date: 10 Apr 1996 16:15:57 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 25
Message-ID: <4kgmrt$mhv@lori.albany.net>
References: <31664240.58A0@play.com>
NNTP-Posting-Host: magik.albany.net
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
Kiki Stockhammer (kiki@play.com) wrote:
: I hope no one minds my posting
: non-Lightwave stuff here in the Lightwave group...
Hey, I wouldn't even mind if you posted in French.
: I'll be there on stage myself so be sure to stick around afterwards and
: say hi. If you can't make it to the event but will be at NAB then stop
: by my booth (#9777) and say hi there (be sure to mention that you're
: from comp.graphics.apps.lightwave), I'll have some neat things to show
: you.
Now I REALLY wish I was going to NAB...
(Manny, send me a plane ticket, FAST!)
Eagerly awaiting the Kiki Stockhammer pin-up poster...
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
"Perhaps I have said too much."
Article: 16507
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: DON'T PANIC!!
Date: 10 Apr 1996 16:26:24 GMT
Organization: AlbanyNet - E-mail info@albany.net
Lines: 281
Message-ID: <4kgnfg$mhv@lori.albany.net>
NNTP-Posting-Host: magik.albany.net
X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
There is still plenty of time to enter your animation in the Lightspeed
Animation Contest!
The official deadline is April 15th, but since a lot of people have only
recently heard about the contest, we will continue to accept contest
entries until the end of April (or so). So for those of you that have
been losing sleep to get your animations finished in time, DON'T PANIC!
You have at least another two weeks to send in your entries.
For those of you who don't know about the contest yet, here are all the
details....
=============================================================================
Digital Concept Productions is pleased to announce the
1996 LightSpeed Animation Contest
- OVER $25,000 worth of prizes!! -
- The BEST entry will win more than $8,000 worth of prizes!!! -
* The deadline for contest entries is April 15th, 1996.
* First, second, and third prize packages will be awarded to winners in
the following categories:
1. Best Logo Animation - anims with any sort of company logo or text.
2. Best Compositing - anims that mix digitized video with LightWave
generated imagery.
3. Best Character Animation - anims that feature animated characters.
4. Best Short Story - anims that emphasize the telling of a story.
5. Best General Animation - anything not covered above.
* The following prizes will be awarded in each category:
1st Prize Package:
------------------
1 year subscription to LightSpeed Video Magazine
1 year subscription to LightSpeed companion disk
The FX Kit for LightWave (book by Alan Chan)
Volcano Music Buy-Out CD
Particle Storm - Dynamic Realities
WinImagesNT - Black Belt Systems
Fiber Factory - MetroGrafx
Scene Machine (PC) -or- WaveMaker 2.0 (Amiga) - Radiosity
12 hours of rendering time on a Raptor workstation - LumaQuest
Universal 3D CD-Rom - Dedicated Digital Imagery
LightRom3 - Graphic Detail
Motion Clips - Accadia Electronic Arts
World Construction Set v1.0 (Amiga only) - Questar Productions
The Interior Design Collection CD-Rom - Replica Technology
LightWave 3D In.Focus video - ProWave
BML Scripting Plugin -OR- Script Compiler - Virtual Visions
Wave-Filter v1.0 (PC only) - Unlimited Potential
- IN ADDITION TO a 1st prize package, the following prizes will be
awarded to THE BEST animation entered into the contest:
-------------------------------------------------------
Perception Video Recorder - Digital Processing Systems
Speed Razor (non-linear editing software for PVR) - In-Sync
LightWave 3D (upgrade to the next available version) - NewTek
Impact! - Dynamic Realities
World Construction Set v2.0 upgrade (when available) - Questar
The Wright Collection CD-Rom - Replica Technology
The Camelot Collection CD-Rom - Replica Technology
2nd Prize Package:
------------------
1 year subscription to LightSpeed Video Magazing
1 year subscription to LightSpeed companion disk
The FX Kit for LightWave (book by Alan Chan)
Volcano Music Buyout CD
3rd Prize:
----------
6 month subscription to LightSpeed Video Magazine
6 month subscription to LightSpeed companion disk
* There are no entry fees.
* You do not need to be a Lightspeed subscriber to enter.
* There are no time limitations on the length of animations submitted.
* All animations must be created primarily with LightWave3D.
* Animations MUST be submitted on one of the following formats: S-VHS,
3/4"SP, BetaSP, or DVC.
PAL tapes may be submitted on S-VHS or BetaSP formats ONLY.
Sorry, VHS, 8mm and Hi-8 formats are NOT accepted.
* As many as five entries may be submitted on one tape, but each entry
MUST be clearly marked with the following information:
Contest Category:
Entry # of #
Animation Submitted by:
Contact Information: Phone #
E-mail Address
Mailing Address
* Videotapes will not be returned, unless accompanied by self-addressed,
postage-paid packaging.
* Software products that are available on different computer platforms
will be awarded in the form of prize vouchers issued by LightSpeed.
It will be the responsibility of contest winners to collect these
prize packages from participating companies.
Any prizes that are not available on different platforms will be
awarded shortly after the contest winners have been announced.
LightSpeed and the participating companies are not obligated to
provide prizes that will be compatible with your computer system,
although every attempt has been made to select prizes that will
work on many different computer platforms.
* All winning entries will be included in a compilation videotape that
will also include other contest entries.
By entering this contest, all entrants agree that they will provide
a signed release which will allow Digital Concept Productions to
reproduce their animations in the "1996 LightSpeed Animation Contest"
compilation videotape.
All animators that have work appearing in the compilation videotape
will receive a free copy and will also have their name and contact
information displayed in the closing credits.
* Contest finalists will be notified by phone, e-mail, or regular mail.
Upon notification, finalists will have 10 days to return a signed
release or they will be disqualified from the contest altogether.
Entries should be sent to:
LightSpeed Animation Contest - 1996
c/o Digital Concept Productions
2763 West Avenue L
Suite 172
Lancaster, CA 93536
If you have any questions, contact: Manuel Coats (mcoats@qnet.com)
or: David Warner (dwarner@albany.net)
For the latest updates and other info, check out:
http://www.webcom.com/lghtspd
or: http://www.albany.net/~dwarner
for FAXed info, call: 518-756-6850
====================> Participating Companies <==========================
Particle Storm and Impact! contributed by: Dynamic Realities
21800B Doral Road
Waukesha, WI 53186
Phone: 414-798-9400
FAX: 414-798-9403
---
WinImagesNT contributed by: Black Belt Systems
Building #2
398 Johnson Road
Glasgow, MT 59230
Sales & Marketing: 800-852-6442
International Sales: 406-367-5513
FAX: 406-367-2329
BBS: 406-367-2227
E-mail: blkblt@ibm.net
sales@blackbelt.com
74774.3106 - Compuserve Contact Number
---
Fiber Factory contributed by: MetroGrafx
625 Newton Drive
Lake Orion, MI 48362
Orders, Info and FAX: 810-693-5134
---
Scene Machine and WaveMaker 2.0 contributed by: Radiosity Software
3970 North Victoria St.
Shoreview, MN 55126
Phone: 612-787-0855
---
12 hours of rendering time contributed by: LumaQuest
Phone: 513-643-7333
---
Universal 3D CD-Rom contributed by: Dedicated Digital Imagery
770-426-7427
---
LightRom3 contributed by: Graphic Detail
4556 South 3rd Street
Louisville, KY 40214
Phone: 502-363-2986
E-mail: michael@iglou.com
---
Motion Clips contributed by: Accadia Electronic Arts
Phone: 716-873-1856
BBS: 716-882-1774
---
World Construction Set V1 & V2 contributed by:
Questar Productions
1058 Weld County Road
Brighton, CO 80601
Phone: 303-659-4028
E-mail: WCSINFO@arcticus.burner.com
Web-Site: http://www.dimensional.com/~questar
PLEASE NOTE: World Construction Set V2 may not be available on all
platforms when contest winners are announced.
---
The Interior Design Collection CD-Rom, The Wright Collection CD-Rom,
and The Camelot Collection CD-Rom contributed by: Replica Technology
Phone: 800-714-8184
FAX: 716-337-0642
E-mail: Replica@localnet.com
or ReplicaTch@aol.com
---
LightWave 3D In.Focus contributed by: ProWave
7950 Highway 72 West
Unit G
Madison, AL 35758
Phone: 800-930-ANIM
International Orders: 205-551-7710
Info: 205-830-2767
---
BML contributed by: Virtual Visions
P.O. Box 1205
Littleton, CO 80160
Orders/FAX/Info: 303-989-4191
---
Wave-Filter contributed by: Unlimited Potential
US Orders: 800-PLUGIN2
International Orders: 913-685-2700
Web Site: http://ourworld.compuserve.com/homepages/mikereed
---
Perception Video Recorder contributed by: Digital Processing Systems
USA: 606-371-5533
Canada: 416-754-8090
Web-Site: http://www.dps-inc.com
---
Speed Razor contributed by: In-Sync
Phone: 800-864-7272
FAX: 301-320-0335
---
LightWave 3D contributed by: NewTek
Phone: 800-847-6111
Outside USA: 913-228-8000
FAX: 913-228-8099
Web Site: http://www.newtek.com
FTP: ftp.newtek.com
---
LightSpeed subscriptions, The FX Kit for LightWave, and the Volcano
Music Buy-Out CD were contributed by: Digital Concept Productions
2763 West Avenue L
Suite 172
Lancaster, CA 93536
Orders: 805-726-3545 or 800-764-8696
Info: 805-726-3546
FAX: 805-726-3544
================================================================
GOOD LUCK to everyone entering!!
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Article: 16508
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: I screwed up, Help!
Message-ID: <DpnnHp.32M@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <316A5FF9.26AD@UTK.EDU>
Distribution: world
Date: Wed, 10 Apr 1996 16:37:01 GMT
X-News-Software: Ameol
Lines: 15
AND I STILL GET THE
> DAMN SELECTION SCREEEN. I know this may be somewhat offtopic and I may
> get flame but I have found that the more knowledgable in the group are
> somewhat forgiving of us psuedo-professional hobbyists. Thanks for any
> help you can give me.
Easy -
From 95 make up a "Rescue Disk" - this is a bootable (DOS 95) floppy.
Make sure the floppy contains the sys.com from the 95's command directory.
Then boot from the floppy and type SYS C: at the command prompt.
95 will write a new boot record onto the Hard Disk.
Glyn Williams - Particle Systems Ltd.
Article: 16509
Path: news2.cais.com!news.cais.net!news1.erols.com!uunet!in1.uu.net!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet
From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: 10 Apr 96 11:44:29 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 20
Message-ID: <658.6674T704T1475@execpc.com>
References: <316AB7F6.7765@via.nl>
NNTP-Posting-Host: mimas.execpc.com
X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
On 09-Apr-96 21:18:14, Peter Hartman <falcon@via.nl> wrote:
>Hi, there
>I know this sounds silly but I have a tiny question:
>How can i create 3d-text in the modeler....???????? It seems to me i
>can only create 2d-text. Is this correct?
>Please help me
This one is pretty easy. You need to extrude the text. The tutorial
section gives good examples for doing this. Add some bevelling, and
other options, and you get excellent 3D text.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16510
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!agate!dog.ee.lbl.gov!newshub.nosc.mil!news!avalon.chinalake.navy.mil!usenet
From: Des McPherson <mcpherson@sirius.chinalake.navy.mil>
Subject: Re: VTU says new LW will be shown at NAB
Content-Type: text/plain; charset=us-ascii
Message-ID: <DpnHJI.ICF@avalon.chinalake.navy.mil>
Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin)
Content-Transfer-Encoding: 7bit
Organization: NAWS, China Lake, CA
References: <4kf2qg$93k@newsbf02.news.aol.com> <4kfl86$h9a@newsbf02.news.aol.com>
Mime-Version: 1.0
Date: Wed, 10 Apr 1996 14:28:30 GMT
X-Mailer: Mozilla 1.1N (Macintosh; I; 68K)
X-Url: news:4kfl86$h9a@newsbf02.news.aol.com
Lines: 15
>>...Tim has wasted time and resources working on things like 'Digiview For
>>Windows' (trying to beat Play's Snappy) or pitching people on fake
>>products like 'Pocket Trout' or watching Dwight pull bad reviews of the
>>Flyer from national magazines.
>
>What is "Pocket Trout?" What is "Phoenix?"
I'll through another one into the arena, What is a QuBit??
I was reading my latest issue of Government Video News(a publication I am sure most of you use),
and there was a half page "new product" description of a thing called a Qubit from QuVis. The
caption read something like "From the creators of the Video Toaster". I have no idea what this
box does, but it looks like someone finally found a use for those old XT cases...
Article: 16511
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!EU.net!sun4nl!oce.nl!not-for-mail!news
From: pfrencke@mail.dds.nl (Pascal Frencken)
Subject: LightRom 3 CD-Rom or other LightWave CD-Roms ???
X-Nntp-Posting-Host: pc3-alh
Message-ID: <316bd31a.24133825@nntp01>
Sender: news@oce.nl (The Daily News @ nntp01.oce.nl)
Reply-To: pfrencke@mail.dds.nl
Organization: Oce Nederland B.V. - Research & Development
X-Newsreader: Forte Agent .99d/32.168
Date: Wed, 10 Apr 1996 15:47:17 GMT
Lines: 31
Hello fellow 'Wavers!
As a newbie to the LightWave scene, I'd like to get some information
on where I can get the LightRom 3 CD-Roms stuffed with LightWave
scenes, textures, plug-ins, etc. (What's the price tag on these?) And
does anyone know of other good CD-Roms with LightWave material?
I've just started using LightWave 4.0 on Intel-based NT, and I must
say: I love it !!! I grew up on the good old Amiga with packages as
Real 3D and Imagine (two good things that also got ported to the PC)
and LightWave simply makes me feel like coming home again, after
having used 3D Studio for quite a while now. I simply couldn't get
used to 3DS's clumsy interface (personal oppinion), I think the folks
at NewTek clearly did a better job on this one. Of course it's true
that the artist, and not the tools, make the difference, but you
should at least have a good tool to start with. I'm still curious
about 3DS MAX, though, but it really needs some great features and a
good user interface before I'll switch to that one.
Well, enough talk already. Respond to my question if you want to, but
please: don't bother to start ANOTHER LightWave vs. 3DS/MAX war over
this thread. Just use the tools you like to use, as a real artist is
supposed to do. You can get any job done with practically anything, if
you really want to and take the effort to achieve your goal.
Greetings from the European side of the Atlantic,
Pascal Frencken
pfrencke@mail.dds.nl
Article: 16512
Newsgroups: comp.graphics.apps.lightwave
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: Re^2: LW faster than 3DS ?
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> IMHO, 3ds/r4 has the advantage, of full access to the Computer,
> whereas, all NT Software has to deal with the hardware abstraction, and
> the security-layer. Let alone, systemtasks and such.
> Dont get me wrong, I do prefer a multitaskingenvironment, but
> I buy the comfort with speed.
You are correct that a large OS like NT has several penalties. NT
occupies ram (and needs about 12mb) and it also steals some cycles.
(probably about 5%)
However 3DS uses an appallingly bad virtual memory system. So bad that
once the system starts paging, it never stops. NT uses a modern well
written VM system which in rendering scenes larger than available memory
makes an enormous difference.
Another benefit is that NT is written in entirely 32bit code - While 3DS
has to thunk back and forth from 32bit code to 16. We run Lightwave on a
P6 which runs much faster in an all 32bit environment.
After extensively using both programs, I'd say that 3DS is much faster at
simple scenes, technical illustrations, and the like. When the going gets
tougher - the performance difference eases out - and when you get onto
heavy realism, hundreds of thousands of polygons, tens of lighsources,
motion blur, dynamic reflection and refraction effects - then Lightwave
has a significant edge on 3DS in terms of raw rendering performance.
Glyn Williams - Particle Systems Ltd.
Article: 16513
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: Wed, 10 Apr 1996 14:29:09 -0400
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Peter Hartman wrote:
> How can i create 3d-text in the modeler....???????? It seems to me i can only create 2d-text. Is
> this correct?
> Falcon@via.nlWhat you do is: first you create your 2d text and then you extrude it.
Notice: LW does not work cleanly with text.It assigns polys for cut-outs
(inner circle of the letter O for example. What I do is: I take inner
circles from my letters and copy them to another layer. i then extrude
them "wider" than the original and do a boolean subtrct. you also want
to flip the outline of the inner cutout polygons because their normals
are usually facing the wrong way.
hajo
Article: 16514
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: 10 Apr 1996 19:01:18 GMT
Organization: Digital Equipment Corporation
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|>One point that may have been brought up already (having not followed this
|>thread to any detail) is that while, yes, higher detailed models could be
|>created, other matters may dictate the level of detail you put forth in an
|>object. Things like budgets and render time for higher detailed objects all
|>factor in. Take the above object for instance at the CTS site. How long did
|>it take to render that object in just one frame? How long would it take to
|>render this object in a longer animated sequence? Can it be done on time (ie:
|>within a week's worth of time and heaven forbid the producer changes something
|>on you). You get the picture... :)
|>
|>Take a look at the premier of B5 (hell, the first season). Then compare it to
|>the second and third season. The CGI DID improve. Tools get better, artists
|>perfect their talents and systems get faster (holy cow do they get faster!).
|>This doesn't change no matter what software a person chooses.
|>
|>Have fun,
|>Dan
|>
|>--
|>Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
|>WWW - http://www.pacificnet.net/~djmccoy
|>
All valid points . I was also thinking that while the detail is excellent
I wonder how it would look animated. I did nor see a lot of specularity
or diffusion on in the pics. I did see spotlights ect, but the overall
picture seemed flat lit (I'm no expert so correct me if I am wrong).
There are shadowed areas, but the edges on much of the object showed
no life. In his tape on design Ron ThorTon made a good point on how
even a small beveled edge (10mm) would show up if the object moved
in a lit scene. Now don't get me wrong, as I stated it is an impressive
set of images, I am just expressing my thoughts. I'll have to go back for another
look.
Remember that this discussion has touched on the fact that all the b5 ships
are relying to heavy on the plated look, Well I went to the library and the
space shuttle and almost every satellite has panels. Matter of fact it is
amazing how primitive some of these apear. I don't think they would cut it
on B5;-).
-bill +-------------------------------+
| Bill Leimberger |
| |
|leimberger@marbls.enet.dec.com |
+-------------------------------|
Article: 16515
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 10 Apr 1996 19:09:22 GMT
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On Tue, 09 Apr 1996 22:42:59 -0700, cjtsui <cjpost@wwa.com> wrote:
>I believe sound sync is a plugin in Max, at least thats the impression I
>got when I played with it a month ago (when did you see it?).
Everything in MAX is a plugin (.dll), the renderer, image savers,
object loaders, primitives, etc. Allows for addition or changes to the
components very easily.
Article: 16516
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 10 Apr 1996 19:24:23 GMT
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In article <N.040996.010322.76@earthlink.net.earthlink.net>, fwtep@earthlink.net writes:
|>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!decwrl!enews.sgi.com!sgigate.sgi.com!uhog.mit.edu!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
|>From: fwtep@earthlink.net
|>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
|>Subject: Re: MAX or Lightwave? How about some MAX here folks.
|>Date: Tue, 09 Apr 96 08:03:22 GMT
|>Organization: Earthlink Network, Inc.
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|>
|>On 4/5/96 10:07PM, in message <4k51m5$qtk@nnrp1.news.primenet.com>, Steph
|>Greenberg <steph@primenet.com> wrote:
|>
|>> I certainly hope Newtek is seriously researching the competition.
|>> Their interface and integration is definately behind the times, and the
|>> excellent work being done with Lightwave is more an indication of sheer
|>> determination by artists using it than by the excellence in design of the
|>> program.
|>
|>Forgive my bluntness, but I think you are an idiot. Could it be that the
|>artists using Lightwave actually LIKE the interface about 1000000 times better
|>than that *amazing* DOS interface that 3DS has?
|>>
|>> Like, why are layout and modeling still separate? Where are the NURBS?
|>> Where's the multi-target deformation, GL shading or equivalent *in the
|>> Layout* module, editing of slope with tangents in the animation editor,
|>> user definable hot keys, interactive lighting, expressions usable in
|>> Layout, integration with the renderer in Layout, etc? Is 5.0 going to go
|>> that far? MAX is in lotsa hands right now, I know quite a few people in
|>> Hollywood with it. I'll bet only a handful are on 5.0 beta, and then it
|>> goes into pre-release, the stage MAX is in now and has been for well over
|>> a month.
|>
|>If you don't know what you're talking about, shut up. Why must you assume that
|>Lightwave has none of these features? Do I go around bashing 3DS 4 assuming
Now Now Fred, Show a little sympathy here will you. After all thse guys are
excited, They have had to sit back and suffer with 3DS while lW was showing
up on the TV screens for over a year now!. It is obvious that they know
little about LW. They seem ignorant of the envelopes in LW. Allen has already
stated his view on Nurbs, GL shading is probabbly a given and until Max
is released nobody has it. Particles, gravity ect are present today in
third party software. Interactive lighting ? I need this explaine to me
as I am not sure what it means/offers. Can this be accopmlished with
Camera/light envelopes ? Also remember before MAx these people thought 3DS
the better program, that has to make me wonder.
FWIW There is an article on MAX in the latest 3D mag(not worth much as I
can't recall the name, maybe 3D design ?) to hit the market. I'll get the
name from my dealer. It showed the new features, some screen shots etc.
Looked good . But seeing as I still have a lot of LW features I haven't
used yet(really many more that seem to crop up here) I'm not interested.
-bill
Article: 16517
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From: Lyle Milton <lmilton@whstar.wh.att.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
Date: 10 Apr 1996 19:07:30 GMT
Organization: AT&T
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pfinch@best.com (Phillip Finch) wrote:
>tran3d@zetnet.co.uk (Simon Blackledge) wrote:
>
>>objects panel shift alt ctrl f3 cell look<use with cartoon shader plug-in>
>
>Is this plug-in available yet? Any details would be much appreciated.
>
>And, what the heck happened to Macroform for Intel? It's been months
>since they released it in Arexx...an NT version can't be *that* tough.
>(Maybe somebody ought to slip these guys a copy of BML).
>
>
Phillip, your post implies that there have been delays in the release of
MacroForm or that we are incompetent as developers. I take exception to
this because we have been truthful and honest to our current users
and have tried to project a very professional image; and, your post may
undermine our efforts by erroneously giving our users (and potential
users) the wrong impression about our company, One And Only Media.
In truth, MacroForm was not slated for release until end-of-first to the
beginning-of-second quater of 96. If you have ever visited our web page or
contacted us directly you would know this. It is now the beginning of the
second quater, and yes there have been a couple of delays that will set
our schedule back by ~1 month (which, still keeps us in the beginning of
second quater timeframe). This is very good targeting in the software
development business.
We have only been working on the plug-in version since 12/95 (upon return
from the VTU Expo 95). Given that we had LW, dongle and hardware
compatibility problems and had to learn the LW plug-in architecture, our
total plug-in MacroForm developement time to date is ~3.5 months.
You should also keep in mind that MacroForm has only been available for ~8
months; there is still a great deal of time devoted to supporting and
maintaining our current user base (any of our users that have contacted us
can attest to customer focus).
It is also very important to note that we are a not a large company; we
are plug-in developers. We all have to wear multiple hats.
When you consider that fact, there is an average of ~4 hours a day
actually spent working on the plug-in version of MacroForm. Now that ~3.5
months is looking more like ~1.75 months.
At the risk of sounding cocky, if you are capable of producing plug-ins as
complex as MacroForm (which is actually 2 plug-ins that hold multiple
programs BTW) in ~3 months send your resume to One And Only Media, P.O.
Box 218, Vauxhall,NJ 07088...we may be looking for freelancers in the near
future.
To those of you who already own MacroForm 1.0, rest assured you will be
the first to be notified of MacroForm 2.0's availability.
Until then...Enjoy MacroForm!
Lyle Milton
One And Only Media
oaomedia@chelsea.ios.com
http://chelsea.ios.com:80/~oaomedia
Article: 16518
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: 10 Apr 1996 19:34:14 GMT
Organization: AccessOne
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> jeffsj@execpc.com (Jeffery S. Jones) writes:
> >How can i create 3d-text in the modeler....???????? It seems to me i
> >can only create 2d-text. Is this correct?
>
> >Please help me
>
> This one is pretty easy. <SNIP>
Would have been a good one to give only the page number on, too.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16519
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: 10 Apr 1996 19:41:02 GMT
Organization: AccessOne
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> imagine@h130.aone.net.au (Kevin Gleeson) writes:
> It is VERY intuitive. I think this has come from it being packaged with the
> Toaster.
Putting the cart before the horse: it's intuitive because Allen and Stuart
are good interface designers. It was shipped with the Toaster because it was
intuitive (picky picky picky). >8^)
Historical note: with all the hooha and gas being expelled about integrated
layout & modeling, whippersnappers should note that the original modeler was not even
a part of Videoscape. They should also note that on the Amiga, the integration was
better because the program didn't have to fight its way thru a lousy excuse for an
OS.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16520
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: 10 Apr 1996 16:42:23 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Putting the cart before the horse: it's intuitive because Allen and
Stuart
are good interface designers. It was shipped with the Toaster because it
was
intuitive (picky picky picky). >8^)
---------------------------------------------------------
No, not true.
First off, not to take anything away from Allen and Stuart, but there a
few other people had a lot to do with the interface - I know Daniel Kaye
did some work on it, and I know there were some others...
LightWave 1.0 was FAR from Intuitive. Remember when Layout was 2 screens
you had to switch back and forth between? LightWave got easier because
the mandate was to make it easier....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16521
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: 10 Apr 96 14:46:46 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 09-Apr-96 22:28:16, Stranahan <stranahan@aol.com> wrote:
>If you aren't eligible for the free update, call any dealer who carries
>NewTek products, to purchase the update. Suggested retail is $549,
>installation requires a CD-ROM drive.
>------------------
>There's no non-CD-Rom installation?
It is probably being delayed, while the disks get copied -- or
recycled from earlier versions :)
And what is the deal about the Lightwave manual? My dealer says that
my Toaster 4.1b will arrive in roughly a week, and if the Lightwave
manual isn't included, is there some good reason?
I know that some folks barely touch the Lightwave button on the
Toaster. Maybe they are looking for some feedback about how many
Toaster users actual use their Lightwave software?
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16522
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU says new LW will be shown at NAB
Date: Wed, 10 Apr 1996 20:59:14 GMT
Organization: NewTek
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jeric@accessone.com wrote:
>cropped>
> Jason, you realize now that you'll HAVE to have all the cables out in
> the open and clearly marked or the mob will storm the castle, right?
> >8^)
>cropped>
With pleasure!
If anyone would like to double,triple, or quadruple check that the box
is in no way connected to an Amiga, our demo people would be happy to
prove it to them.
Jason Linhart
Article: 16523
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 10 Apr 1996 21:05:48 GMT
Organization: University of California, Santa Cruz
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I would say that's a positive indicator..of a release within about 2
months. Judging by those types of adds...if you wait longer than that the
audience will forget about you...
Hopefully, i am wrong and it is sooner...but hell that is a miracle if
5.0 ships before the end of the year...considering all that they have
done within just the last year alone!!
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 16524
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From: Tim Wilson <76432.1122@CompuServe.COM>
Newsgroups: comp.graphics.apps.lightwave
Subject: Humanoid IK Demo in LA this Sat.
Date: 10 Apr 1996 21:09:56 GMT
Organization: Crestline Software
Lines: 14
Message-ID: <4kh834$n0u$1@mhade.production.compuserve.com>
Humanoid for Lightwave will be demoed this Saturday, April 13, at
12:45 at the Video Toaster/Lightwave User Group, at the
Weddington Art Center, N. Hollywood. I'll be showing a couple new
features that have just been added, including IK support, and
templates for facial mapping. For more info on the user group
call 818-504-6337. And please accept my apologies for not posting
this earlier.
Crestline also has a web page now where you can get the latest
info on Humanoid and KineModelz at
http://ourworld.compuserve.com/homepages/crestline/.
-Tim Wilson, Crestline Software
76432.1122@compuserve.com
Article: 16525
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From: Jean-Eric Hénault <videosep@montreal.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Tue, 09 Apr 1996 20:54:42 -0400
Organization: Video S.E.P.
Lines: 42
Message-ID: <316B06D2.721F@montreal.com>
References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com> <31633351.3E7C@osu.edu> <wturber.66.3E21931D@primenet.com> <31670A7D.7EE7@osu.edu>
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To: Jeff Jasper <jasper.7@osu.edu>
Xref: news2.cais.com comp.graphics.packages.3dstudio:14484 comp.graphics.apps.lightwave:16525 comp.graphics.animation:34122
Jeff Jasper wrote:
>
> > As I recall, most of the bugs with the 4.0 pre-release were related to the
> > HIIP filters. Additionally, 4.0 was a port to a completely different
> > platform!! 5.0 release won't have either these issues to deal with so it
> > really doesn't make a lot of sense to compare the 4.0 pre-release with a 5.0
> > release. I had 4.0 pre-release and found that it was stable. The program was
> > not inclined to crash - whether rendering or not. It was perfectly acceptable
> > for our production work (video graphics). In fact, most of the bugs had no
> > effect on us at all since we did not have a need for the HIIP filters.
> >
> > This doesn't mean that 5.0 will not be buggy. It could go either
> > way depending on how much is changed and how much has been tested. The
> > situations surrounding 4.0 pre-release and the rumored 5.0 release are
> > significantly different though.
> >
> > So - will MAX have a competitive upgrade offer?
>
> I really didn't mean it as an attack, it just seemed odd that NewTek was releasing
> 5.0 so soon. I guess MAX and Softimage will keep them with their faces glued to
> their code for a while. Maybe now that NewTek is really on the defensive by
> competing on the PC animation market we will see new even wilder stuff that will
> make us all ewww and ahh. I would like to see a 5.0 version with all the niceties
> of MAX or Softimage at a fraction of the price. I'm just hopeing that NewTek isn't
> rushing 5.0 out the door to meet MAX's ship date. You have to remember that the Yost
> group has been working on MAX for about 2 years, Newtek doesn't need to rush anything
> to the market that isn't ready yet. Hopefully that since they have been able to
> work most the bugs out with 4.0 that 5.0 has been easy fixes and a few new features.
> I guess we can only wait and see what happens at NAB. Not sure if Autodesk offers
> cometitive pricing, does anyone else know?
>
> JeffLike any new software, I expect 3D Max to al be buggy for a while. I
think there are no software that come out to the market bug-free.
LightWave 4.0 is very stable now. The plug-in architecture means it is
possible to bring new features without major changes to the core code. I
think LightWave will be pretty stable. LightWave 4.0 also suffered a
complete platform change. The Amiga is a very different machine from the
PC. Now that the transition is complete, I think LW will be a formidable
piece of software.
Jean-Eric Hénault
CG Animator
Article: 16526
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From: espenrin@powertech.no (Espen Ringdal)
Newsgroups: comp.graphics.apps.lightwave
Subject: VTU & LW Pro Emails?
Date: 10 Apr 1996 22:42:51 GMT
Organization: PowerTech Internet
Lines: 8
Message-ID: <262.6672T1189T1032@powertech.no>
NNTP-Posting-Host: login-1.powertech.no
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Does anyone know the Email addresses of VTU and/or LW Pro?
---
Espen A. Ringdal \ MultiMedia Marketing as
multimedia designer \ Storgt. 10B
espenrin@powertech.no \ N-3210 Sandefjord
- These are my thoughts \ (+47) 33 46 33 99
Article: 16527
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: News on LW 5.0 anyone?
Date: Wed, 10 Apr 1996 17:57:07 -0400
Organization: MindSpring Enterprises, Inc.
Lines: 12
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I just read in Tess that NewTek will be demoing LW 5.0 at NAB today, any
comments from those who've attended? Where can I get a feature list?
Thanks!
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
-----------------------------------------------------------------------
Article: 16528
Newsgroups: comp.graphics.apps.lightwave
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From: ad636@torfree.net (Stephen Bowie)
Subject: Re: GVP phone pak questions
Message-ID: <Dpo24y.Bvu.0.sheppard@torfree.net>
Organization: Toronto Free-Net
X-Newsreader: TIN [version 1.2 PL2]
References: <4kfnr9$kd3@zot.io.org>
Date: Wed, 10 Apr 1996 21:53:21 GMT
Lines: 37
Derek Lang (dlang@zot.io.org) wrote:
: This message is primarily to any Amiga users out there...
: An idea struck me as I was washing dishes the other day (okay maybe I
: wasn't washing the dishes :-> but it sounded like a good opener).
: I would like to create an Arexx script that uses the GVP phone Pack so
: that when I'm away from my computer I can call it up and punch in some
: seceret number and get the Amiga to blab back what frame it's rendering.
: I don't have a phone pak device so I don't know if this is entirely
: possible. Someone told me that the Phone Pak uses the Narrator device
: and that it is Arexx-able.
: So here's some questions...
: 1. Does the GVP Phone Pak work under WB3.0?
: 2. How much memory does the voice mail software take up?
: 3. How Arexx-able is it?
: 4. Can it still be bought from somewhere?
: Is there another way of doing this without the GVP phone pak?
If I am not mistaken, setting this up would not be a major feat at all
for someone familiar with Arexx, providing there is a way to obtain the
frame number from LW.
However, you might consider using AVM, the shareware voicemail/fax/BBS
program - you should be able to find it on Aminet, and it works just
fine. The registered version comes with a programmer (application that
is, not a little man to punch your keys) that I've not actually tried
but gather is very potent. There is good Arexx support, and the author
is quite responsive to help requests.
--
Steve Bowie ad636@torfree.net
North York, Ontario, Canada
<< new sig imminent...honest!! >>
Article: 16529
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Draco and new VLab M. at NAB
Date: 11 Apr 96 00:11:48 -500
Organization: -
Lines: 16
Message-ID: <711.6675T11T2420@mbox200.swipnet.se>
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I heard that MacroSystem or whoever will be shoving of the new VLabMotion for
the Draco direct slot at NAB. This baby will handle +8Mb/sec. of datatransfer
giving full broadcast quality. Optional modules for it: digital input to use
with the new DVC format (no loss!!), YUV in and out and RGB in and out
(I'm beginning to blush here so I better quit ;-)
Can someone who's going write something about it please!!
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 16530
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Can someone mail me revision D ?
Date: 10 Apr 1996 23:25:56 GMT
Organization: Pressimage, France
Lines: 7
Message-ID: <4khg24$crk@unix.pressimage.fr>
NNTP-Posting-Host: tou1-09.planete.net
The ftp site of newtek is unavailable.
Can you mail me before sending the file , so I'd tell you
if someone has send it before
thanks
frederic druilhet
druilhet@planete.net
http://www.planete.net/~druilhet
Article: 16531
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From: mjmackin@io.org (Matt. )
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 10 Apr 1996 23:01:38 GMT
Organization: Internex Online (io.org), Toronto, Ontario, Canada
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cjtsui <cjpost@wwa.com> wrote:
>I believe sound sync is a plugin in Max, at least thats the impression I
>got when I played with it a month ago (when did you see it?).
Whell, if you want to get technical, then you will have to say just
about everything is a plugin, inclidng the Renderer. That is what
makes MAX so cool. It intergrates the plugin's into the base program
seamlessly. So, when the Renderman engin becomes availible later this
year, it will be as if it was part in parcle with the orginal release.
mjm
Article: 16532
Newsgroups: comp.graphics.apps.lightwave
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From: michael@iglou.iglou.com (Michael Meshew)
Subject: LIGHT-ROM 3 information
X-Nntp-Posting-Host: iglou
Message-ID: <Dpo4HB.G1x@iglou.com>
Sender: news@iglou.com (News Administrator)
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Distribution: World
Date: Wed, 10 Apr 1996 22:43:59 GMT
Lines: 71
L I G H T - R O M 3 I S R E A D Y !
( for all versions & platforms of Lightwave 4.0 )
LIGHT-ROM 3 is a 3 CD-ROM set and sells for only $49.95!
LIGHT-ROM 3 consists of;
ROM #1 - Over 6,500 Lightwave objects from BBS's, Internet Sites and
exclusive contributions from all around the world! All of
the objects include thumbnail renderings for easy previewing.
All of the Lightwave content has been renamed & restructured
to fit the requirements of Lightwave 4.0 and their
"Content Directory" function for easy loading with
Lightwave 4.0 as well as early versions of Lightwave
for the Amiga. The previous versions of LIGHT-ROM do
NOT have this compatability between ALL versions of
Lightwave! ROM #1 also includes a selection of useful
PC & Amiga PD/Shareware programs, demos, plugins,
text files, tutorials and a stunning 360 frame Jpeg
image sequence created with World Construction Set
Version 2 available soon for several platforms by
Questar Productions.
ROM #2 - Includes a collection of 100 megs of 3D Studio objects, 175 megs
of Imagine objects, 30 megs of Sculpt 3D objects, 7 megs of
Real 3D objects, over 700 Jpeg textures (with thumbnail
renderings for easy previewing), PD/Shareware programs for
PC & Amiga for graphics and a VideoToaster directory
with CG fonts, wipes and text files.
ROM #3 - Bonus "DEM-ROM" consists of over 1,100 digital elevation maps
for use in World Construction Set, VistaPro and Scenery
Animator on ALL platforms! Each DEM is represented with a
thumbnail rendering of its topographical map.
LIGHT-ROM 3 sells for $49.95 plus $4.95 shipping & handling to the
U.S. & Canada, $6.95 for international orders. MasterCard & Visa is
accepted.
Advertising for LIGHT-ROM 3 starts this November with full page
color ads in VideoToaster User, LightwavePro, Amazing Computing and
3D Artist magazines.
LIGHT-ROM 3 is published by Graphic Detail Inc. Any distributors
(domestic or foreign) who are interested in selling LR3 are encouraged
to contact Michael Meshew at (502)363-2986 or michael@iglou.com for
information.
Thank You!
Michael Meshew
Graphic Detail Inc
4556 South Third Street
Louisville, Ky. 40214
(502)363-2986 voice & fax
1-800-265-4041 toll free order number
michael@iglou.com
LIGHT-ROM 3 is a registered trademark and DEM-ROM is a trademark of
Graphic Detail Inc. All other trademarks are the property of their
respective owners.
LR3 works with both the Amiga versions of Lightwave (3.5 & earlier) &
the PC versions of Lightwave (4.0). The Amiga version of Lightwave
will look for the device name of "L:", for the PC version, you use
your harddrive controller software to rename your CD-ROM device name
to "L:" and then use your Content Directory option.
Article: 16533
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: Wed, 10 Apr 96 23:56:53 GMT
Organization: Imagine It
Lines: 28
Message-ID: <4khho7$6g0@news.mel.aone.net.au>
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In article <316BFDF5.EF9@atlanta.com>, Henri Smulders <bwidget@atlanta.com> wrote:
>Peter Hartman wrote:
>
>> How can i create 3d-text in the modeler....???????? It seems to me i can only
> create 2d-text. Is
>> this correct?
>> Falcon@via.nlWhat you do is: first you create your 2d text and then you
> extrude it.
>Notice: LW does not work cleanly with text.It assigns polys for cut-outs
>(inner circle of the letter O for example. What I do is: I take inner
>circles from my letters and copy them to another layer. i then extrude
>them "wider" than the original and do a boolean subtrct. you also want
>to flip the outline of the inner cutout polygons because their normals
>are usually facing the wrong way.
Or get the Revision D update from Newtek's ftp site and find the True Type
fonts work properly at last!
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16534
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From: tiredsn@primenet.com (CHUD)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Pro Book - Shipping!!!
Date: 10 Apr 1996 17:13:01 -0700
Organization: Primenet Services for the Internet
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Just wanted to let everyone know that the Lightwave Pro Book begins
shipping wednesday, April 11th. So for all of you that thought your
check just vanished, you should be receiving it by tuesday!!!
Article: 16535
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From: Paul Lara <lara@vvm.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: News on LW 5.0 anyone?
Date: Wed, 10 Apr 1996 19:28:28 -0500
Organization: VDO Productions
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References: <316C2EB3.310E@mindspring.com>
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Andrew Weiler wrote:
>
> I just read in Tess that NewTek will be demoing LW 5.0 at NAB today, any
> comments from those who've attended? Where can I get a feature list?
> Thanks!
WHOA!
Serious time warp here!!
Damn, they gone and dun started NAB without me.
Hey, Guys! Wait UP!!!!!
Paul
Article: 16536
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From: "Michael J. May" <mjmay@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: Wed, 10 Apr 1996 19:39:05 -0500
Organization: FM Multimedia
Lines: 28
Message-ID: <316C54A9.62F9@mcs.net>
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GKeenan818 wrote:
>
> I don't want to start another discussion on the pro's and con's of using a
> 'cracked' version of LightWave, even though I do understand some peoples
> points of view on the matter.
>
> Even so, my distributor has informed me (I am a dealer by the way) that
> the amount of faulty dongles being returned is increasing at an alarming
> rate. I am told that the turnaround on getting a new dongle is around 2
> months, and if this is the case I can guarantee you that I am going to be
> rather annoyed....
>
> Once again, I am waiting for some feedback from NewTek on this matter and
> another day has went by......
I had a dongle die on me. It was handled via
by e-mail on both ends(including the RMA).
I sent the dongle UPS 2nd day, and a few
days later I had it back - working.
I'm not sure about the "2 months". at least
in my case it was not real.
BTW, I has the problem of Modeler not wanting
to start. I was informed that the dongle had
some how de-programed itself. Nice.
Mike
Article: 16537
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From: "Michael J. May" <mjmay@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: Wed, 10 Apr 1996 19:50:00 -0500
Organization: FM Multimedia
Lines: 16
Message-ID: <316C5738.3CCC@mcs.net>
References: <316AB7F6.7765@via.nl>
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Peter Hartman wrote:
>
> Hi, there
>
> I know this sounds silly but I have a tiny question:
>
> How can i create 3d-text in the modeler....???????? It seems to me i can only create 2d-text. Is
> this correct?
>
> Please help me
>
> Falcon@via.nl
I think the Reference Guide has a nice example of how to
create "3d-text". You might look in the tutorial section -
it should only take a moment.
Article: 16538
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: objects & textures
Date: 11 Apr 1996 00:31:56 GMT
Organization: Gateway Communications Inc.
Lines: 8
Message-ID: <4khjts$iju@www.gatecom.com>
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Witold Ci/zmowski (witas@gumbeers.elka.pg.gda.pl) wrote:
ftp.netcom.com
ftp.graphics.rent.com (might be ftp.rent.graphics.com)
tamahawk site is different than where I was going...ask around..or do a
search for somthing like "viper.lha" a LW object I've seen on them.
Article: 16539
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How do I configure SNrender on my Windows95-system?
Date: 10 Apr 1996 18:02:01 -0700
Organization: Primenet Services for the Internet
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In article <4kdmm1$107@dinkel.civ.utwente.nl> h.hazenberg@student.utwente.nl (Hank) writes:
>From: h.hazenberg@student.utwente.nl (Hank)
>Subject: How do I configure SNrender on my Windows95-system?
>Date: 9 Apr 1996 12:54:25 GMT
>Could anyone tell me how I should configure Lightwave 4.0 to render a scene
>with multiple processors with my local Windows95 network???
>I read something about it a few days before in this newsgroup, but now I can't
>get the article anymore.
There is nothing particularly unique about running Screamernet under Win95
except that there is no way (as far as I know) of giving a drive an alias
(like the SUBST command allows).
Most newsreaders have a way to "unread" postings. You may be able to read the
old message you mentioned by doing something like that. The message is
probably still on the server if it only a few days ago.
Finally, setting up Screamernet isn't really that complicated, but covering
all the details takes up some space. That is why there are over four pages (I
think) covering this in the manual. That is also why John Gross wrote a
supplementary article in a recent LWPro that addresses some of the problems
people are having. My point is that your questions is way to broad to get a
real answer. You don't say what you have done or what you have tried so far.
If you haven't STUDIED the manual (not just read) you are probably gonna have
a hard time.
I'm sorry if it seems like I am jumping on your case a bit, but your post is
not unique and it frustrates me when questions are answered like this. Using
LW requires a LOT of user involvement. That is true of any 3D app. as far as
I know. If you aren't willing to read the manual (and who knows, maybe you
did - but you didn't mention it) then why should someone else who did take
additional time to re-type it online for you.
Anyway, I made a relatively long post on this subject a month or so ago. It
may be helpful if you also read the manual and I will append it to this
message.
BTW - I have found a problem with using the UNC path names mentioned below.
It appears that Screamernet (but not Layout) can only recognize some limited
path length. So if you do things as I mention below, keep your pathnames
short. I wonder if NewTek is aware of this - I haven't reported it. Does
anybody else know?
-------------------------------------------------------------------------
cle <1996Feb26.123140.3635@schbbs.mot.com> Frank Chiappetta <frankc@superman.rtsg.mot.com> writes:
>From: Frank Chiappetta <frankc@superman.rtsg.mot.com>
>Subject: ScreamerNet Problems.
>Date: Mon, 26 Feb 1996 12:31:40 GMT
>Hello,
>Well, I've finally got my pc's linked up together. I, according to the
>instructions, made my screamernet icon. When I click on the icon (under
>windows95) it opens up an ms-dos screen. It's looking for the job/ack
>files on my control computer. (Full Lightwave) I then initialize the
>nodes, sometimes it recognizes the node, sometimes not. When it does
>recognize it, the node will be in a 'wait' state. I then click on
>screamer render. On the nodes ms-dos window it is going through the
>necessary motions. The scene I'm rendering is "juggler" (not a huge one,
>just for test purposes.) The node is a P5-133. It is rendering frames
>at 1 per second. I don't believe this to be possible. When It completes
>the rendering, I noticed that no frames had been saved. Why is this? Is
>there any good information regarding the use of ScreamerNet available? I
>don't believe the manual is a good source.
>I appreciate any advice you might have,
>Frank Chiappetta
When you see these fast renderings, it almost always means that the node
failed to load the scene and/or objects in the scene. That means that the
node was unable to properly figure out all the paths/names involved.
I don't usually like to advertise my ignorance, but to make my point I will.
I have not taken the time to figure out the implications of the LightWave
"contents" directory concept. I mention this because the way I solve
Screamernet configuration problems completely ignores the "contents"
directory.
The manual actually does give plenty of information to configure Screamernet.
I found it quite clear in letting me know WHAT had to be accomplished. I
found it less helpful in helping me figure out HOW to accomplish it. One key
thing to remember in setting up ScreamerNet is that each node is sitting on a
separate computer. Each node "sees" things from its point of view. If you
tell it to look for a file on C:\newtek, it will look on its local C: drive.
This is the fundamental problem. How do you get the node on each machine to
not only properly locate the correct scene file, but to also correctly locate
the associated image and object files? And then, how do you make sure that
the rendered output goes to the correct place?
The manual mentions (this from memory) that each node needs access to the
drive with the scene file, objects and images. I think they mentioned an S:
directory. Now under Win NT, you might be able to simplify things by using
the subst command and drive mapping to make one drive appear to all of the
computers on the network as a particular drive letter. For instance, if you
had LW installed on drive D: on one machine, you could use the subst command
to make that drive appear on that same machine as drive S:. On all the other
networked machines you could simply assign the S: drive letter to that drive
when mapping the drive. In that way, ALL machines on the network would go to
the same place when they are told to look on drive S: . Unfortunately, Win95
does not fully support the subst command. Additionally, if your scene somehow
got built so that a path for an image or object showed D: (same drive -
different label) rather than S:, the other nodes would NOT look in the correct
place for the image. They would look for drive D: - which might not even
exist on that particular machine. Errors would result in the final rendering.
I believe that the above explains WHY you are having trouble. Now I will
explain HOW I resolve the problem. There may be better ways to do this, but I
guarantee you that this method works.
First of all, I have some housekeeping rules that while not striclty
necessary, are useful.
I put all images, scene files, and objects into their own unique directory.
If I start with one of the surfaces that ship with LW or are from my own
collection, I copy associated image maps to the project directory and do an
image replace. Same goes for objects. It is additional overhead up front,
but it allows you to save changes to objects AND images without goofing up
your "library". It also lets you archive to tape when you are done with a
complete copy of what is needed to re-create the scene.
Now that I have the background info out of the way, here is the key concept.
UNC. UNC stands for Microscoft's Universal Naming Convention. You use it by
NOT using the DOS style drive letters - EVER!!! Instead, you access drives
by going through the "network neighborhood". I forget what that little
network neighborhood icon looks like, but you can find it pretty easily by
just continuously hitting the little "parent" directory button (it has a
folder with a little up arrow on it). You eventually end up with a list of
computers that are on the network. You then select the appropriate computer,
drive etc. in the normal way. What you end up with is pathnames that look
like this:
//P100/c/newtek/my_cool_scn/kewl.lws
(again - I always forget what direction the "/" goes)
In the above example, "P100" is the name of a computer on the network and "c"
is the name of the drive. By convention, I give all shared drives names that
derive from their DOS drive names. C: is "c" and D: is "d" etc. I
think this makes things simpler (I must admit that I cheat and call CD drives
"cd" - I can't really justify it though). However, you could call the C:
drive "wilbur" or something else more expressive or personal if you like.
Then your path might look something like this:
//BOSS_P166/megadisk/newtek/my_cool_scn/kewl.lws
The way to get the complete UNC name in your scene file is to ALWAYS go
through the network neighborhood when you load images and objects. One extra
step that I go through that may not be necessary is that if I am working on
one machine, I build my scene on a drive on a completely different machine.
Kool tip: Make a backup copy of your lw.cfg and modeler.cfg. Make sure that
LW and Modeler are closed, then load lw.cfg into Wordpad (or your favorite
text editor). Overtype the pathnames of the default scene, object etc.
directories so that they use the UNC convention (see above). Save your
changes. Open up LW again. Load an image or object. Note that the path
hierarchy is going through the network neighborhood? See - now its painless.
If you want verify that all this is REALLY making a difference, open up a
scene file created this way in Wordpad. What doesn't work so well is
confirming that an object's image maps are saved correctly. You can find text
in the object file by opening it in WordPad, but the object file is not a
standard ASCII file like the scene file is. As such, I don't suggest editing
it directly and it is easy to miss an error when viewing it. This is one of
the main reasons I like to put objects and images in a separate directory that
is NOT a subdirectory of C:\newtek. This way I can be sure that a "relative"
path is not used. Relative paths look like this:
\my_cool_scn\kewl.lws
and could cause problems. This brings me full circle. There may be a simpler
way of using Screamernet that uses the "contents" directory concept. I
haven't investigated it yet because I like having the ability to create scenes
on any drive or computer on the network and the ability to render them from
any computer on the network.
As a final note, I set up my Screamernet Icons using UNC pathnames. In fact,
I pretty much use UNC paths everywhere.
OH! OH!!!! I almost forgot. Make sure you go through the network
neighborhood when saving RGBs. That way all the rendered images end up in the
correct spot.
I hope this helps.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16540
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From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HELP! Need lightwave plug-in code/docs... HELP!
Date: Thu, 11 Apr 1996 01:09:17 GMT
Organization: a Digital Internet AlphaServer Site
Lines: 27
Message-ID: <4khm48$gjs@lily.redrose.net>
References: <4kcb8h$3bb@pacific.ics.uci.edu>
NNTP-Posting-Host: d41.redrose.net
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jcahill@pacific.ics.uci.edu (Jason M. Cahill) wrote:
>I just bought a copy of Lightwave a few days back, and ever since have been
>trying to log on to ftp.newtek.com (and the alternate). Neither of these
>are running, and I need a copy of the plug-in SDK. Can someone with this
>file(s) please email it to me, or better yet, give me a non-NewTek FTP
>site address with this software. Much thanks!
>Jason M. Cahill
>Graduate Student of Computer Graphics
>University of California, Irvine
>jcahill@ics.uci.edu
You can find the all the plug-in information you need right on the
Lightwave CD, under the Docs directory. They are not installed with
the Lightwave install and the only way I found them was looking
through the CD, I'm curious like that, anyway there's the SDK with a
large document, I printed it out, lots a paper, and example programs,
etc
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
http://www.xspot.com
Article: 16541
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From: "Michael J. May" <mjmay@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can someone mail me revision D ?
Date: Wed, 10 Apr 1996 20:12:13 -0500
Organization: FM Multimedia
Lines: 13
Message-ID: <316C5C6D.6AE6@mcs.net>
References: <4khg24$crk@unix.pressimage.fr>
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Frédéric Druilhet wrote:
>
> The ftp site of newtek is unavailable.
> Can you mail me before sending the file , so I'd tell you
> if someone has send it before
> thanks
> frederic druilhet
> druilhet@planete.net
> http://www.planete.net/~druilhet
You might try a mirror site at:
ftp.sound.net/pub/newtek/
Article: 16542
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From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: Thu, 11 Apr 1996 01:21:58 GMT
Organization: a Digital Internet AlphaServer Site
Lines: 47
Message-ID: <4khmrv$dva@lily.redrose.net>
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jeffsj@execpc.com (Jeffery S. Jones) wrote:
>On 09-Apr-96 21:18:14, Peter Hartman <falcon@via.nl> wrote:
>>Hi, there
>>I know this sounds silly but I have a tiny question:
>>How can i create 3d-text in the modeler....???????? It seems to me i
>>can only create 2d-text. Is this correct?
>>Please help me
> This one is pretty easy. You need to extrude the text. The tutorial
>section gives good examples for doing this. Add some bevelling, and
>other options, and you get excellent 3D text.
>--
>*-__________________________ | *Starfire* | _________________________-*
>Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
>*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
>--
Also if you install the plug-ins for modeler you'll find the
TextCompose which allow you to specifiy and quickly create 3D text
without going through the steps of extruding, then beveling, etc.
It also has mover option in particular the Round option that does
incrementally smaller bevels to form a rounding look which If you do
not cut/paste the bevels to seperate the polys will give you a smooth
look (with smoothing on). There's outline that lets you create
extruded text without front faces on it. Neon, which path extrueds a
circle around the outline or your lettering to create neon sign styled
lettering. Plus block which give you a simple extrued and Bevel which
does and extrude and gives a bevel, determined by your Bevel depth
settting. I find this plug-in very handy and it makes creating your
3D text much easier. Hope this helps
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
http://www.xspot.com
Article: 16543
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From: vito@netaxs.com (Vito)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: Thu, 11 Apr 1996 01:28:43 GMT
Organization: Net Access - Philadelphia's Original ISP
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On Tue, 09 Apr 1996 02:11:56 -0700, root <root@osiris.net> wrote:
>sudraka@outer.com wrote:
>>
>> >shut the FUCK up loser... Win95 Does better multitasking then os/2 by
>> >far obviously you have either a shitty computer or you just suck...
>> >
>> >i can run 3d studio, 2 versions of netscape, 2 versions of agent, and
>> >adobe premiere 4.2 all at the same time with no noticble slow down or
>> >crashes... therefor you dont know how to fucking setup your computer
>> >or your just a dumbass...
>> >
>> >HybridV
>> >
>>
>> {sniff sniff} Do you smell something? Bullshit?
>
>These kinds of posts kill me. "I can run 2 versions of TruSpace, rendering a 1500 frame avi while
>simaltaneously taking down 4 FTP sites, 2 IRC channels, 5 Telnet sessions and Running AutoCad,
>all while port scanning an entire Class B set of addresses." Almost always, these characters are
>using Windows 95 with an amazing 8 megs of ram. You notice how they never say "I can compile a
>C++ program that encompasses 300,000 lines of code while formatting a disk" or some such
>nonsense? Lame. How come the guys at att.research.com can kick the ass of anyone with 95 and 64
>megs of ram? Do you know why? I know why. That's why they're AT&T. These characters need to get a
>*real* operating system. Until then, they're just drinking Mountain Dew. :-)
The only advantage of Win95 to 0s/2 is the availability of software,
and win95 is a tad speedier. Os/2 is more robust, with a very stable
and quick TCP/IP Stack built in to the newest WARP version. But, for
REAL speed and reliability, LINUX is the way to GO!!!
NT is WAY slow for general use.. that is why you never see people
doing 3d on NT, it doesn't allow direct video mapping (damn emulator
=(~~ )
=)
-vito
vito@netaxs.com
Article: 16544
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NEWBIE QUESTIONS lw 4.0 on win95
Date: 10 Apr 1996 18:32:02 -0700
Organization: Primenet Services for the Internet
Lines: 33
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In article <mfrazin.33.01EE8C79@interaccess.com> mfrazin@interaccess.com (Shadow) writes:
>From: mfrazin@interaccess.com (Shadow)
>Subject: NEWBIE QUESTIONS lw 4.0 on win95
>Date: Mon, 8 Apr 1996 19:35:37 -0600
>I AM USE TO LIGHTWAVE ON THE AMIGA.
>I just upgraded to lw 4.0 on the PC and have two questions so far.
>1) on the amiga you could save a series of framestores or images to the
>harddrive and then send them as a series of images to a single frame
>animation recorder (much easier on the recorder hardware) at a later
>time. Can you do this on the PC and if so, how?
I don't understand the question. The generally accepted "best compromise" is
to use a Perception DDR. The second best might be a PAR. I believe that
TARGA makes boards that would be good for single framing, but I'm not sure if
you want to single frame, or are trying to avoid that. If you are trying to
avoid that, I recommend the PVR.
>2) on the PC using win95 will things render faster if you minimize layout to
>the task bar?
I don't think so, but I have never actually tried it. I generally render
using Screamernet II.
>thank you.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16545
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: VTU & LW Pro Emails?
Date: 10 Apr 1996 21:20:38 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
Sender: root@newsbf02.news.aol.com
Message-ID: <4khmp6$7dg@newsbf02.news.aol.com>
References: <262.6672T1189T1032@powertech.no>
Reply-To: virtualbri@aol.com (VirtualBri)
NNTP-Posting-Host: newsbf02.mail.aol.com
>Does anyone know the Email addresses of VTU and/or LW Pro?
avid@cup.portal.com is AMG, Inc.'s (both VTU and LWP's publisher) generic
E-Mail address.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16546
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 10 Apr 1996 19:39:08 -0600
Organization: Internet Express (800-592-1240 customer service)
Lines: 18
Message-ID: <4khnrs$41v@earth.usa.net>
NNTP-Posting-Host: earth.usa.net
Ebain@ix.netcom.com said:
>I, personally have bought two copies, and therefore have two
>dongles. I wish I could have bought more memory, instead.
Instead of buying the other LW? Sounds like the dongle worked
quite well -- it kept you honest.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
__
___
* UniQWK #5134*
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: 10 Apr 96 19:45:11 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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On 10-Apr-96 19:34:14, jeric <jeric@accessone.com> wrote:
>> jeffsj@execpc.com (Jeffery S. Jones) writes:
>> >How can i create 3d-text in the modeler....???????? It seems to me
>> >i can only create 2d-text. Is this correct?
>>
>> >Please help me
>>
>> This one is pretty easy. <SNIP>
> Would have been a good one to give only the page number on, too.
I didn't have the manuals in front of me, but I figured that the
tutorials do a good job of explaining this.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is it true?
Date: 10 Apr 1996 19:11:01 -0700
Organization: Primenet Services for the Internet
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>|>
> Imagine, I believed had a mirror option. regardless though if you want a
> seamless texture then I believe you need a seamless image map. I know other
> programs also require seamless images. If you load an image map apply
> it in a surface without autosizing it you will get a repetitive series
> of images layed out in a tile format. If the image is not made to be
> seamless then I think you will notice it regardless of the program.
> developing seamless maps for 3D has always been a problem.
> -bill
Load image in Photoshop. Use offset filter to shift the image to the right or
left. This will leave a "seam" showing in your image. Do magical Photoshop
manipulations (irregular cut and paste, smudge, noise filter in selected areas
are my favorites) to retouch this "seam" so it is no longer visible. Repeat
the above procedure using a verticle offset.
This works fairly well even if it does take a bit of time.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW faster than 3DS ?
Date: 10 Apr 1996 19:27:01 -0700
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> Bryant,
> How can anybody really compare the two programs ? Look at LW, it defaults
> to trace shadows in the camera setup. Then you can select all kinds of
> options some related to scenes, some to objects and lights. Their are enough
> variables to deal with that it really makes comparison hard, unless the
> person is an expert in both programs with the ability to filter the
> options used so the ground is at least flat if not equal.
> -bill
> BTW I saw you on the mailing list. I thought you had opted to go with 3DS due
> to the student discount.
One way to compare would be to set up two very similar scenes (of course
they cannot be exact). For what it is worth, someone posted here earlier that
3DS will render up to two times faster than LW on simple scenes. However, on
complex scenes, LW can be up to two times faster than 3DS. So unless you do
predominately complex or simple scenes, it is pretty much a wash. This also
explains to some extent the differing opinions on which is faster. I have no
direct knowledge of how fast 3DS is BTW.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16550
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From: criggie@omega.co.nz (Craig Box)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Thu, 11 Apr 96 18:35:17 GMT
Organization: Omega Centauri Internet, Hamilton, New Zealand.
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In article <stricherz-0504961304250001@aggie.coaps.fsu.edu>,
stricherz@coaps.fsu.edu (I R A Aggie) wrote:
>In article <3162062E.62D5@netpass.com>, Kenneth Livingston
><underhill@netpass.com> wrote:
>
>+ Hate to tell you this, but Win95 *is* true multitasking.
>
>Specify: what do you mean by "true" multitasking?
TRUE multitasking, doing more than one thing at a time, can only be done using
two computers. What Win95 etc do is unnoticably fast task switching.
>James
Craig
Article: 16551
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From: Steve Bazyl <bazyl@cleo.bc.edu>
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Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD hybridv=putz
Date: Wed, 10 Apr 1996 20:00:51 -0400
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On 10 Apr 1996, Mike & the Mrs. wrote:
>
> Uhh, just walking in on this thread, I would like to butt in with a few
> comments:
>
> 1) The phrases "Win95, OS/2, and MULTITASKING" should NOT be used in the SAME
> sentence!
> 2) The phrase MULTITASKING does not mean having more than ONE processor, a
> MULTI-THREADING OS uses more than one processor!
> 3) MULTITASKING is a property of the OS, NOT the hardware!
Granted, the person before you had less of a clue, but here's my 2 cents...
1) Win95 and OS/2 do actually multitask. 95 will do preemptive
multitasking with 32 bit apps, and cooperative with 16 bit. Not sure if
OS/2 falls back to cooperative multitasking with 16bit apps. FYI -
Cooperative is when the program gives up control, preemtive allows the OS
to interrupt a process at any time
2) multi-threading is not multi-processing. Multi-threading is when a
single process breaks up tasks into smaller 'threads' that can execute
concurrently (aka light-weight threads vs heavy-weight threads(normal
programs))
3) hey...something right
>
> Windows 3.X is virtual multitasking, in that the processor is 'time shared' by
> all of the currently running programs. In this situation, whatever program
> has control of the processor, it CANNOT be interruped. In other words, the
> computer is running only ONE program at any given time. In a multitasking OS,
> the OS controls the processor, and can (and will) interrupt programs that are
> being processed. The computer is running ALL programs currently running at
> any given time.
Yes and no - even with preemptive multitasking, only one program is
running at a time, just that because time slices are usually more evenly
distributed, it appears that they are running concurrently. Likewise,
with cooperative multitasking, if the programs frequently give up CPU
control, it would look as if they were running at the same time, though
that is not usually the case
> If you guys check out an OS called Linux, try the command 'man ps'!
And a fine OS it is...
"Skip the formalities, please. I've left you a load of work and you
don't have all eternity to fiddle with it. Certainly, 'Thou art God'
-- but who isn't?"
"Stranger in a Strange Land"
Robert A. Heinlein
Article: 16552
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From: gareth@gazelle.inmos.co.uk (Gareth Collins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Tar for Win95/NT?
Date: 10 Apr 1996 13:25:02 GMT
Organization: SGS Thomson, Bristol, UK
Lines: 15
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Having just switched over to the PC platform from the Amiga, I have a load of
scenes, objects and images which I would like to bring back online. They are
archived to 8mm Exabyte tapes using the Amiga version of the Unix tar utility.
Anybody know of a version that works with Win95/NT and where I can get it? Will
it preserve the long filenames when restored under 95/NT?
Thanks for any help.....
+--------------------------------------------------------------------------+
| By Day...... |
| ** Gareth Collins ** Email : gareth@bristol.st.com, SGS-Thomson, Bristol |
|==========================================================================|
| By Night.... | LIGHTWOR\ /|
| "LightWorX"- Digital Visual F/X for Entertainment Industry| X |
| CGI 3D Rendering, Animation, Compositing & Digital Effects| / \|
+--------------------------------------------------------------------------+
Article: 16553
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Re^2: Is it true?
Date: Thu, 11 Apr 96 03:07:58 GMT
Organization: InterLog Internet Services
Lines: 38
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Andreas Maurer <andreas@tom02.sime.com> wrote:
>
> Hi, leimberger@marbls.enet.dec.com.
>
>l> Imagine, I believed had a mirror option. regardless though if you want a
>l> seamless texture then I believe you need a seamless image map. I know
>l> other programs also require seamless images. If you load an image map
>l> apply it in a surface without autosizing it you will get a repetitive
>l> series of images layed out in a tile format. If the image is not made to
>l> be seamless then I think you will notice it regardless of the program.
>l> developing seamless maps for 3D has always been a problem.
>
>I know this problem form another viewpoint, I am working in game
>development, and to preserve memory, objects have to be seamless.
>I sometimes miss Deluxpaint, when doing it, but I found
>Photoshop to be pretty usefull.
>
> /XX\ Andreas Andreas@tom02.sime.com
To expand on the Photoshop seamless-texture-method [at least the way I do it :-)] --
1. Load your image and select Filter * Other * Offset.
2. Type in a horizontal offset that is half of the width of the image.
3. Voilà! The edges of the images will be right in the middle of the graphic,
in all their unmatched glory.
4. Many Photoshop tools can help make the texture seamless: smudge, airbrush,
rubber stamp, sponge, selections, etc.
5. Re-offset the graphic so that the edges are back where they belong, and
you should be all set.
Hope this helps.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 16554
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Frames Per Second?
Message-ID: <mad.68fk@torment.tmisnet.com>
Date: 10 Apr 96 19:48:33 PST
Organization: Tierra-Miga BBS
Lines: 39
On Wed 10-Apr-1996 7:24a, The Digital Nomad wrote:
TN> David Hopkins (lthouse@primenet.com) wrote:
TN> : Actually, I believe you meant SCALE, now SHIFT. Of course, a scale of 2
TN> would
TN> : make an animation setup at 30 fps take 60 fps, a scale of .5 would make
TN> it 15
TN> : fps...
TN> :
TN> Oh, gawd....if you SCALE it by 2 and you had 30 frames you would get
TN> 60frames...not FRAMES/SEC(that's up to your anim player)
TN> SCALE scales the _number_ of frames, other than that it does not affect
TN> time
TN> in any way.
TN> --
TN> ************THIS IS A FREE SPEECH ZONE*********************
TN> In defiance of the Communications Decency Act, I refuse to self-censor
TN> the content of my e-mail, my online postings, and my Web pages. I urge
TN> others to declare their online communications FREE SPEECH ZONES and to
TN> fight any attempts at regulating and "dumbing down" the Internet. The Net
TN> is not a playground for the government. Let's keep it that way! For more
TN> information about free speech on the Internet, see
TN> http://www.eff.org/blueribbon.html.
TN> Eric Haddix(d-nomad@flinet.com) http://www.flinet.com/~d-nomad
TN> ************THIS IS A FREE SPEECH ZONE**********************
------------------
I'm sorry, but it DOES affect time of the animation. No matter what speed you
could play it back at, it's still is going to be a looonnnggerrr and thus
slower animation. When you take a straight length between two points in an
animation, the more frames inbetween the two points that you have the longer
it will take to get to the other side. The longer something takes, the slower
something is. When you shoot and film a bullet you have to have "sure a faster
speed" but at zillions more frames to see the bullet. And what happens when
you play it back? it looks slower. Why? Because you have more frames. And of
course I know that when you play it back you are playing at a slower speed,
but the point I'm making is that you STILL need MORE frames to make it work
that way...........And just think, all the orriginal post wanted to know, was
how to slow down his logo a bit............md
Article: 16555
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is it true?
Message-ID: <mad.68hw@torment.tmisnet.com>
Date: 10 Apr 96 20:08:31 PST
Organization: Tierra-Miga BBS
Lines: 20
On Wed 10-Apr-1996 1:15a, VirtualBri wrote:
V> Mirrored surfaces look bad. Why would they want to make bad surfacing a
V> specific feature?
V> --Brian
V> http://members.aol.com/virtualbri/
V> http://members.aol.com/equinoxii/
----------------
Obviously, you have only delt with lowsy textures. Because they don't HAVE to
look bad. And look at some of the other features that rarely get used and/or
really serve no fantastic use but yet still get put in. Just because you don't
think it would be a usefull item doesn't mean that everyone else wouldn't like
that kind of a feature. And besides, what they'er doing right now is basically
tiling and that's all that mirroring would be, only better. Why don't you go
out and take a picture of a hunk of rust on some metal some place and then
TRYYY and match ALL the sides in a paint program, and SEE just how much FUN it
really is.........I can tell you that it SUCKS..........If you want to make
EVERY SINGLE texture specific for every object that you build, then I guess
that you don't need mirroring. But if you just want some generic textures that
you can use all the time, then I guess a person just has to say, oh well and
screw around with thier paint program forever............md
Article: 16556
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From: videogi@bbs.newtek.com (Darrel Goheen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: News on LW 5.0 anyone?
Date: Wed, 10 Apr 96 23:40:11
Organization: Total Video
Lines: 22
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Message-ID: <19960410.7799F68.14EF7@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
> Andrew Weiler wrote:
> >
> > I just read in Tess that NewTek will be demoing LW 5.0 at NAB today,
> any
> > comments from those who've attended? Where can I get a feature list?
> > Thanks!
>
>
> WHOA!
>
> Serious time warp here!!
>
> Damn, they gone and dun started NAB without me.
>
>
> Hey, Guys! Wait UP!!!!!
Damit Paul hurry up I'm a waitin with 16MB!!
| AmiQWK 2.9 - FREEWARE |
... Trekkers work out in the 'He's Dead Gym'.
Article: 16557
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From: tomreel1@aol.com (TomReel1)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB Par-Ty?
Date: 11 Apr 1996 01:05:41 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NewTek at the Beach
Tues 4/16, 9pm
Across from the Las Vegas convention center.
Article: 16558
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From: tomreel1@aol.com (TomReel1)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Date: 11 Apr 1996 01:12:24 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Hi,
Should be any day now! I have just recieved one of the production CD-ROM's
and it'll be worth the wait. Thank you 1000-fold for your support!!
TP@VTU
Article: 16559
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 11 Apr 96 05:40:40 GMT
Organization: Earthlink Network, Inc.
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On 4/10/96 4:01PM, in message <4khelf$7ci@news1.io.org>, Matt.
<mjmackin@io.org> wrote:
> cjtsui <cjpost@wwa.com> wrote:
>
>
> >I believe sound sync is a plugin in Max, at least thats the impression I
> >got when I played with it a month ago (when did you see it?).
>
>
> Whell, if you want to get technical, then you will have to say just
> about everything is a plugin, inclidng the Renderer. That is what
> makes MAX so cool. It intergrates the plugin's into the base program
> seamlessly. So, when the Renderman engin becomes availible later this
> year, it will be as if it was part in parcle with the orginal release.
>
> mjm
>
>
Don't hold your breath for that Renderman plugin. Pixar has taken it off the
market.
--
-=Fred=-
Article: 16560
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 11 Apr 96 05:41:54 GMT
Organization: Earthlink Network, Inc.
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On 4/10/96 4:01PM, in message <4khelf$7ci@news1.io.org>, Matt.
<mjmackin@io.org> wrote:
> cjtsui <cjpost@wwa.com> wrote:
>
>
> >I believe sound sync is a plugin in Max, at least thats the impression I
> >got when I played with it a month ago (when did you see it?).
>
>
> Whell, if you want to get technical, then you will have to say just
> about everything is a plugin, inclidng the Renderer. That is what
> makes MAX so cool. It intergrates the plugin's into the base program
> seamlessly. So, when the Renderman engin becomes availible later this
> year, it will be as if it was part in parcle with the orginal release.
>
> mjm
>
>
Don't hold your breath for that Renderman plugin. Pixar has taken it off the
market.
--
-=Fred=-
Article: 16561
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 11 Apr 96 05:41:28 GMT
Organization: Earthlink Network, Inc.
Lines: 24
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On 4/10/96 4:01PM, in message <4khelf$7ci@news1.io.org>, Matt.
<mjmackin@io.org> wrote:
> cjtsui <cjpost@wwa.com> wrote:
>
>
> >I believe sound sync is a plugin in Max, at least thats the impression I
> >got when I played with it a month ago (when did you see it?).
>
>
> Whell, if you want to get technical, then you will have to say just
> about everything is a plugin, inclidng the Renderer. That is what
> makes MAX so cool. It intergrates the plugin's into the base program
> seamlessly. So, when the Renderman engin becomes availible later this
> year, it will be as if it was part in parcle with the orginal release.
>
> mjm
>
>
Don't hold your breath for that Renderman plugin. Pixar has taken it off the
market.
--
-=Fred=-
Article: 16562
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I screwed up, Help!
Date: Thu, 11 Apr 96 06:13:22 GMT
Organization: Imagine It
Lines: 95
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In article <316BBF13.42F7@cyberoptics.com>, Nate Hayes <nhayes@cyberoptics.com> wrote:
>brad prosise wrote:
>>
>> I have been running LW 4.0 on my P90 with 16 megs of ram dual booting
>> win95 and winnt. Recently I had a big job that required more hard drive
>> space than I had so I used drivespace3 on my drives knowing that I would
>> invalidate windowNT in doing so. Now, I know a lot of you guys think
>> that NT is really great, but, on my machine it was really unstable (just
>> not enough ram) and not fully functional with my periferals. I only used
>> it for the slight speed increase in rendering time. So since the rev c
>> of lightwave is out and rendering with win 95 is more consistant with NT
>> I decided to drop NT alltogether. Well, NT does not take kindly to being
>> deleted. I think I have finally gotten rid of most of the gremlins but
>> one still hangs around to haunt me. Its that stupid winNT/dos selection
>> screen from the NT boot up dialogue. Now I had the 2 operating systems
>> on separate hard drives so when I deleted NT from 1 drive it only left
>> 95 to operate from on the other hard drive. I have even tried reloading
>> Win95 whic was also a mistake because it some how found an interupt
>> problem between my scsi zip and my parralel port backup that worked fine
>> before. AND I STILL GET THE DAMN SELECTION SCREEEN. I know this may be
>> somewhat offtopic and I may get flame but I have found that the more
>> knowledgable in the group are somewhat forgiving of us
>> psuedo-professional hobbyists. Thanks for any help you can give me.
>> --
>> STOLEN PITHY QUOTE:
>> Heaven is where the cooks are French, the lovers are Italian,
>> the police are English, the mechanics are all Germans, and the
>> whole thing is organized by the Swiss.
>> In hell, the cooks are all English, the lovers are Swiss, the police
>> are German, the mechanics are French, and the whole thing is run by
>> the Italians.
>>
>> Brad Prosise Visit my web site
>> the URL is - http://users.aol.com/bprosise/private/bike.htm
>
>hi brad,
>
>have no fear... i've gone thru the same trials and tribulations with
>WinNT (even though i *do* still like it better than Win95 <g>). there
>may be someone out there that knows a better solution than the one i'm
>about to give; if so, listen to them <g>!
>
>seriously, the "selection" menu you describe resides in the boot sector
>of your drive. the only way that i know of to get rid of it is to
>reformat the drive (ouch!), possibly even FDISK'ing it.
>
>i've had dual boot configurations like yours before but was never able
>to figure out how to "undo" it except by formatting the drive and
>starting all over from scratch.
>
>sincerely,
>
>Nate hayes
Another less dramatic way is to edit your boot.ini file.
Here's mine:
[boot loader]
timeout=15
default=C:\
[Operating Systems]
C:\="Windows 95"
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows NT Workstation
Version 3.51"
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windows NT Workstation
Version 3.51 [VGA mode]" /basevideo /sos
Change timeout to 0
change default to c:\ (as above)
Make sure the line C:\="Windows 95" is above the NT lines, just in case.
You could probably delete the references to NT.
This will then point it straight to Dos and Windows.
I tried renaming my boot.ini to see what would happen when it wasn't there,
but then it just wanted to go straight into NT. So if you have deleted you
boot.ini, just make another text file as above and it should work.
Hope that helps.
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16563
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Auto-tracing bitmaps into vector format?
Date: Thu, 11 Apr 96 06:16:26 GMT
Organization: Imagine It
Lines: 34
Message-ID: <4ki801$hkb@news.mel.aone.net.au>
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In article <4kgg1g$1mf@janus.cqu.edu.au>, John Back <backj@topaz.cqu.edu.au> wrote:
>melorama@pixi.com (Mel Matsuoka) writes:
>> Are there any programs for Windows that can autotrace bitmapped
>> logos and convert them into a vector format? I have used Pixel3D on
>> the amiga for years, and would like a similar utility for the PC as
>> well.
>> mel matsuoka <melorama@pixi.com>
>
>
>Well, for years I used CorelTrace - part of CorelDraw v.3 and although
>I haven't used it since I imagine it still comes with the newer
>Corel product versions... in some form or other!
>
>BTW: Vector tracing from bitmaps requires a lot of practice!
Yes - I use Corel Trace within Corel 4 to create a CorelDraw file which I
usually export as a Type 1 postscript font, I've found that more reliable than
DXF.
Although does have some minor limitations (like having to export some logos or
objects in multiple bits) it does work quite well.
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16564
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: Wed, 10 Apr 1996 23:45:33 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 15
Message-ID: <316C805D.2784@pacificnet.net>
References: <4keqhe$d6s@dfw-ixnews5.ix.netcom.com> <4kh7rc$bil@darkstar.UCSC.EDU>
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> Hopefully, i am wrong and it is sooner...but hell that is a miracle if
> 5.0 ships before the end of the year...considering all that they have
> done within just the last year alone!!
I have always thought that (not that anyone cares what the hell I think) LW4.0 was really just LW3.9 They had
to get it out and on to the market as soon as they could inorder to keep thier heads above water. They did.
LW5.0 is what 4.0 should have been. 4.0 was just 3.0 with IK and Plugins. not really that much of a change.
Next week will see what has been under the hood.
By the way I spoke with Tom Patrick of VTU today and I'm a little confused about something. Does anyone here
know about Project "Pheonix" Tom thought it was the PC toaster but I thought I read a message here from CHuck
B. that said they were two differant things. Guess we'll find out on monday....
Brad HAyes
Article: 16565
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Auto-tracing bitmaps into vector format?
Date: Wed, 10 Apr 1996 23:58:21 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 9
Message-ID: <316C835D.6D93@pacificnet.net>
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To: Mel Matsuoka <melorama@pixi.com>
> Are there any programs for Windows that can autotrace bitmapped
> logos and convert them into a vector format? I have used Pixel3D on
> the amiga for years, and would like a similar utility for the PC as
> well.
I would Seggest Polyform... It IS PixlePro-3D. Exactly the same program, 'cept it runs on the PC.
Brad HAyes
Article: 16566
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From: js33@ix.netcom.com(Joe Schrengohst )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I screwed up, Help!
Date: 11 Apr 1996 04:45:01 GMT
Organization: Netcom
Lines: 70
Message-ID: <4ki2od$fhb@dfw-ixnews6.ix.netcom.com>
References: <316A5FF9.26AD@UTK.EDU>
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X-NETCOM-Date: Wed Apr 10 11:45:01 PM CDT 1996
In <316A5FF9.26AD@UTK.EDU> brad prosise <BPROSISE@UTK.EDU> writes:
>
>I have been running LW 4.0 on my P90 with 16 megs of ram dual booting
>win95 and winnt. Recently I had a big job that required more hard
drive
>space than I had so I used drivespace3 on my drives knowing that I
would
>invalidate windowNT in doing so. Now, I know a lot of you guys think
>that NT is really great, but, on my machine it was really unstable
(just
>not enough ram) and not fully functional with my periferals. I only
used
>it for the slight speed increase in rendering time. So since the rev c
>of lightwave is out and rendering with win 95 is more consistant with
NT
>I decided to drop NT alltogether. Well, NT does not take kindly to
being
>deleted. I think I have finally gotten rid of most of the gremlins but
>one still hangs around to haunt me. Its that stupid winNT/dos
selection
>screen from the NT boot up dialogue. Now I had the 2 operating systems
>on separate hard drives so when I deleted NT from 1 drive it only left
>95 to operate from on the other hard drive. I have even tried
reloading
>Win95 whic was also a mistake because it some how found an interupt
>problem between my scsi zip and my parralel port backup that worked
fine
>before. AND I STILL GET THE DAMN SELECTION SCREEEN. I know this may be
>somewhat offtopic and I may get flame but I have found that the more
>knowledgable in the group are somewhat forgiving of us
>psuedo-professional hobbyists. Thanks for any help you can give me.
>--
> Brad Prosise Visit my web site
>the URL is - http://users.aol.com/bprosise/private/bike.htm
Brad,
I know what you are going through because I had to go through basically
the same thing. I had Win 3.1 and also had Win NT so I decided to try
Win NT. It was stable as I have 32 megs but when running lightwave I
only had about 10 megs available after lightwave had loaded. When I
rendered scenes the computer would hit the virtual memory far sooner
than I wanted it too. This slows your rendering to a crawl. Anyway to
make a long story shorter. I wanted to get rid of NT and go back to Win
3.1 as Lightwave was the only thing I used NT for the memory sucking
and harddrive space required just were not worth it. I did the same
thing you did. I just deleted the WinNT directory and rebooted and
still got the dual boot screen. Then I deleted the NT files on the root
of my hard drive. This was a mistake because now the computer would not
boot. Error was something like could not find NT loader. The only way I
know of to get rid of NT completely is to REFORMAT your HD and
reinstall Win 3.1, 3.11, or 95. The reason is NT write code to the
bootsector of your HD and the only way to kill it is to REFORMAT.
Sorry for the bad news but it is not that bad to clean your drive and
start over because usually your system will run better and be more
streamlined after getting rid of extra files. I wish they would include
an uninstaller for NT but as far as I know there is none. The good news
is that after putting 3.1 back on I now have about 23 megs free after
starting Lightwave and my renders are alot faster because my system
never needs to use virtual mem.
See ya,
Joe Schrengohst
Article: 16567
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From: (JRider) an387191@anon.penet.fi
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Thu, 11 Apr 1996 07:51:37 GMT
Organization: StarNet Communications, Inc
Lines: 35
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References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3162062E.62D5@netpass.com> <stricherz-0504961304250001@aggie.coaps.fsu.edu> <4khqsq$9td@nero.omega.co.nz>
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On Thu, 11 Apr 96 18:35:17 GMT, criggie@omega.co.nz (Craig Box) wrote:
-->In article <stricherz-0504961304250001@aggie.coaps.fsu.edu>,
--> stricherz@coaps.fsu.edu (I R A Aggie) wrote:
-->>In article <3162062E.62D5@netpass.com>, Kenneth Livingston
-->><underhill@netpass.com> wrote:
-->>
-->>+ Hate to tell you this, but Win95 *is* true multitasking.
-->>
-->>Specify: what do you mean by "true" multitasking?
-->
-->TRUE multitasking, doing more than one thing at a time, can only be
done using
-->two computers. What Win95 etc do is unnoticably fast task
switching.
-->
-->>James
-->
-->Craig
Man you guys are sure sticking to the truest sense of the
rules ar'nt you. I think that you are going to embarrassing and
outrages lengths just to try and prove that WIN95 dosent multitask,
but I think that if you ask anyone, they will disagree with you. Does
the Mac multitask? Did the Amiga? I think if you ask any Mac or Amiga
owner, they will say yes. Why, because the accepted use of the word is
,and this is from the index section in the back of time lifes book on
beginning computers, "The ability to run more than one set of
executable code".
Game Over Man
JRider
Article: 16568
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From: imzadi@hula.net (janette)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: 11 Apr 1996 07:58:27 GMT
Organization: Coconut Wireless
Lines: 28
Message-ID: <4kie33$dma@news.aloha.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3162062E.62D5@netpass.com> <stricherz-0504961304250001@aggie.coaps.fsu.edu> <4khqsq$9td@nero.omega.co.nz>
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In article <4khqsq$9td@nero.omega.co.nz>, criggie@omega.co.nz says...
>
>In article <stricherz-0504961304250001@aggie.coaps.fsu.edu>,
> stricherz@coaps.fsu.edu (I R A Aggie) wrote:
>>In article <3162062E.62D5@netpass.com>, Kenneth Livingston
>><underhill@netpass.com> wrote:
>>
>>+ Hate to tell you this, but Win95 *is* true multitasking.
>>
>>Specify: what do you mean by "true" multitasking?
>
>TRUE multitasking, doing more than one thing at a time, can only be done
using
>two computers. What Win95 etc do is unnoticably fast task switching.
>
>>James
>
>Craig
Actually, True Multitasking can be done using 2 or more Processors - or by
taking loads off the primary processor and by passing the instructions to
a custom chipset. The Amiga and SUN Workstations "multitask" by passing
some of the processor independant instructions to either a second
processor or to a custom chipset (smaller processors, in effect). The PC
can take some of the Graphic load off the processor using a Graphics card
with its own processor built onto it - but the processor still has to do
some of the instructions. Just wanted to put in my two-pennyworth !
Article: 16569
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From: Hammed Malik <hmalik@interlog.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: GVP phone pak questions
Date: Thu, 11 Apr 1996 03:18:26 -0400
Organization: InterLog Internet Services
Lines: 20
Message-ID: <316CB242.63E7@interlog.com>
References: <4kfnr9$kd3@zot.io.org> <oj6hguscciu.fsf@hpsrk.fc.hp.com>
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To: Steve Koren <koren@hpsrk.fc.hp.com>
Steve Koren wrote:
>
> dlang@zot.io.org (Derek Lang) wrote:
>
> > I would like to create an Arexx script that uses the GVP phone Pack so
> > that when I'm away from my computer I can call it up and punch in some
> > seceret number and get the Amiga to blab back what frame it's rendering.
>
> Why would you nmeed a phone pak for that?
>
> Just use the speak device. If you are running 3.0 it isn't part of the
> base OS any more but you can copy the device over from your 2.04 disks.
>
> Then just make a small script to echo the frame number to speak:. Quite
> simple. No extra hardware or software required.
Yeah but how would you get the computer to talk over the phone? You DO need
a phone pak.
Article: 16570
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: LW4.0 wont save to AVI?
Message-ID: <Dpov66.9DM@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4kgcg7$iuo@lince.lander.es>
Date: Thu, 11 Apr 1996 08:20:30 GMT
X-News-Software: Ameol32
Lines: 21
> Do you put the extension .avi at the end of your file name
> (ex: anim01.AVI)?
> If you don't, it doesn't save anything...
> However, you can use HIip-avi32, it works perfectly!
>
> Bye! Ciao! Au revoir! Auf vieder sehen!
>
> [Emperor II...
To say that HIIP-avi32 works perfectly is wrong. It saves really horrible
blocky AVIs, and only if you can get the NewTek AVI plugin working can
you save proper Cinepak codec AVIs.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16571
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 11 Apr 1996 04:25:58 -0400
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<<Don't hold your breath for that Renderman plugin. Pixar has taken it
off the
market.>>
They've stopped development of shrink-wrapped software... but they are
talking to specific developers, including Autodesk, about Renderman
renderers for products such as 3D Studio MAX.
-- Jon
Article: 16572
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From: Hammed Malik <hmalik@interlog.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: GVP phone pak questions
Date: Thu, 11 Apr 1996 03:27:15 -0400
Organization: InterLog Internet Services
Lines: 32
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To: Derek Lang <dlang@zot.io.org>
Derek Lang wrote:
> 1. Does the GVP Phone Pak work under WB3.0?
I had it working on an Amiga 4000 under 3.0. On some A4000s there was a
problem with static noise in the audio. Nothing major though.
> 2. How much memory does the voice mail software take up?
Don't remember exactly but it wasn't much - its running on an Amiga
afterall :) Man! I miss thinking four megs was a LOT of ram.
> 3. How Arexx-able is it?
I once wrote a demo rexx script for it which interfaced with a CANDO
program. This setup would let 'voters' cast their ballots over the phone
and the computer would graphically show the stats (Bar graphs, caricatures
of leaders etc.)
> 4. Can it still be bought from somewhere?
GVP went under a long time ago so you might have a hard time finding a new
one but I'm sure you can pick up a used one easy.
> Is there another way of doing this without the GVP phone pak?
I suppose one of those voice mail capabale modems in conjunction with a
scriptable terminal program might do.
> Derek<<<<<hammed
Article: 16573
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From: Hammed Malik <hmalik@interlog.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Seemless Textures (WAS Re: Is it true?)
Date: Thu, 11 Apr 1996 03:59:30 -0400
Organization: InterLog Internet Services
Lines: 30
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Walter (Jay) Turberville (III) wrote:
>
> > of images layed out in a tile format. If the image is not made to be
> > seamless then I think you will notice it regardless of the program.
> > developing seamless maps for 3D has always been a problem.
>
> > -bill
>
> Load image in Photoshop. Use offset filter to shift the image to the right or
> left. This will leave a "seam" showing in your image. Do magical Photoshop
> manipulations (irregular cut and paste, smudge, noise filter in selected areas
> are my favorites) to retouch this "seam" so it is no longer visible. Repeat
> the above procedure using a verticle offset.
>
> This works fairly well even if it does take a bit of time.
If you're going to be making a lot of seemless textures, I would strongly recomend
getting the RealTextures collection ( http://www.cgsd.com/texture/tools.html )of
filters for Photoshop. This collection includes among other things a tiling filter
which makes creating seemless textures a breeze. Anyone who's tried making such
textures the traditional way (above) will really appreciate this filter. Just
select the area you want to tile and select the filter. There's a review at:
http://www.fns.net/~almateus/realtext.htm
Check it out!
hammed
Article: 16574
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From: chrisb@pluto.njcc.com (Chris Blanos)
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: PVR questions-a-go-go
Date: Thu, 11 Apr 1996 04:03:24 GMT
Organization: New Jersey Computer Connection, Lawrenceville, NJ
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I'm looking at adding a PVR card to my current system in order to get
Lightwave animations to tape. I have a P120, 24 megs ram, Win95,
SoundBlaster 32AWE sound card, Adobe Premiere and soon a 4.3 gig
Seagate SCSI drive. A few questions:
1. I know the PVR software works best with NT, but I can't move up to
it yet. I saw that DPS has PVR software in a Win95 directory on their
ftp site. Anyone know how well it works?
2. Will 24 megs of ram be enough? (Of course more is better, but I
gotta start here).
3. How well do the AWE32 and Premiere work with the PVR? Anyone have a
similar setup?
4. How does the PVR compare to something like the Q-Motion PCI or the
FAST Movie Line FPS-60?
Or should I just forget all of this stuff and hang on a few more days
and see what comes out of NAB?
Thanks for letting me hog some bandwidth.
- Chris
chrisb@.njcc.com
http://pluto.njcc.com/~chrisb/
Article: 16575
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From: absolute@ic.net (Brian Lutt)
Newsgroups: comp.graphics.apps.lightwave
Subject: polygon reduction!
Date: 11 Apr 1996 11:32:50 GMT
Organization: ICNET... Your Link To The Internet... +1.313.998.0090
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Does anybody know of any software to reduce the polygons in an object. I
need to reduce the amount of polygons in my objects. The objects are
imprted into lightwave from other software packages as obj files and
there polygon counts are very high, is there anything available that does
a good job at this task.
Thanks
Brian Lutt
Article: 16576
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Auto-tracing bitmaps into vector format?
Date: Thu, 11 Apr 1996 12:19:41 +0100
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In message <4ki801$hkb@news.mel.aone.net.au>
imagine@h130.aone.net.au (Kevin Gleeson) writes:
> In article <4kgg1g$1mf@janus.cqu.edu.au>, John Back
<backj@topaz.cqu.edu.au> wrote:
> >melorama@pixi.com (Mel Matsuoka) writes:
> >> Are there any programs for Windows that can autotrace bitmapped
> >> logos and convert them into a vector format? I have used Pixel3D on
> >> the amiga for years, and would like a similar utility for the PC as
> >> well.
> >> mel matsuoka <melorama@pixi.com>
> >
> >
> >Well, for years I used CorelTrace - part of CorelDraw v.3 and although
> >I haven't used it since I imagine it still comes with the newer
> >Corel product versions... in some form or other!
> >
> >BTW: Vector tracing from bitmaps requires a lot of practice!
> Yes - I use Corel Trace within Corel 4 to create a CorelDraw file which I
> usually export as a Type 1 postscript font, I've found that more
reliable than
> DXF.
> Although does have some minor limitations (like having to export
some logos or
> objects in multiple bits) it does work quite well.
> Cheers
> - - - - - - - - - - - - - - -
> Kevin Gleeson
> Imagine It
> 3D animation and graphics
> Hobart
> Tasmania
> Australia
> The Librarian Rules! - OOOK!
> - - - - - - - - - - - - - - -
Our company uses a program called Font Monger bye Aries.
It basically allows you to create or modify fonts.But you can import
postscrit files and assign the to keys and save it as a custom
font.load it using the text requester and the output is very very good.
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16577
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From: "Stephen C. Chan" <schan@chanime.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Wed, 10 Apr 1996 17:14:43 -0700
Organization: Chanime Interactive
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I got to see MAX, but I haven't seen LW 5.0 yet.
I've heard astounding things about LW's new modeler, but I've yet to hear
them address their character animation weaknesses.
Also, on the MAX side of things, have they released the spline modeler yet?
When I saw it, that section of the tutorial was missing and I don't think the
modeler was finished.
Until that's in there, I don't care how easy it is to make primitives.
... still waiting for something that works better... *sigh*
:)
-Steve C.
Article: 16578
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From: WEI L LEE <n1633872@student.fit.qut.edu.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Can anyone email me lightwave?
Date: 11 Apr 1996 12:04:36 GMT
Organization: Monash University
Lines: 2
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I need Lightwave now. can anybody email me a copy please?
Article: 16579
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From: atlantis@globalone.net
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: Re: PVR questions-a-go-go
Date: Thu, 11 Apr 1996 12:25:31 GMT
Organization: The Land of Oz
Lines: 34
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>I'm looking at adding a PVR card to my current system in order to get
> A few questions:
>
>1. I know the PVR software works best with NT, but I can't move up to
>it yet. I saw that DPS has PVR software in a Win95 directory on their
>ftp site. Anyone know how well it works?
>
yes, it will work with 95, not sure of how well since I use the NT version. I
would assume it should work pretty good though since 95/NT should be fairly
close programming wise IF they followed the MS specs for programming
>2. Will 24 megs of ram be enough? (Of course more is better, but I
>gotta start here).
NO!.. DPS says 32 meg minimum.... of course, I'm not sure if they mean that's
the recommended min or that's the ABSOLUTE minimum.
>3. How well do the AWE32 and Premiere work with the PVR? Anyone have a
>similar setup?
&
>4. How does the PVR compare to something like the Q-Motion PCI or the
>FAST Movie Line FPS-60?
No clue... sorry.
>Or should I just forget all of this stuff and hang on a few more days
>and see what comes out of NAB?
If you can wait. Something better just might be around the corner.
Bob
Article: 16580
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From: gt4687c@prism.gatech.edu (Jeff Yeh)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: 11 Apr 1996 08:24:40 -0400
Organization: Georgia Institute of Technology
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In article <4kisgk$jqt@harbinger.cc.monash.edu.au>,
WEI L LEE <n1633872@student.fit.qut.edu.au> wrote:
>I need Lightwave now. can anybody email me a copy please?
>
Excuse me???? What stupid rational would make you believe
that anyone would just give you a $800 piece of software??
Sorry, but your request isn't appreciated in this newsgroup.
--
"The truth is out there..."
- THE X-FILES
Georgia Institute of Technology, Atlanta Georgia, 30332
Internet: gt4687c@prism.gatech.edu
Article: 16581
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From: atlantis@globalone.net
Newsgroups: comp.graphics.apps.lightwave
Subject: PVR/HDrive question
Date: Thu, 11 Apr 1996 12:33:07 GMT
Organization: The Land of Oz
Lines: 32
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This if for all the PVR owners/users.
I recently installed the PVR, 2.51, with a 4.3bg (4.2) Seagate Barracuda.
Now when I load WinNT I get this strange error. (I have the File Manager in the
startup group and this is where the error is). IT'S NOT A VIRUS... I checked
that out.
In the error box I see: (use a fixed system font to see the box below correctly)
-----------------------------------------------------------------------
|-| 16 bit Windows Subsystem |
|
FILE MANAGER |
An application has attempted to directly access the hard disk, which |
cannot be supported. This may cause the application to function |
incorrectly. Choose 'close' to terminate the application. |
|
|CLOSE| |IGNORE| |
-----------------------------------------------------------------------
I thought I remember that Seagate drives have some sort of coding on the drives
and maybe this is causing the error when the file manager tries to READ the
drive?
Anyhelp on this is appreciated.
Thanks,
Bob
Article: 16582
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 11 Apr 1996 09:03:04 -0400
Organization: IMT
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I'm getting tired of this discussion. I like Lightwave a lot including the interface. I hated the DOS version of 3DS. Max
looks really neat though. I think we are talking (when MAX comes out) about two very good packages. Use the one you like
best and can afford and then animate; who cares about what software you use except for you. I just like to see what you do
with it! As far as innovation goes neither of these packages are very ground breaking. I gues that when you have such a
large installed base you can't screw around too much with new unproven technology. If you want groundbreaking packages
try: REAL3D (even the high-end packages have problems touching the capabilities of this one. bitch of a learning curve
though) Animation Master from Hash Inc. A completely new form of splines(No; not NURBS: those are quite overrated) called
Hash patches that deliver unbelievably lifelike models and characteranimation (See Rod Altshul's "killer tools"). It now
also includes particles and dynamics (not new or innovative; but not bad for a package selling for $200. The renderer is
slooooow though. Impulse's Imagine has one of the best feature sets ever in the special effects dept. It has an amazingly
fast raytrace renderer and sells for $200 on the web it has bones, IK, splines, metaballs, flares, particles etc... What
it doesn't have is anything that can be reasonably called documentation and with such an advanced program with an unusual
interface (Amiga legacy; this one used to be called TurboSilver) That is a very serious drawback.
So; don't come up with crap about how innovative the programs 3DMaxx or Lightwave are; they are not! They are good tools
and on the lower end of the spectrum of animation the most widely used production tools. If you want innovation look at
some of the smaller software houses. However: can you stomach the drawbacks?
Hajo
Article: 16583
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From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Can anyone E-mail me LightWave?
Date: Thu, 11 Apr 1996 13:26:46 GMT
Organization: MIND LINK! - British Columbia, Canada
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>From: WEI L LEE <n1633872@student.fit.qut.edu.au>
>Subject: Can anyone email me lightwave?
>Date: 11 Apr 1996 12:04:36 GMT
>
>I need Lightwave now. can anybody email me a copy please?
I need LightWave plugins now. Can somebody send me $1000 please?
(See, I'M not asking for pirated software. I want to buy my own.)
;^)
Jeff H...
Article: 16584
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: New feature/Wish
Date: 11 Apr 1996 22:52:14 +1000
Organization: DIALix Services, Melbourne, Australia.
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wmendez@ix.netcom.com(William A. Mendez ) writes:
>Hello,
>Is there a way to control the glow for seperate objects in a scene, I
>don't see any other way than in the effects panel.
>If not can an evelope feature be added to the surfaces panel next to
>glow that way each surface has it's own glow attribute.
>Thanks!
>Will Mendez
Glow is a post process effect, I don't think (ie. I have no clue)
that its current implementation will allow the features you want.
I havn't experimented to much with the glow feature but may I
suggest that the best way (currently)to achieve what you want would be
to do a composite rendering with different glow levels for each
composite level.
Hmmm, not sure if the alpha channel will operate correctly using
this method,but it sounds like a fun experiment for the weekend :-)
I hope this makes sense.
Steven
--
X
Article: 16585
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Date: Thu, 11 Apr 1996 09:17:40 -0400
Organization: IMT
Lines: 9
Message-ID: <316D0674.7CF1@atlanta.com>
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> > I was told that it would ship in april. I think they should really do
> >something for all of us who have been awaiting this package all this
Never, ever order or allow to have your credit card charged while a product is not shipping! come-on guys aren't we all grown ups
here? When I called in november and they told me they weren't shipping yet I asked to be put on a mailing list for when it shipped,
said thank you and I'm still waiting for my mailing. Beats waiting on the actual product. One stroke of luck: Lightwave Pro is a
fairly reputable institution; I don't think ya'll are getting ripped of.
Hajo
Article: 16586
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From: gills@bbs.newtek.com (Todd Gillissie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Chromakey/Bluescreen compositing with Li
Date: Thu, 11 Apr 96 08:47:23
Organization: Active Video Productions, Inc.
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Everybody seems to think the chromakey works like crap in Lightwave. The fact
is, the low resolution of video is what looks like crap. I have tried the same
experiments with a blue background of varying shades, but at a much higher
resolution (for film use) and it turns out great!
If you just want to chroma-key video, then by all means, do it in real time
with a video chroma-keyer. But if you need to do it with film and can't afford
an optical printer, Lightwave works great. Just make sure you have lots of
memory and a fast computer. I would recommend at least 64 megs RAM.
See ya.
Todd Gillissie
Article: 16587
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From: Rich Comber <eckland@ais.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 6x86 and Lightwave?
Date: 11 Apr 1996 14:05:35 GMT
Organization: Eckland Consultants, Inc.
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In article <4kfm3m$hfg@newsbf02.news.aol.com>, ken4anim@aol.com says...
>
>I want something faster than my 486 to run Lightwave. I was planning on
>getting a Pentium 100, but for the same price I could get a Cyrix 6x86,
>which is supposed to be much faster. Does anyone know if it is compatible
>with Lightwave? Or how it performs running Lightwave in 3.1 or NT?
There was a report in April 23-96 PC Magazine (they're always ahead with
dates) on a PC with the Cyrix 6x86. While it worked under Win NT, they had
several unexplaned problems using it. Could be a compatibility issue. I
own a Cyrix 5x86 and NT had problems with that also. I'd recommend that you
stick with a pentium, but get at least a 120. Just a tiny bit more than the
100 mhz.
------------------------------------------------------------------------
Rich Comber <eckland@ais.net> "The only bad day you have is the
one you never get to see."
Article: 16588
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From: sales@mt-inc.com (MicroTech)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: GVP phone pak questions
Date: 11 Apr 1996 14:49:35 GMT
Organization: MCSNet Internet Services
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On 10-Apr-96 10:41:13, Steve Koren (koren@hpsrk.fc.hp.com) posted:
> dlang@zot.io.org (Derek Lang) wrote:
>> I would like to create an Arexx script that uses the GVP phone Pack
>> so
>> that when I'm away from my computer I can call it up and punch in some
>> seceret number and get the Amiga to blab back what frame it's
>> rendering.
> Why would you nmeed a phone pak for that?
> Just use the speak device. If you are running 3.0 it isn't part of the
> base OS any more but you can copy the device over from your 2.04 disks.
> Then just make a small script to echo the frame number to speak:. Quite
> simple. No extra hardware or software required.
> - steve
Probably would work pretty well, as long as someone was there at his office
to hold up the telephone near the Amigas speaker so he could hear the Amiga
'speak' the frame numbers. Or he could just ask the person there who
answers the phone to tell him... ;-)
Methinks he might actually need some sort of hardware to connect his Amiga
to the phone line so that he can have it 'spoken' to him. The GVP Phonepak
voicemail system with an appropriate menu option would seem to be his best
choice. If the Phonepak software allows playing multiple sound files back
in response to a menu selection, it should work. He'd digitize a small
voice file for each digit; 'one', 'two', 'three', etc. And then it would
play back files 'digit1' 'digit6' and 'digit3' to tell him it was on frame
163.
I don't know if the Phonepak Arexx would handle this, but it seems feasible.
A working alternative would be for him to install software that lets him
log in to his computer remotely, and he can just look at the directory to
see how many frames there are. This is what I use myself. Of course it
means that I have to call in from another computer, but it works.
Regards,
John Crookshank
MicroTech
--
______________________________________________________________
/ MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
| MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
| Desktop Video Systems Dealer | JVC Professional Video Products |
| NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
|------------------------------|---------------------------------|
| sales@mt-inc.com http://www.mt-inc.com/ |
\______________________________________________________________/
Article: 16589
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 11 Apr 1996 15:05:36 GMT
Organization: AccessOne
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> BJ <bjhayes@pacificnet.net> writes:
> I have always thought that (not that anyone cares what the hell I think) LW4.0 was really just
LW3.9 They had
> to get it out and on to the market as soon as they could inorder to keep thier heads above
water. They did.
> LW5.0 is what 4.0 should have been. 4.0 was just 3.0 with IK and Plugins. not really that much
of a change.
JUST plugins?
You neglect to percieve that 1) plugins are major, and 2) that 4.0 was also
Lightwave on Amiga +Intel +SGI +Alpha.
Does porting to 3 new platforms and updating the current platform seem trivial
to you? How much programming have you done?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16590
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: GVP phone pak questions
Date: 11 Apr 1996 08:22:11 -0600
Organization: HP Fort Collins Site
Lines: 11
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<316CB242.63E7@interlog.com>
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In-reply-to: Hammed Malik's message of Thu, 11 Apr 1996 03:18:26 -0400
X-Newsreader: Gnus v5.0.9
Hammed Malik <hmalik@interlog.com> wrote:
> Yeah but how would you get the computer to talk over the phone? You DO need
Oh... I guess I missed the part about having to do it over the phone. I
somehow got the impression the goal was just to produce the speach
locally. My mistake...
- steve
Article: 16591
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 11 Apr 1996 11:31:41 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 14
Sender: root@newsbf02.news.aol.com
Message-ID: <4kj8kt$l56@newsbf02.news.aol.com>
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
BJ is correct in saying that LightWave 4.0 was a 'minor' upgrade - Mark
Thompson said about the same thing in LWPro, so let's not get
defensive...the porting was a HUGE amount of work, so Allen and Stuart did
not get in as many features as we've gotten used to from them. Given the
time they have had between ports, 5.0 should take care of a lot of
people's wish lists.....
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16592
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From: werched@.widomaker.com (Ched)
Newsgroups: comp.graphics.apps.lightwave
Subject: NAB
Date: 11 Apr 1996 15:27:33 GMT
Organization: Widomaker Communication Services
Lines: 6
Message-ID: <4kj8d5$k9k@news2.widomaker.com>
Reply-To: werched@widomaker.com
NNTP-Posting-Host: pm2-06.wmbg.widomaker.com
X-Newsreader: WinVN 0.93.14
How do I join NAB? I have an FCC license, but it's for radio.
Suggestions? Hints? Rejection?
Thanks,
Ched
Article: 16593
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: 11 Apr 1996 11:33:08 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 11
Sender: root@newsbf02.news.aol.com
Message-ID: <4kj8nk$l60@newsbf02.news.aol.com>
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Hey - could someone please mail me a dongle? And a DEC Alpha or 2?
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16594
Path: news2.cais.com!news.cais.net!Grouper.Exis.Net!news.widomaker.com!usenet
From: werched@.widomaker.com (Ched)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Auto-tracing bitmaps into vector format?
Date: 11 Apr 1996 15:40:54 GMT
Organization: Widomaker Communication Services
Lines: 20
Message-ID: <4kj966$k9k@news2.widomaker.com>
References: <316b51fe.65448410@news.pixi.com>
Reply-To: werched@widomaker.com
NNTP-Posting-Host: pm2-06.wmbg.widomaker.com
X-Newsreader: WinVN 0.93.14
In article <316b51fe.65448410@news.pixi.com>, melorama@pixi.com says...
>
>-----BEGIN PGP SIGNED MESSAGE-----
>
>
>Are there any programs for Windows that can autotrace bitmapped
>logos and convert them into a vector format? I have used Pixel3D on
>the amiga for years, and would like a similar utility for the PC as
>well.
>
>- --
>
>mel matsuoka
Corel Trace (Comes with CorelDraw!) can trace bitmaps into vector based
drawings.
-Ched
Article: 16595
Path: news2.cais.com!news.cais.net!Grouper.Exis.Net!news.widomaker.com!usenet
From: werched@.widomaker.com (Ched)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler stops to work !!!
Date: 11 Apr 1996 15:43:47 GMT
Organization: Widomaker Communication Services
Lines: 47
Message-ID: <4kj9bj$k9k@news2.widomaker.com>
References: <4k9i2p$4af@bagan.srce.hr> <4kg70t$2vc@apollo.isisnet.com>
Reply-To: werched@widomaker.com
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In article <4kg70t$2vc@apollo.isisnet.com>, aperusse@animax.com says...
>
>dinko.cepak@zg.tel.hr (Dinko Cepak) wrote:
>
>> Hi there !!!
>>
>> Something strage just happend to me .........
>> Today i have started my machine and Modeler won`t work any more
>> Everything seams O.K. yesterday but today when i started Modeler it
>> appears only for few moments and than pops out ( like there is no
>> dongle ) but Lightwave works good........Any suggestions or help
>> on this.............I have tried to reinstall software but that did
>> not help ..........Than i have moved all to second machine and same
>> there.......All that is hapening on P5-133 under NT 3.51.......(also
>> same thing with Modeler rev. 4.0b , 4.0c and 4.0d).............
>>One more thing....who can i conntact if my dongle get screwd (but if
>>that is truth how can Lightwawe and screamernet still work ???)
>
>> Any help ?????
>>
>> Thanks
>
>I had this EXACT same problem this week. LightWave works but Modeler
>doesn't. It IS a Dongle problem (apparently only a certain part of the
>dongle is affected thus allowing LightWave to work but preventing
>Modeler from working), according to NewTek Tech Support and you have
>to send your dongle back to Newtek for repair.
>
>This is my second time around with faulty dongles. Because I live in
>Canada, I experience a down-time of about a week to 10 days. This is
>absolutely unacceptable and it is my opinion that NewTek had better
>review it's dongle policy before they start to lose paying customers.
>
>
>-------------------------------------------------------------------
>/\ndre Perusse - aperusse@animax.com
>ANIMAX MULTIMEDIA, INC. - Computer Animation & Multimedia Authoring
>Dartmouth, Nova Scotia, Canada. (902) 468-2629
>Visit our Web Site at: http://www.animax.com
>-------------------------------------------------------------------
>
What the hell is a dongle?
-Ched
Article: 16596
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From: dballes@bitmailer.net (David ballesteros guillen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAÑOL??????
Date: Thu, 11 Apr 1996 15:50:05 GMT
Organization: IRIS3D
Lines: 16
Message-ID: <4kj9f3$h56@minerva.ibernet.es>
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Jaime Gago <jgago@lander.es> wrote:
>yo hablo muy bien el español, como que soy de Galicia (España).
>¿De donde eres?
>¿Estas interesado en algo sobre el lightwave?
>Un saludo, Jaime Gago.
Hola, yo soy de Madrid y soy usuario registrado de Lightwave. Como se
te ocurrió pensar que alguien utilice el Lightwave en España? :) La
verdad es que conozco pocos usuarios, y toda la informacion está en
Ingles. Si quieres, puedes contactar conmigo para seguir hablando de
Lightwave en dballes@bitmailer.net.
Article: 16597
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Animation School?:Ringling
Date: Thu, 11 Apr 1996 09:04:48 -0700
Organization: got net?
Lines: 23
Message-ID: <316D2DA0.6E42@got.net>
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Chris Golchert wrote:
>
> Totoro (totoro@orbit.flnet.com) wrote:
> : mbeha@edcen.ehhs.cmich.edu (Matt Beha) wrote:
>
> Neuter (snip)
>
> The Art Acadmy in San Francisco has a high end CG program....The classes
> are $400 a credit hour thought and $100 lab fees...this gives you a SGI
> background though....take it for what it's worth
>
> Chris
The Computer Arts Institute in S.F. has just started LightWave classes.
They currently taught by Dan Colon from Lucas Arts.
-Ace
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 16598
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From: Neil Richmond <neilr@fa.disney.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Thu, 11 Apr 1996 08:52:36 -0700
Organization: Walt Disney Feature Animation
Lines: 14
Message-ID: <316D2AC4.41C6@fa.disney.com>
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Stranahan wrote:
>
> It looks to me like NewTek MAY be announcing a Mac (& Sun) version at
^^^
>this NAB....
Damn! I sure hope so! It is the only reason I dropped using Lightwave.
neil
--
" Give a skeptic an inch and he'll measure it. "
neil f. richmond neilr@fa.disney.com
Article: 16599
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: News on LW 5.0 anyone?
Date: 11 Apr 1996 16:55:08 GMT
Organization: University of California, Santa Cruz
Lines: 7
Message-ID: <4kjdhc$3e5@darkstar.UCSC.EDU>
References: <316C2EB3.310E@mindspring.com>
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X-Newsreader: NN version 6.5.0 #1 (NOV)
uhh how could newtek demo lw 5.0 at nab today?? NAB has not started yet :)
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 16600
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From: druilhet@planete.net (Frédéric DRUILHET)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can someone mail me revision D ?
Date: 11 Apr 1996 17:05:42 GMT
Organization: Pressimage, France
Lines: 14
Message-ID: <4kje56$8m6@unix.pressimage.fr>
References: <4khg24$crk@unix.pressimage.fr>
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In article <4khg24$crk@unix.pressimage.fr>, druilhet@planete.net says...
>
>The ftp site of newtek is unavailable.
>Can you mail me before sending the file , so I'd tell you
>if someone has send it before
>thanks
>frederic druilhet
>druilhet@planete.net
>http://www.planete.net/~druilhet
I've got it now
Thanks for all your answers
frederic Druilhet
Article: 16601
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
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From: wave@ml.media.mit.edu (Michael B. Johnson)
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Message-ID: <1996Apr11.072425.10867@media.mit.edu>
Sender: news@media.mit.edu (USENET News System)
Organization: Pixar Animation Studios (East Coast Office)
References: <316B4A63.5EB6@wwa.com> <4khelf$7ci@news1.io.org> <N.041096.224129.03@earthlink.net.earthlink.net>
Date: Thu, 11 Apr 1996 07:24:25 GMT
Lines: 40
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In article <N.041096.224129.03@earthlink.net.earthlink.net> fwtep@earthlink.net writes:
>>On 4/10/96 4:01PM, in message <4khelf$7ci@news1.io.org>, Matt.
>><mjmackin@io.org> wrote:
>>
>>> cjtsui <cjpost@wwa.com> wrote:
>>>
>>>
>>> >I believe sound sync is a plugin in Max, at least thats the impression I
>>> >got when I played with it a month ago (when did you see it?).
>>>
>>>
>>> Whell, if you want to get technical, then you will have to say just
>>> about everything is a plugin, inclidng the Renderer. That is what
>>> makes MAX so cool. It intergrates the plugin's into the base program
>>> seamlessly. So, when the Renderman engin becomes availible later this
>>> year, it will be as if it was part in parcle with the orginal release.
>>>
>>> mjm
>>>
>>>
>>Don't hold your breath for that Renderman plugin. Pixar has taken it off the
>>market.
a nit: Pixar's PhotoRealistic RenderMan renderer is still sold for
UNIX, although we have stopped selling applications like Typestry for
Mac and Windows and ShowPlace for the Mac. It's true that we no
longer sell prman for the Mac or Windows, but we still sell and
support prman on UNIX.
But while we're on the subject, I've heard that MAX is still just
polygons - is this true, or could you actually export (say) a trimmed
NURBS surface out of the standard MAX? Feel free to e-mail me
directly at wave@pixar.com if you don't want to post...
--
--> Michael B. Johnson, SMVS, Ph.D. -- wave@media.mit.edu|wave@pixar.com
--> http://wave.www.media.mit.edu/people/wave/
--> alumnus, MIT Media Lab, Computer Graphics & Animation Group
--> Media Arts Technologist, Pixar Animation Studios (East Coast Office)
Article: 16602
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From: astromal@cinenet.net (Victor Osaka)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave? NO NO NO
Date: Thu, 11 Apr 1996 10:58:32 +0100
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
Lines: 2
Message-ID: <astromal-1104961058320001@ppp79.cinenet.net>
References: <4kisgk$jqt@harbinger.cc.monash.edu.au>
NNTP-Posting-Host: ppp79.cinenet.net
Don't you know that is illegal? Everyone is liable - you , the sender and
the service that sends illegal matter.
Article: 16603
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Newsgroups: comp.graphics.apps.lightwave
Message-ID: <1207@scribendum.win-uk.net>
References: <658.6674T704T1475@execpc.com><4kh2fm$93n@news.accessone.com>
Reply-To: stephenb@scribendum.win-uk.net (Stephen Benson)
From: stephenb@scribendum.win-uk.net (Stephen Benson)
Date: Thu, 11 Apr 1996 13:53:10 GMT
Subject: Re: creating 3d text objects in the modeler ??
Lines: 5
The easiest/best suggestion I've seen for 3D text (from the list,
author unknown) is to extrude through a subdivided plane, boolean
intersect, and use that to extrude, bevel etc -- gets rid of those
ugly artifacts and filled in holes with some TT fonts.
Article: 16604
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: B5 spaceship design
Date: 11 Apr 1996 14:47:28 GMT
Organization: Netcom
Lines: 30
Message-ID: <4kj620$k6o@dfw-ixnews5.ix.netcom.com>
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X-NETCOM-Date: Thu Apr 11 9:47:28 AM CDT 1996
In <4ka5vg$sdp@news2.cais.com> djmccoy@pacificnet.net (Daniel J. McCoy)
writes:
>
>Take a look at the premier of B5 (hell, the first season). Then
compare it to
>the second and third season. The CGI DID improve. Tools get better,
artists
>perfect their talents and systems get faster (holy cow do they get
faster!).
>This doesn't change no matter what software a person chooses.
Somewhat true, but I've discovered a theory lately (I'll claim it as
the Al Anomaly if nobody's claimed it yet!), no matter how much render
power you have, you'll still end up spending the same amount of time
rendering your image. Hm?, you ask... years and years ago it took me an
hour to render a decent picture on my trusty ol' Amiga. Today it still
takes me an hour to render a decent picture on the 333mHz EV5 Alpha
decked out with 128megs of RAM. As more useful features are added to
Lightwave and more options can be explored, AND your expectation of
your own work grows as you become better at Lightwave, so too does the
size of your objects, your image maps and scene files. I remember when
I had trouble loading in 15,000 polys in my Amiga - today we work with
upwards of 700,000 polys without thinking. The only thing that comes
with faster systems is the quality of your work (hopefully it's for the
better...!)
AC
p/s didn't like that corvine ship..
Article: 16605
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From: Andrew Weiler <aweiler@mindspring.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: News on LW 5.0 anyone?
Date: Thu, 11 Apr 1996 14:11:28 -0400
Organization: MindSpring Enterprises, Inc.
Lines: 14
Message-ID: <316D4B50.1829@mindspring.com>
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Adam Ives Chrystie wrote:
>
> uhh how could newtek demo lw 5.0 at nab today?? NAB has not started yet :)
> --
Sorry, got my dates screwed >:)
--
Andrew Weiler
----------------------------------------------------------------------
Active Images
3D Graphic Design and Animation
http://www.mindspring.com/~aweiler/
aweiler@mindspring.com
-----------------------------------------------------------------------
Article: 16606
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 11 Apr 1996 18:26:07 GMT
Organization: Digital Equipment Corporation
Lines: 46
Distribution: world
Message-ID: <4kjirv$89g@nntpd.lkg.dec.com>
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Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
In article <4kep92$5bc@newsbf02.news.aol.com>, virtualbri@aol.com (VirtualBri) writes:
|>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!decwrl!genmagic!sgigate.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
|>From: virtualbri@aol.com (VirtualBri)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: NAB'96: Last Tango for LightWave?
|>Date: 9 Apr 1996 18:44:50 -0400
|>Organization: America Online, Inc. (1-800-827-6364)
|>Lines: 17
|>Sender: root@newsbf02.news.aol.com
|>Message-ID: <4kep92$5bc@newsbf02.news.aol.com>
|>References: <N.040996.003129.60@earthlink.net.earthlink.net>
|>Reply-To: virtualbri@aol.com (VirtualBri)
|>NNTP-Posting-Host: newsbf02.mail.aol.com
|>
|>>NewTek ALREADY HAS a serious tool. If you weren't one too you'd know
|>that.
|>>
|>> -=Fred=-
|>
|>You make me laugh. Were you not held enough as a child, Fred? Is that
|>why you lash out bitterly? If you think nothing else needs to be done to
|>LightWave ever again, please tell us all that.
|>
|>Allen and Stuart needs to respond to the competition's advances with
|>advances of their own. Shaded, OpenGl layout and modeler, and improved IK
|>are not going to do it, since that's what everyone *expects* as the norm
|>for programs nowdays anyway.
|>--Brian
|>
|>http://members.aol.com/virtualbri/
|>http://members.aol.com/equinoxii/
|>
Brian,
I assume you have a swelled head. What makes you think that Allen and Stuart
don't know what the market is doing and need your help to define what they
should be doing. Suggesting improvements is one thing. To do so in what
appears to be a condensending manner is another. As for the above not doing
it, well if the features are not there today implementing them would be a good
place to start. Your post implied Allen and Stuart have been sleeping and better
wake up or else. i don't feel this is a justified stance to take. We all want
LW to grow but I doulbt many here are more concerned than Allen and Stuart.
Why not take a break until after NAB at least. To rag on them now (especially
due to a yet unreleased product ) seems unfair.
-bill
Article: 16607
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From: kerry@battle-creek.com (Kerry Johnson)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Thu, 11 Apr 1996 19:20:39 GMT
Organization: TDS Telecom - Madison, WI
Lines: 35
Message-ID: <4kjlpt$l1m@madison.tdsnet.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3162062E.62D5@netpass.com> <stricherz-0504961304250001@aggie.coaps.fsu.edu> <4khqsq$9td@nero.omega.co.nz> <4kie33$dma@news.aloha.com>
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Well why don't we just get technical...give me a break
On 11 Apr 1996 07:58:27 GMT, imzadi@hula.net (janette) wrote:
>In article <4khqsq$9td@nero.omega.co.nz>, criggie@omega.co.nz says...
>>
>>In article <stricherz-0504961304250001@aggie.coaps.fsu.edu>,
>> stricherz@coaps.fsu.edu (I R A Aggie) wrote:
>>>In article <3162062E.62D5@netpass.com>, Kenneth Livingston
>>><underhill@netpass.com> wrote:
>>>
>>>+ Hate to tell you this, but Win95 *is* true multitasking.
>>>
>>>Specify: what do you mean by "true" multitasking?
>>
>>TRUE multitasking, doing more than one thing at a time, can only be done
>using
>>two computers. What Win95 etc do is unnoticably fast task switching.
>>
>>>James
>>
>>Craig
>
>Actually, True Multitasking can be done using 2 or more Processors - or by
>taking loads off the primary processor and by passing the instructions to
>a custom chipset. The Amiga and SUN Workstations "multitask" by passing
>some of the processor independant instructions to either a second
>processor or to a custom chipset (smaller processors, in effect). The PC
>can take some of the Graphic load off the processor using a Graphics card
>with its own processor built onto it - but the processor still has to do
>some of the instructions. Just wanted to put in my two-pennyworth !
>
Article: 16608
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From: jja_che@alcor.concordia.ca (Andy Chen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Simple, and perhaps a stupid question
Date: 11 Apr 1996 19:46:20 GMT
Organization: Concordia University
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When people talk about PVR... it's the Perception Video Recorder, right?
Or is it a type of video device like VHS... etc.
Oh, this one might not be that bad, for Perception users. Does it have
a regular VHS output on the card so one can hook up their VHS or some other
sort of equipment is needed?
Thanks,
Andy
--
=----------------------------------------------------------------------------=
Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
Concordia University, Montreal CANADA
=----------------------------------------------------------------------------=
Article: 16609
Path: news2.cais.com!news.cais.net!news.charm.net!news
From: alowe@charm.net (Adam Lowe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: Thu, 11 Apr 1996 19:55:57 GMT
Organization: Charm.Net Baltimore Internet Access, Hon (410) 558-3900
Lines: 19
Message-ID: <316d5c5c.2555269@news.charm.net>
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On 11 Apr 1996 11:33:08 -0400, stranahan@aol.com (Stranahan) wrote:
>Hey - could someone please mail me a dongle? And a DEC Alpha or 2?
>
>
>_____________________________________________
>Lee Stranahan
>Home Page URL - http://users.aol.com/stranahan/main.htm
>
>A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
>ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
>
>Access DeniedURL - http://users.aol.com/stranahan/access.htm
Sure, While I'm at it do you want a few SGI's? I got a couple of them
right here here in my closet. A good friend e-mailed them to me....boy
was that a big download :-)
Idiots like the guy who started this thread should be banned from the
'net in my opinion.
Article: 16610
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From: blaise@dti.com (Blaise Fanning)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: 11 Apr 1996 20:15:10 GMT
Organization: Deskstation Technology, Inc
Lines: 25
Message-ID: <4kjp8e$9o3@alpha.sky.net>
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In article <4kitm8$l1@acmex.gatech.edu>, gt4687c@prism.gatech.edu
says...
>
>In article <4kisgk$jqt@harbinger.cc.monash.edu.au>,
>WEI L LEE <n1633872@student.fit.qut.edu.au> wrote:
>>I need Lightwave now. can anybody email me a copy please?
>>
>
>Excuse me???? What stupid rational would make you believe
>that anyone would just give you a $800 piece of software??
>
This guy also has a post over in the SoftImage newsgroup entitled...wait
a minute...you guessed it...: "Can anyone mail me SoftImage?"
I thought that one was a laugh riot. When I noticed a parallel post
over here, I cracked up. Maybe we should all take a look at all of the
game and cad related newsgroups, too?
Blaise
Article: 16611
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: 11 Apr 1996 16:29:58 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
----------------
Idiots like the guy who started this thread should be banned from the
'net in my opinion.
------------
Yeah! Damn right! Someone email that guy to me, and I'll beat him up!
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16612
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From: gareth@gazelle.inmos.co.uk (Gareth Collins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: realistic reflections when compositing.
Date: 11 Apr 1996 12:03:27 GMT
Organization: SGS Thomson, Bristol, UK
Lines: 38
Sender: gareth@gazelle (Gareth Collins)
Distribution: world
Message-ID: <4kisef$gfo@milkwort.inmos.co.uk>
References: <3165D567.680F@iea.com>
NNTP-Posting-Host: gazelle.inmos.co.uk
In article <3165D567.680F@iea.com>, "David R. Stromberger" <pixelboy@iea.com> writes:
|> I am trying to composite a model of a car into a
|> real life scene. The car has lots of chrome on it,
|> and I want to ray-trace it, with shadows on. So,
|> I use objects with "shadow alpha" turned on to get
|> shadows in my real-world background (See
|> users-guide page 68). Then I composite using the
|> alpha image. The problem is that chrome reflects
|> the "shadow alpha" objects, which is NOT what I
|> want....
This is a completely different method to the above but it worked fine for us....
we had an animation of a car which had to be composited over a video background.
The car had metallic paint, no chrome, but we still had to have the real world
reflect in the paint. Basically, we imported all the video frames and used them as
a background image. Then you setup polygons in layout to match the real world
objects you want shadows cast on i.e the ground, buildings etc in the correct
perspective. Set them up in layout and use front projection mapping using the
grabbed video as the map. Then use spotlights and shadow mapping to get shadows
cast from the car onto the front projection mapped polygons. It sounds complicated
but it works great. The shadow maps look softer and more realistic than raytracing
and the other advantage is that you composite it all in one pass as the video
image is put behind the car when you render. The only thing you have to watch are
the surface settings of your front projection mapped polygons - you have to play
with the diffusion and speclularity to get them to blend into the background
properly.
As I said, it may not be what you are looking for but's its another method to try.
Gareth.
+--------------------------------------------------------------------------+
| By Day...... |
| ** Gareth Collins ** Email : gareth@bristol.st.com, SGS-Thomson, Bristol |
|==========================================================================|
| By Night.... | LIGHTWOR\ /|
| "LightWorX"- Digital Visual F/X for Entertainment Industry| X |
| CGI 3D Rendering, Animation, Compositing & Digital Effects| / \|
+--------------------------------------------------------------------------+
Article: 16613
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From: berge@get.com (Steve Berge)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Indy System
Date: 11 Apr 1996 20:53:16 GMT
Organization: get.com
Lines: 17
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Message-ID: <4kjrfs$f3g@news.bluesky.net>
NNTP-Posting-Host: get.com
I have an Indy system that can be configured with either a 100 MHz PC
or 100 MHz SC module.
Indy
8 bit graphics
64 MB of memory
16" monitor
If interested or any questions please e-mail or call me.
Steve Berge
berge@get.com
(617)937-0300
Article: 16614
Newsgroups: comp.graphics.apps.lightwave
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: DON'T PANIC!!
Message-ID: <DppvsF.KCz@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4kgnfg$mhv@lori.albany.net>
Distribution: world
Date: Thu, 11 Apr 1996 21:31:27 GMT
X-News-Software: Ameol
Lines: 16
> By entering this contest, all entrants agree that they will provide
> a signed release which will allow Digital Concept Productions to
> reproduce their animations in the "1996 LightSpeed Animation Contest"
> compilation videotape.
Dave,
Although we have a cracking demo reel - which we feel would stand
a chance in the competition the above clause gave us cause for concern.
While we are the originators of the materiel and hold the copyright - the
work is from a game. We are obliged under contract with our publisher to
not release advance information about the game. When will this tape be
released? - If it comes close to our publication date - then no problem.
If it is in a few weeks time, then we would probably not be able to
permit the showreel to be included.
Glyn Williams - Particle Systems Ltd.
Article: 16615
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 11 Apr 1996 17:29:33 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 49
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
There's a real valid concern about the future of LightWave - although it
only has a LITTLE to do with the quality of the program. The program is
GREAT, overall.....however the Amiga was also great overall, too. There
are lots of great products that fail in the marketplace. Here are a short
list of problems - and these are all things we know BEFORE seeing LW 5.0.
In fact, 5.0 is almost irrellevant to these issues...
1) Marketing - been talked about plenty. My position is pretty clear,
'nuff said, although marketing is MUCH more than just ads and 'feel good'
parties.
2) Sales - the dealer base is in shambles. NewTek lost a ton of dealers,
because the dealers felt lied to or went out of business. Simply put, it's
hard to buy LightWave - except through mail order.
3) Competition - SoftImage and MAX are both professional products - in
some ways better, in some ways worse, but roughly comparable to LW - with
HUGE companies behind them. Autodesk is the fourth largest software
company in the world. Fourth. Microsoft is...well, fricking Microsoft.
These companies have plenty of dollar resources, huge staffs, and the
desire to WIN - whereas NewTek is having trouble paying their bills (and
their programmers in some cases), has around 50 employees, and is managed
by people who don't get the products very well. (Upper management, mainly,
but they are the people who make the decisions in some of these areas.)
4) Third party - there are no big third party developers for LW, expect
perhaps Xaos. Other big companies have said that they will not support LW,
because it's user base is still fairly small (a few thousand.) and because
they felt like NewTek was a lot of talk and no action. Smaller companies
are producing some great products, yet going broke doing it because the
market is small and the costs are high.
There's more, and anything here is open to debate; still, these are REAL
issues. The people at NewTek now are the same people who helped cause
these problems, and I don't see much evidence they can fix 'em. At best,
NewTek and LightWave will stay in there as the #3 product, as SoftImage
and MAX duke it out for the #1 slot. I take no pleasure in any of this,
folks, but tell me how NewTek is going to stop the SI/MAX juggernaut??
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16616
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Creating Texture Maps That Fit in LightWave
Date: 11 Apr 1996 14:22:20 -0700
Organization: Island Net in Victoria, B.C. Canada
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Here's a tip that was submitted to my web page. It's one I haven't
heard before. Cool.....
In a message dated Thu, 11 Apr 96 08:31 tonyg@nbnet.nb.ca writes:
T> NAME: Tony Gilchrist
T> How to get a texture image that perfectly fits your object? Capturing the
T> ortho view with clipboard works..., but PaintShop Pro will load a
T> DXF!!!!!! Simply save your object out as a DXF file from modeller, and
T> load it straight into PSP -- paint ready!!! You may need to reorient the
T> object.
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16617
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From: dretch@islandnet.com (Christopher Stewart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Shiny Metal Reflections
Date: 11 Apr 1996 14:22:28 -0700
Organization: Island Net in Victoria, B.C. Canada
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This was submitted to my web page (in the tagline below). If anybody
has any other (on topic ;-) pearls of wisdom they'd like to share, please
do. Instant fame and all the <insert your sexual preference here> you
can handle, guarenteed!
In a message dated Thu, 11 Apr 96 13:15 chris.rakoczy@circellar.com writes:
C> NAME: Chris Rakoczy
C> I had to do an animation of a soda can for a Coca-Cola video and
C> was having trouble getting the reflection on the bare aluminum to
C> to look "right." Then I thought about and tried this; it'll
C> work for aluminum, chrome, brass, gold - anything very shiny and
C> reflective:
C> 1) Go to the local software store and buy one of those the $12 CD-ROM's
C> that have about 1000-2000 clip PHOTOS on it. Find the directory or
C> location of the pictures of mountain scenes, large rolling hills,
C> lakes with trees, anything with a good proportion of sky and ground
C> and some hilights of water, snow, stone, clouds, etc. Why? Things we
C> see around us that are reflective don't reflect fuzzy grey blobs, they
C> reflect REAL objects in the environment they're in.
C> 2) Copy this image onto your drive and bring it into Lightwave Layout.
C> Apply this image as a REFLECTION MAP to the surface in question. Set
C> the REFLECTIVITY level medium to high (experiment for perfection). Set
C> the DIFFUSE very low and make the COLOR saturated yellow for gold, black
C> for chrome, dark grey for moderately polished steel or aluminum. Set
C> SHININESS medium. Why? This makes the object reflect a 'real' environ-
C> ment. The color will tint the reflection, but if it is too pale your
C> object will not look right. Think about a mirror: perfectly reflective.
C> Nice and bright, right. But in a dark room its black. When designing
C> surfaces, think about their properties in an ABCENSE of light as well as
C> in the light of your scene.
C> Hope this helps someone out there. 'Til next time, happy rendering.
C> Chris Rakoczy
Good one. I own VistaPro and am considering KPT Bryce or The World
Construction Set. All these can be used to generate the desired pics
for reflection. Keep 'em coming.
This tip will make it into the next page update, about two weeks.
Christopher
**********************************************
Primordial * Christopher Stewart dretch@islandnet.com * Graphics
Soup * http://primordial.victoria.bc.ca/ * WWW
Animation * Home of the Lightwave 3D Search Engine * Training
**********************************************
* Offline Orbit 0.73c *
Article: 16618
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From: LonerSam <lonersam@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Resoultion problem?
Date: Thu, 11 Apr 1996 11:37:31 -0400
Organization: Netcom
Lines: 32
Message-ID: <316D273B.56ED@ix.netcom.com>
NNTP-Posting-Host: sjx-ca24-01.ix.netcom.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-NETCOM-Date: Thu Apr 11 1:37:04 PM CDT 1996
X-Mailer: Mozilla 2.01 (WinNT; U)
Hi all,
I wonder where and how to change the output
resoultion of LW from 75dpi to something bigger
number for printing purpose rather than video
purpose.
If 75dpi is the only res. I can choose from, no
wonder why it is suitable for broadcasting purpose,
only.
LSam
--
**************************************************
"There are only four colors in my life:
Black,
Grey,
Dark Blue,
and sometimes White ......"
quote from LSam Story '93
"Is it Sinful to be Delirious in Love?"
quote from LSam Story '94
**************************************************
lonersam@aol.com
lonersam@ix.netcom.com
**************************************************
Article: 16619
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From: fredster@digisys.net (Fredster)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Simple, and perhaps a stupid question
Date: Thu, 11 Apr 1996 23:15:55 GMT
Organization: :)
Lines: 28
Message-ID: <316d90e6.838856@news.digisys.net>
References: <4kjnic$678@newsflash.concordia.ca>
NNTP-Posting-Host: modem14.digisys.net
X-Newsreader: Forte Agent .99d/32.182
On 11 Apr 1996 19:46:20 GMT, jja_che@alcor.concordia.ca (Andy Chen)
wrote:
>When people talk about PVR... it's the Perception Video Recorder, right?
Yup. It's a card that goes in your PC, that has it's own dedicated
hard drive. You render animation frames to your regular hard drive
then import them to the PVR, or under Windows NT, directly to the PVR
drive. The PVR is capable of playing back full-sceen (720x480) at 30
frames per second. A 1gig drive gets you about 4mins of animation.
>Oh, this one might not be that bad, for Perception users. Does it have
>a regular VHS output on the card so one can hook up their VHS or some other
>sort of equipment is needed?
It has lot's of different outputs, one of which is composite video.
This hooks right up to a standard VCR. Hit "play" with the PVR
software, "record" on the VCR, and that's it. The quality is just
great, and it's relatively inexpensive. About $1700, not including the
dedicated SCSI drive.
-------------------------------------------------------
Fredster
fredster@digisys.net
http://www.digisys.net/users/fredster
Brownies - not just for breakfast anymore!
Article: 16620
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is it true?
Message-ID: <mad.69zw@torment.tmisnet.com>
Date: 11 Apr 96 15:45:11 PST
Organization: Tierra-Miga BBS
Lines: 39
On Wed 10-Apr-1996 7:11p, III wrote:
I> >|>
I> > Imagine, I believed had a mirror option. regardless though if you want
I> a
I> > seamless texture then I believe you need a seamless image map. I know
I> other
I> > programs also require seamless images. If you load an image map apply
I> > it in a surface without autosizing it you will get a repetitive series
I> > of images layed out in a tile format. If the image is not made to be
I> > seamless then I think you will notice it regardless of the program.
I> > developing seamless maps for 3D has always been a problem.
I> > -bill
I> Load image in Photoshop. Use offset filter to shift the image to the
I> right or
I> left. This will leave a "seam" showing in your image. Do magical
I> Photoshop
I> manipulations (irregular cut and paste, smudge, noise filter in selected
I> areas
I> are my favorites) to retouch this "seam" so it is no longer visible.
I> Repeat
I> the above procedure using a verticle offset.
I> This works fairly well even if it does take a bit of time.
I> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
I> Studio 522 Productions |http://www.primenet.com/~wturber
I> http://www.studio522.com |ftp.primenet.com/users/w/wturber
------------------
Actually, this is basically the same way I am doing things right now, and
that's what my whole thing was about wishing that I could do mirroring in LW.
Cuz as you can see NO MATTER WHAT, it STILL is a TON of "IMO" unnessisary work
to have to do just because LW won't just do mirroring. But thanx for the tip
and the advice anyway...md
Article: 16621
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From: iagrafx@iagrafx.com (Dave Chin )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lee says new LW will be smoking at NAB
Date: Thu, 11 Apr 1996 23:56:16 GMT
Organization: Imagine Amation
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stranahan@aol.com (Stranahan) Scribed in electrons:
>Well, I'm glad Chuck and Jason clarified what I'd already clarified...
>Lee Stranahan
Was I the only one that was thinking 'Smoke and Mirrors' was a partially
reflective Surface that Mojo once wrote an entire column about?
Shock
iagrafx@iagrafx.com
Article: 16622
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From: "Michael J. May" <mjmay@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Auto-tracing bitmaps into vector format?
Date: Thu, 11 Apr 1996 19:24:59 -0500
Organization: FM Multimedia
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I have used Corel Trace and Adobe Streamline a whole
bunch and would suggest looking at Streamline over Corel Trace.
Streamline is quick, easy to use, and does a very nice job.
Corel Trace made it very difficult to produce an expectant result.
Streamline is much more productive, set your options(few), run a couple
of tests for comparison. What I end up with is a graphic that is
workable.
Mike
Article: 16623
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From: tomreel1@aol.com (TomReel1)
Newsgroups: comp.graphics.apps.lightwave
Subject: VTUed@NAB96
Date: 11 Apr 1996 21:05:30 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Hi,
On April 16th and 17th I'll be available to meet with you and discuss your
ideas and concerns about Video Toaster User magazine. I'll be at the 1996
NAB convention in Las Vegas (4/15-4/18). Contact me via e-mail and we'll
set something up or drop by the booth and say hello.
VTU booth#M5266
NewTek's booth #51952
ALSO check out the NewTek party Tuesday nite (4/16) at 9pm at The Beach
niteclub across from the Las Vegas convention center!
All The Best,
Tom Patrick
Editor
Video Toaster User
TomReel1@aol.com
Article: 16624
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Thu, 11 Apr 1996 21:39:27 -0400
Organization: Concentric Internet Services
Lines: 90
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Stranahan wrote:
>
> There's a real valid concern about the future of LightWave - although it
> only has a LITTLE to do with the quality of the program. The program is
> GREAT, overall.....however the Amiga was also great overall, too. There
> are lots of great products that fail in the marketplace. Here are a short
> list of problems - and these are all things we know BEFORE seeing LW 5.0.
> In fact, 5.0 is almost irrellevant to these issues...
>
> 1) Marketing - been talked about plenty. My position is pretty clear,
> 'nuff said, although marketing is MUCH more than just ads and 'feel good'
> parties.
>
> 2) Sales - the dealer base is in shambles. NewTek lost a ton of dealers,
> because the dealers felt lied to or went out of business. Simply put, it's
> hard to buy LightWave - except through mail order.
>
> 3) Competition - SoftImage and MAX are both professional products - in
> some ways better, in some ways worse, but roughly comparable to LW - with
> HUGE companies behind them. Autodesk is the fourth largest software
> company in the world. Fourth. Microsoft is...well, fricking Microsoft.
> These companies have plenty of dollar resources, huge staffs, and the
> desire to WIN - whereas NewTek is having trouble paying their bills (and
> their programmers in some cases), has around 50 employees, and is managed
> by people who don't get the products very well. (Upper management, mainly,
> but they are the people who make the decisions in some of these areas.)
>
> 4) Third party - there are no big third party developers for LW, expect
> perhaps Xaos. Other big companies have said that they will not support LW,
> because it's user base is still fairly small (a few thousand.) and because
> they felt like NewTek was a lot of talk and no action. Smaller companies
> are producing some great products, yet going broke doing it because the
> market is small and the costs are high.
>
> There's more, and anything here is open to debate; still, these are REAL
> issues. The people at NewTek now are the same people who helped cause
> these problems, and I don't see much evidence they can fix 'em. At best,
> NewTek and LightWave will stay in there as the #3 product, as SoftImage
> and MAX duke it out for the #1 slot. I take no pleasure in any of this,
> folks, but tell me how NewTek is going to stop the SI/MAX juggernaut??
Here's a crazy idea... NewTek sells off LW. Anyone think it is the answer for LW
(not NewTek)?
I'm sure people are going to flame me for this, but understand that I came from a
Mac/PC background and have no ties (or allegiance) to the Amiga. And from at least
my point of view, NewTek is carrying a lot of baggage (image wise) from the late
Amiga. The Video Toaster is not very exaulted in PC land either. So... maybe
omebody has to come by and take Lightwave off of NewTek's hands. NewTek has
already come out and said that they don't want to be the "lightwave company". With
other products like the Flyer and Toaster PC (and something called Pheonix) to take
valuable resources away from LW, they may not be as focused as they could be. So,
who might what to buy it? Prime candidates include.
1. XAOS Tools: Already a big name in the graphics industry, well known and
respected, at least in SGI circles. I don't know if they have the cash or desire
to buy LW, but I always thought that XAOS Lightwave 3D sounded much sexier than
NewTek Lightwave 3D. Besides NewTek is too closely related to the late Amiga.
This does not help their image at all.
2. Adobe: Kind of unlikely since they are primarily a Mac company. Hell LW isn't
even available on the Mac. Yet they don't have a 3D app, and would probably be in
the market to buy one (if they don't have one in development already). Adobe has
great name recognition and is generally considered the best in desktop graphics.
(some people will buy anything Adobe puts out.) I'm actually very surprised Adobe
doesn't already have a 3D program...
3. Digital Equipment Corp: What you say?! I dunno, SGI bought Alias and
Wavefront. As far as I know LW is the only major 3D app available for the Alpha
(MAX?). DEC could buy LW and bundle it w/ a fast OGL card and whammo, stiff comp
against MAX/SI PPro and SGI A/W. Of course LW also needs to get a lot better if
this is going to work.
Of course NewTek probably has no intention of selling LW, and I'm not saying LW
will fail if they don't. It is just an idea...
Even if one of the above scenarios happen, I don't see LW ever beating 3DS MAX or
SI. It appears that Autodesk finally got a clue, and understands that the old days
of the 3DS PC monopoly are over and MS/SI is just to powerful a combo to lose. But
being a healthy third is not bad either, but NewTek has to act! Besides, what
makes you think that companies like Caligari don't have their sights set on that
3rd spot also. New 3D users seem to be thrilled with its look and feel (I hate it)
and it is priced around LW.
A scary thought: How long before SGI caves in and ports A/W or MAYA over to WinNT?
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16625
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 11 Apr 1996 18:38:02 -0700
Organization: Primenet Services for the Internet
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[snip]
>There's more, and anything here is open to debate; still, these are REAL
>issues. The people at NewTek now are the same people who helped cause
>these problems, and I don't see much evidence they can fix 'em. At best,
>NewTek and LightWave will stay in there as the #3 product, as SoftImage
>and MAX duke it out for the #1 slot. I take no pleasure in any of this,
>folks, but tell me how NewTek is going to stop the SI/MAX juggernaut??
>_____________________________________________
>Lee Stranahan
>Home Page URL - http://users.aol.com/stranahan/main.htm
>A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
>ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
>Access DeniedURL - http://users.aol.com/stranahan/access.htm
Maybe Novell could buy LightWave. Look at what they did for Wordperfect.
OK - sorry. That was un-nice.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16626
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Simple, and perhaps a stupid question
Date: 11 Apr 1996 19:13:02 -0700
Organization: Primenet Services for the Internet
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In article <4kjnic$678@newsflash.concordia.ca> jja_che@alcor.concordia.ca (Andy Chen) writes:
>From: jja_che@alcor.concordia.ca (Andy Chen)
>Subject: Simple, and perhaps a stupid question
>Date: 11 Apr 1996 19:46:20 GMT
>When people talk about PVR... it's the Perception Video Recorder, right?
Right.
>Or is it a type of video device like VHS... etc.
VHS is a is a video tape format.
>Oh, this one might not be that bad, for Perception users. Does it have
>a regular VHS output on the card so one can hook up their VHS or some other
>sort of equipment is needed?
It has a composite, (is used on most VHS decks etc.), a Y/C (funny
little round DIN plug that is used with S-VHS and Hi-8 decks) and component
(which is used on most professional decks like Beta-SP). You will need a BNC
to RCA adapter to record to the typical VHS deck (about $3 at Radio Shack) or
a cable that does has a BNC on one end and an RCA on the other.
>Thanks,
>Andy
>--
>=----------------------------------------------------------------------------=
> Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
> Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
> Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
> Concordia University, Montreal CANADA
>=----------------------------------------------------------------------------=
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16627
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Resoultion problem?
Date: 11 Apr 96 21:17:10 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 24
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On 11-Apr-96 11:37:31, LonerSam <lonersam@ix.netcom.com> wrote:
>Hi all,
>I wonder where and how to change the output
>resoultion of LW from 75dpi to something bigger
>number for printing purpose rather than video
>purpose.
>If 75dpi is the only res. I can choose from, no
>wonder why it is suitable for broadcasting purpose,
>only.
Lightwave can use a very wide range of image resolutions. DPI isn't
relevant, since you generate the image in a given size of resolution,
and the viewing size of it is up to the output media. If you'll look in
the manual under resolutions, I'm sure you'll find what you need. I
never need anything beyond video resolutions myself, for my video work.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16628
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: lightwave for pc
Date: 11 Apr 1996 19:39:01 -0700
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In article <4kglmq$3s0@kirin.wwa.com> dbr@wwa.com () writes:
>From: dbr@wwa.com ()
>Subject: Re: lightwave for pc
>Date: 10 Apr 1996 15:56:10 GMT
>Stephen Benson (stephenb@scribendum.win-uk.net) wrote:
>..
>: Better yet, why don't we all assume we all already know that a fair
>: number of people get really irritated by someone getting something
>: for free which they paid for.
>: We could up the signal/noise ratio no end without the endless
>: posts by individuals competing to demonstrate the intense quality of
>: their righteous indignation....
>The ones who you are talking to and about don't even
>have the sense to realize how right you are.
>Let me (freely) rephrase your comment for them:
>"Hey, JERKS! Nothing can be done about software
>theft by making stupid threats in Usenet newsgroups!
>HOWEVER, what you DO accomplish is to make all these
>newsgroups tedious and worthless to read.
>Why don't you just IGNORE the stupid kids posting
>self-incriminating comments and stop wasting your
>time and the time of those of us reading these groups
>for entertainment and information? You won't, though,
>will you? You know why you won't? IT'S BECAUSE YOU'RE
>AS F***ING STUPID AS THE PIRATE KIDDIES! Err, sorry.
>Had to be said. Carry on."
Hey - ****** nothing can be done about Usenet noise by
calling the "noisemakers" JERKS! However, what you do
accomplish is to add to the noise yourself. Why don't
YOU ignore both of these groups and stop your less than
adult behaviour of name-calling?
I could have chosen not to post this comment.
Carry on.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16629
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: will my par work for an Pentium system?
Date: 12 Apr 1996 02:30:37 GMT
Organization: California State University, Northridge
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hello, I have a par for my amiga. just wondering if it will work for my pc
as well. is it just a software thing? thx
Article: 16630
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: drawing tablets-opinion?
Date: 12 Apr 1996 02:32:31 GMT
Organization: California State University, Northridge
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I would like some comments, suggestions, opinions on drawing tablets to be
used both as a mouse and as a tool for programs such as lightwave and
photoshop for a NT/Pentium system. Are there any standard tablets which
everybody uses? pls. let me know. I am planning to buy one soon. thx
Emmanuel
Article: 16631
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From: "Arjan R. Brussee" <arb@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: US Price of latest Lightwave?
Date: Thu, 11 Apr 1996 22:35:39 +0200
Organization: Digital Dimensions BV NL
Lines: 10
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References: <3158CD73.44E2@cyberportal.net> <Doy6DF.Kxs@cix.compulink.co.uk> <4jctqq$61l@news.paonline.com> <4jej2a$dom@voyager.iii.org.tw> <zimmerma.5.0007DFFA@chapman.edu> <4kf5n4$7mt@news.mel.aone.net.au>
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HI All
does someone know a price/mail order distributor of LW4 in the USA?
I'd hate to pay the local prices here, but want that program!
thanks
-arjan
Article: 16632
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From: Lionel <lionel@yoyo.cc.monash.edu.au>
Newsgroups: comp.graphics.apps.lightwave
Subject: Screamernet cannot find CPU
Date: 12 Apr 1996 02:48:17 GMT
Organization: Monash University
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Wen i start screamer net, it cannot find CPUs. How do i get around this?
Article: 16633
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From: tim_hardy@nt.com (Tim Hardy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Looking for terrain models
Date: Thu, 11 Apr 96 23:08:55 GMT
Organization: Nortel
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I'm writing a game (strategy), and I'd like to find some free terrain models,
like trees, mountains, etc. Either single models (one tree, or rock), or
scenes would be nice. Since the quality of these models would depend heavily
on their textures, I guess I'd also need to know where to find their
textures. Any help would be appreciated.
Tim
Article: 16634
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From: Alan Prather <bigal@usaor.net>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 11 Apr 1996 23:38:00 -0400
Lines: 44
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To: dtanner@ivory.trentu.ca
Xref: news2.cais.com comp.graphics.animation:34178 comp.graphics.apps.lightwave:16634 comp.graphics.apps.photoshop:13696 comp.graphics.packages.3dstudio:14592 comp.os.ms-windows.apps.utilities.win3x:1445 comp.os.ms-windows.apps.utilities.win95:7947 alt.26
dtanner@ivory.trentu.ca wrote:
>
> In article <316739ae.18791819@129.10.1.13>, From: writes:
> >At exactly Tue, 02 Apr 1996 21:54:41 GMT, the user known as hybridv,
> >hybridv wrote:
> >[relevant discussion snipped]
> >
> >---shut the FUCK up loser... Win95 Does better multitasking then os/2
> >by
> >---far obviously you have either a shitty computer or you just suck...
> >---HybridV
> >Maybe you would do better by running Mario teaches typing and MS
> >Bookshelf at the same time. Go skip your high school study hall and
> >get hooked on phonics dickhead.
HAHAHAHAHAH, HybridV has the computer savvy of my neighbor's 2 year old!
I understand this is rather blunt, but he deserves it!
If he did his research he would know:
OS/2 Is a fully functional 32-bit OS. Meaning drivers must be 32-bit.
Windows 95 is not. It has 32-bit OS code with 16-bit thunking (Drivers)
Windows NT IS OS/2's Windows counterpart!
Windows NT can Multi-task the same (not better or worse, for the most
part) as OS/2. Windows 95 can't.
Windows NT 4.0 will look and behave like 95: With 32-bit EVERYTHING.
Windows 95 is a nice system for Joe average, because it assures win 3.1
comaptibility. Windows NT can't pull that off. The sacrifice of 95' is
speed and what 32-bit automobile they can make to work with 16-bit
parts!
On the other hand, I would take NT over OS/2. Why? It may be nice
underneath, but it still doesn't have the support of the industry (# of
apps for OS/2) that Windows (NT, 95, 3.11) has!
It was a nice idea and well implemented, just had it's match with
Microsoft.
And yes, This is correct. I am a programmmer, I can state my side
without using "fuck."
--
-Alan
STOP CENSORSHIP ON THE 'NET: http://www.eff.org
Alan Prather
"Out the 10Base-T, through the router, down the T1, over the leased
line, off the bridge, past the firewall...nothing but Net"
Article: 16635
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From: keithc@welchlink.welch.jhu.edu (Keith Christopher)
Newsgroups: comp.graphics.apps.lightwave
Subject: tomahawk
Date: 12 Apr 1996 04:36:09 GMT
Organization: HCF - Johns Hopkins University, Baltimore, Maryland, USA
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Well it's been up for two months now and the stats are pretty
astounding ! There have been 45,000 ftp accesses (different) and 15,000
www accesses (probably due to lack of time to update the pages) This
is GREAT ! the new uploads have been on the slow side but this is still
good news. So if you have an object or a cool framestore you want to show
off upload it !
Thanks for the support !
Keith Christopher
tomahawk.grandi.com : the one shop LW stop on the internet !
--
keithc@tomahawk.grandi.com
Article: 16636
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From: gjanello@midwest.net (gjanello)
Newsgroups: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Subject: Re: TPaint bug?!?
Date: 12 Apr 1996 04:20:21 GMT
Organization: Preferred Company
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In article <316AAFEB.4BA8@airmail.net>, Lance Gray <empire@airmail.net> says:
>
>There's a bug in TPaint that has irritated me for quite some
>time...NewTek made mention of it at their NewTek University classes last
>summer. It happens when you cut out a brush and then try to Texture Map
>it with SOLID selected---it won't work! W/O SOLID selected...you get the
>outlines, but this doesn't really help if you want the entire image!
>
> Granted, this begins to happen after you cut out about 2
>brushes...it never happens on the first?!? I usually have to shut down
>TPaint and start over. Anyone know a better solution---NewTek told some
>solution last year, but I have since forgotten it. All of this is
>referring to TPaint 4.1 running 0n a Flyer system! Please help!
>
>-Lance <><
>________________________________________________________________________
>Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
>
> "If you are insulted because of the name of CHRIST, you are blessed,
> for the spirit of GOD rests on you." 1 Peter 14
>________________________________________________________________________
gjanello
Preferred Company
gjanello@midwest.net
Article: 16637
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From: gjanello@midwest.net (gjanello)
Newsgroups: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Subject: Re: TPaint bug?!?
Date: 12 Apr 1996 04:25:40 GMT
Organization: Preferred Company
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In article <316AAFEB.4BA8@airmail.net>, Lance Gray <empire@airmail.net> says:
>
>There's a bug in TPaint that has irritated me for quite some
>time...NewTek made mention of it at their NewTek University classes last
>summer. It happens when you cut out a brush and then try to Texture Map
>it with SOLID selected---it won't work! W/O SOLID selected...you get the
>outlines, but this doesn't really help if you want the entire image!
>
> Granted, this begins to happen after you cut out about 2
>brushes...it never happens on the first?!? I usually have to shut down
>TPaint and start over. Anyone know a better solution---NewTek told some
>solution last year, but I have since forgotten it. All of this is
>referring to TPaint 4.1 running 0n a Flyer system! Please help!
>
>-Lance <><
>________________________________________________________________________
>Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
>
> "If you are insulted because of the name of CHRIST, you are blessed,
> for the spirit of GOD rests on you." 1 Peter 14
>________________________________________________________________________
gjanello
Preferred Company
gjanello@midwest.net
Have same problem with Tpaint and have for last few upgrades. I have two
problems-1. after first brush cut out second quits and if a second brush is
loaded, you can't get rid of first cut out. If you here of fix, let me know.
I am running Amiga 4000/Flyer with warp 40.
Gary Janello
Article: 16638
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From: Shadowbird <darius@iasmh.bsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Amiga Compatibility
Date: Thu, 11 Apr 1996 23:26:22 -0500
Organization: Ball State University
Lines: 24
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OK, so I've downloaded gazillions of neat objects and textures and cool
stuff off the 'net, and now they're sitting on my IBM PC and my school A/V
lab's Mac in nice tidy LHA archives.
I'm running LW 3.x on a Toaster 4000, and Amiga 2000.
What do I do now? How do I get those files ported over? FTP addresses?
WWW pages where I can find decent emulators, or let Amigas read Mac/PC
disks or vice versa? I'm on a high school student's budget. (Read that
as $ X million times 0) Thanks for the help...
+---------------------------------------+----------------------------------+
| So I walk up on high | |>arius Wei (Shadowbird) |
| And I step to the edge | darius@iasmh.bsu.edu |
| To see my world below | http://www.iasmh.bsu.edu/~darius |
| And I laugh at myself | IASMH Computer Lab Technician |
| While the tears roll down | IASMH Solar Car Team |
| 'Cause it's the world I know | |
| | |
| ---Collective Soul | |
| "The World I Know" | |
+---------------------------------------+----------------------------------+
Article: 16639
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From: RHMZ70A@prodigy.com (Chuck Oerter)
Newsgroups: comp.graphics.apps.lightwave
Subject: MAX or Lightwave?
Date: 12 Apr 1996 05:40:04 GMT
Organization: Prodigy Services Company 1-800-PRODIGY
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Talking about Imagine the thing that sets it apart IMHO is the modeler
which is really a piece of work.
Chuck
Article: 16640
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From: jshaynie@ix.netcom.com(Jeffrey S. Haynie )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I screwed up, Help!
Date: 12 Apr 1996 01:10:38 GMT
Organization: Netcom
Lines: 23
Message-ID: <4kkaie$cne@dfw-ixnews6.ix.netcom.com>
References: <316A5FF9.26AD@UTK.EDU> <973.6674T452T420@mt-inc.com>
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X-NETCOM-Date: Thu Apr 11 8:10:38 PM CDT 1996
In <973.6674T452T420@mt-inc.com> sales@mt-inc.com (MicroTech) writes:
>
>On 09-Apr-96 08:02:49, brad prosise (BPROSISE@UTK.EDU) posted:
>
>Re: deleting Win NT
>
>> before. AND I STILL GET THE DAMN SELECTION SCREEEN. I know this may
be
>
>The OS selection screen is in a file called boot.ini in the root of
your C:
>drive. You can edit it with a text editor and change the default boot
>preference to whatever you want, and change the 'countdown' as well.
>
>John Crookshank
>MicroTech
You are correct but you forgot to tell him that the file is read only
and, I think, a hidden file so before he can make the changes he must
change the attributes of the file.
Jeff Haynie
Article: 16641
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 12 Apr 96 06:05:23 GMT
Organization: Earthlink Network, Inc.
Lines: 32
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References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
<4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net>
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On 4/10/96 5:14PM, in message <316C4EF3.6EE2@chanime.com>, "Stephen C. Chan"
<schan@chanime.com> wrote:
> I got to see MAX, but I haven't seen LW 5.0 yet.
>
> I've heard astounding things about LW's new modeler, but I've yet to hear
> them address their character animation weaknesses.
>
> Also, on the MAX side of things, have they released the spline modeler yet?
> When I saw it, that section of the tutorial was missing and I don't think the
> modeler was finished.
>
> Until that's in there, I don't care how easy it is to make primitives.
>
> ... still waiting for something that works better... *sigh*
>
> :)
>
> -Steve C.
While Lightwave hasn't been known as a powerhouse of character animation, why
is it that it's being used for that all the time on TV and movies, whereas 3DS
never is? LW has done work in "Lord of Illusions" (the face peel near the
end), on TV there are all the creatures in Hercules, the one or two in
seaQuest, one or two in Babylon 5, the Blue M&M commercials, and probably more
(it's not something I'm really up on). Granted, SoftImage and Alias are used
far more than LW for this kind of work, but still, where is 3DS in all this?
Shhhh... listen to the crickets....
--
-=Fred=-
Article: 16642
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From: justin@pipeline.com (Justin windemere)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for SoftImage and Max
Date: Fri, 12 Apr 1996 06:06:57 GMT
Organization: corpa
Lines: 22
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virtualbri@aol.com (VirtualBri) wrote:
Stop measuring your fucking penis's
some of us are trying to discuss using
lighwave
Get a life Cocksucker
~Allen and Stuart needs to respond to the competition's advances with
~advances of their own. Shaded, OpenGl layout and modeler, and
improved IK
~are not going to do it, since that's what everyone *expects* as the
norm
~for programs nowdays anyway.
~--Brian
~http://members.aol.com/virtualbri/
~http://members.aol.com/equinoxii/
Article: 16643
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 12 Apr 96 06:12:33 GMT
Organization: Earthlink Network, Inc.
Lines: 32
Message-ID: <N.041196.231233.53@earthlink.net.earthlink.net>
References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
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On 4/10/96 5:14PM, in message <316C4EF3.6EE2@chanime.com>, "Stephen C. Chan"
<schan@chanime.com> wrote:
> I got to see MAX, but I haven't seen LW 5.0 yet.
>
> I've heard astounding things about LW's new modeler, but I've yet to hear
> them address their character animation weaknesses.
>
> Also, on the MAX side of things, have they released the spline modeler yet?
> When I saw it, that section of the tutorial was missing and I don't think the
> modeler was finished.
>
> Until that's in there, I don't care how easy it is to make primitives.
>
> ... still waiting for something that works better... *sigh*
>
> :)
>
> -Steve C.
While Lightwave hasn't been known as a powerhouse of character animation, why
is it that it's being used for that all the time on TV and movies, whereas 3DS
never is? LW has done work in "Lord of Illusions" (the face peel near the
end), on TV there are all the creatures in Hercules, the one or two in
seaQuest, one or two in Babylon 5, the Blue M&M commercials, and probably more
(it's not something I'm really up on). Granted, SoftImage and Alias are used
far more than LW for this kind of work, but still, where is 3DS in all this?
Shhhh... listen to the crickets....
--
-=Fred=-
Article: 16644
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HELP! Need lightwave plug-in code/docs... HELP!
Date: 12 Apr 1996 06:21:41 GMT
Organization: AccessOne
Lines: 18
Message-ID: <4kkspl$k24@news.accessone.com>
References: <4khm48$gjs@lily.redrose.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> cdurham@xspot.com (Chuck Durham) writes:
> You can find the all the plug-in information you need right on the
> Lightwave CD, under the Docs directory. They are not installed with
> the Lightwave install and the only way I found them was looking
> through the CD, I'm curious like that, anyway there's the SDK with a
> large document, I printed it out, lots a paper, and example programs,
> etc
In the last version, on my machine/printer, it was about 60 pages.
Stuart recently posted a new, updated SDK, available on the NewTek ftp
site (and its mirrors, one supposes).
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16645
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 12 Apr 96 06:26:51 GMT
Organization: Earthlink Network, Inc.
Lines: 32
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References: <NEWTNews.825647681.16641.giorgioa@giorgioa.ix.netcom.com>
<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
<4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net>
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On 4/10/96 5:14PM, in message <316C4EF3.6EE2@chanime.com>, "Stephen C. Chan"
<schan@chanime.com> wrote:
> I got to see MAX, but I haven't seen LW 5.0 yet.
>
> I've heard astounding things about LW's new modeler, but I've yet to hear
> them address their character animation weaknesses.
>
> Also, on the MAX side of things, have they released the spline modeler yet?
> When I saw it, that section of the tutorial was missing and I don't think the
> modeler was finished.
>
> Until that's in there, I don't care how easy it is to make primitives.
>
> ... still waiting for something that works better... *sigh*
>
> :)
>
> -Steve C.
While Lightwave hasn't been known as a powerhouse of character animation, why
is it that it's being used for that all the time on TV and movies, whereas 3DS
never is? LW has done work in "Lord of Illusions" (the face peel near the
end), on TV there are all the creatures in Hercules, the one or two in
seaQuest, one or two in Babylon 5, the Blue M&M commercials, and probably more
(it's not something I'm really up on). Granted, SoftImage and Alias are used
far more than LW for this kind of work, but still, where is 3DS in all this?
Shhhh... listen to the crickets....
--
-=Fred=-
Article: 16646
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Fri, 12 Apr 96 06:26:54 GMT
Organization: Earthlink Network, Inc.
Lines: 35
Message-ID: <N.041196.232654.99@earthlink.net.earthlink.net>
References: <N.040996.003129.60@earthlink.net.earthlink.net>
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On 4/9/96 3:44PM, in message <4kep92$5bc@newsbf02.news.aol.com>, VirtualBri
<virtualbri@aol.com> wrote:
> >NewTek ALREADY HAS a serious tool. If you weren't one too you'd know
> that.
> >
> > -=Fred=-
>
> You make me laugh. Were you not held enough as a child, Fred? Is that
> why you lash out bitterly? If you think nothing else needs to be done to
> LightWave ever again, please tell us all that.
>
> Allen and Stuart needs to respond to the competition's advances with
> advances of their own. Shaded, OpenGl layout and modeler, and improved IK
> are not going to do it, since that's what everyone *expects* as the norm
> for programs nowdays anyway.
> --Brian
>
> http://members.aol.com/virtualbri/
> http://members.aol.com/equinoxii/
You know what? As far as most things go Lightwave DOESN'T need anything else.
Everything that's being added to LW and every other package is just things to
make things easier; nothing actually new (well, rarely). There are lots of
things I'd like to see added, but these are just things to speed up the work
and make it easier. What does OpenGL bring to the table, for example? Nothing
but a speed enhancement. It's just there because it saves the time of
rendering to check on things. Is it actually a new tool? No.
You say that those things (mentioned by you above) are what everyone expects as
the norm, but in reality, as far as a release version, neither Lightwave nor
3DS have them. In a couple of weeks they may be the norm though...
--
-=Fred=-
Article: 16647
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: Thu, 11 Apr 1996 23:38:31 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 15
Message-ID: <316DD037.7B5A@pacificnet.net>
References: <316C805D.2784@pacificnet.net> <4kj740$dh@news.accessone.com>
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> You neglect to percieve that 1) plugins are major, and 2) that 4.0 was also
> Lightwave on Amiga +Intel +SGI +Alpha.
>
> Does porting to 3 new platforms and updating the current platform seem trivial
> to you? How much programming have you done?
>
None! However that is certainly not what I meant. I'm pretty sure I never used the work trivial. What I said
was, "not really that much of a change." and what I meant was that Getting it to the paltforms of choice was
only a matter of time, but they had to start shipping product emidiatly. Now if the roumers are true they will
anounce a SUN and a MAC version (this I'll belive when I see), at NAB on monday. That indicates that the
platform crossing was not finished with 4.0 and alot of other things were not finished as of 4.0. I still don't
concider 4.0 a major upgrade form the Toaster3.5 version 3.5 to 5.0 looks like a real jump.
Brad Hayes
Article: 16648
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: 11 Apr 1996 00:17:57 GMT
Organization: Gateway Communications Inc.
Lines: 8
Distribution: world
Message-ID: <4khj3l$iju@www.gatecom.com>
References: <19960409.7727F58.EE6D@bbs.newtek.com>
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: If you aren't eligible for the free update, call any dealer who carries NewTek
: products, to purchase the update. Suggested retail is $549, installation
: requires a CD-ROM drive.
will Nettek ever have a frequent upgrade program (like staying with you
since 2.0 and not working for a company that bought it?) I really bought
the Toaster for lightwave originally.
Article: 16649
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB
Date: Thu, 11 Apr 1996 23:41:38 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 9
Message-ID: <316DD0F2.75@pacificnet.net>
References: <4kj8d5$k9k@news2.widomaker.com>
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To: werched@widomaker.com
Ched wrote:
>
> How do I join NAB? I have an FCC license, but it's for radio.
> Suggestions? Hints? Rejection?
>
> Thanks,
> Ched
Go to thier Web Site for detials HTTP://www.nab.org
Article: 16650
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 12 Apr 1996 03:07:15 -0400
Organization: The Ohio State University
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<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
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Xref: news2.cais.com comp.graphics.animation:34186 comp.graphics.apps.lightwave:16650 comp.graphics.packages.3dstudio:14600
> While Lightwave hasn't been known as a powerhouse of character animation, why
> is it that it's being used for that all the time on TV and movies, whereas 3DS
> never is? LW has done work in "Lord of Illusions" (the face peel near the
> end), on TV there are all the creatures in Hercules, the one or two in
> seaQuest, one or two in Babylon 5, the Blue M&M commercials, and probably more
> (it's not something I'm really up on). Granted, SoftImage and Alias are used
> far more than LW for this kind of work, but still, where is 3DS in all this?
> Shhhh... listen to the crickets....
I suggest you look at the game animation market where 3DS is used a lot for
chracter generation and animation. Just check out the work done by Steve Sherer,
Thomas and Helene Knight and Penta_Grafx. Plus many animation houses use 3ds
as a previs. tool or for certain features (Sony Pictures for one). 3DS besides
being used for Johnny Mnemonic, was also used for Lightspeed and that one Denzel
Washington action flic. I believe someone posted back a little while ago a large
list of TV shows and movies that use 3DS animation. I would venture to guess that
most studios use PA or Softimage for this type of work though. I wouldn't call the
3 seconds of face peeling anything to compare to something like The End or Jumanji.
Jeff
Article: 16651
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Date: 11 Apr 1996 00:24:58 GMT
Organization: Gateway Communications Inc.
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is it legal to bill a credit card for something that doesn't exist yet???
ex.sits -(X-sist) of the form in which is ready to ship.
I know it's not honest/ethical....
Article: 16652
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 12 Apr 1996 03:09:46 -0400
Organization: The Ohio State University
Lines: 14
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Xref: news2.cais.com comp.graphics.animation:34187 comp.graphics.apps.lightwave:16652 comp.graphics.packages.3dstudio:14601
> While Lightwave hasn't been known as a powerhouse of character animation, why
> is it that it's being used for that all the time on TV and movies, whereas 3DS
> never is? LW has done work in "Lord of Illusions" (the face peel near the
> end), on TV there are all the creatures in Hercules, the one or two in
> seaQuest, one or two in Babylon 5, the Blue M&M commercials, and probably more
> (it's not something I'm really up on). Granted, SoftImage and Alias are used
> far more than LW for this kind of work, but still, where is 3DS in all this?
> Shhhh... listen to the crickets....
I should also point you toward www.ktx.com where they discuss 3DS MAX and
the new Character Studio plug-in being developed for it. It is definitly
a must have tool for the character animator.
Jeff
Article: 16653
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 11 Apr 1996 00:28:40 GMT
Organization: Gateway Communications Inc.
Lines: 18
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Brenden Mecleary (bman2@ix.netcom.com) wrote:
: I just got my issue of 3D Design (great mag, BTW. Not enough LW
: coverage though) and I was flipping through, when a few pages in, I saw
: a really cool robot graphic. Of course, it was LW. In fact, it was a
: Newtek ad! At the top, there was: "Lightwave 3D" and the subtitle
: "Five Point Zero". Does this mean there's a LW 5.0 in the near future?
: What's up?
Stuart posted the 5.0 developers kit the other day (grabbed it as soon as
I could)
cool feature ***** pixel post process (like image filter in rendering)
(this gives a filter that can be)
(motion blured..ect...)
Chris
Article: 16654
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: Fri, 12 Apr 96 06:44:16 GMT
Organization: Imagine It
Lines: 31
Message-ID: <4kku00$5tf@news.mel.aone.net.au>
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In article <4kitm8$l1@acmex.gatech.edu>, gt4687c@prism.gatech.edu (Jeff Yeh) wrote:
>In article <4kisgk$jqt@harbinger.cc.monash.edu.au>,
>WEI L LEE <n1633872@student.fit.qut.edu.au> wrote:
>>I need Lightwave now. can anybody email me a copy please?
>>
>
>Excuse me???? What stupid rational would make you believe
>that anyone would just give you a $800 piece of software??
>
>Sorry, but your request isn't appreciated in this newsgroup.
>
I noticed he posted the same little crappy notice into
comp.graphics.apps.softimage!
Yeah sure I'll e-mail you $13,000 Australian worth of software!
I notice his e-address is here in Australia. Someone needs to bomb Melbourne.
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 16655
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Fri, 12 Apr 1996 03:22:28 -0400
Organization: The Ohio State University
Lines: 20
Message-ID: <316E04B4.7081@osu.edu>
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> You know what? As far as most things go Lightwave DOESN'T need anything else.
> Everything that's being added to LW and every other package is just things to
> make things easier; nothing actually new (well, rarely). There are lots of
> things I'd like to see added, but these are just things to speed up the work
> and make it easier. What does OpenGL bring to the table, for example? Nothing
> but a speed enhancement. It's just there because it saves the time of
> rendering to check on things. Is it actually a new tool? No.
>
> You say that those things (mentioned by you above) are what everyone expects as
> the norm, but in reality, as far as a release version, neither Lightwave nor
> 3DS have them. In a couple of weeks they may be the norm though...
They have been the norm for high end tools like PA and Softimage for a long time.
And being more productive is always a good thing to have. Who cares if the technology
is new, it is still needed. The fact that 3DS and LW didn't have them in the past but
are getting them shows they are moving in the right direction. So these features are
what studios are looking for now. Better have them if you want to make the sales. You
look at MAX's features list and you will see A LOT of stuff they sponged off Softimage.
Jeff
Article: 16656
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From: Ace Miles <ace@got.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Loading images ...
Date: Fri, 12 Apr 1996 00:18:00 -0700
Organization: got net?
Lines: 21
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Charles Ng wrote:
>
> I still can't get it. I have a lws file with surfaces named. I loaded images from the image panel and assign them
> onto the surface thru surface panel. I save the lws, and guess what, LW simply doesn't assign any images onto the
> surfaces, in fact, it simply forget or doesn't know that it has to LOAD the image (from scene panel, the image
> count is zero). How come??
>
> I tried saving the surfaces as srf files, but still, it wouldn't work. Why???
>
> Please help guys!
>
> LonerSam
It REALLY should be quite easy to find the answer to this in your
manual. Mine are at work or I'd direct you to the page it's on.
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 16657
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Message-ID: <mad.6ag2@torment.tmisnet.com>
Date: 11 Apr 96 22:51:41 PST
Organization: Tierra-Miga BBS
Lines: 16
On Thu 11-Apr-1996 11:33a, Stranahan wrote:
S> Hey - could someone please mail me a dongle? And a DEC Alpha or 2?
S> _____________________________________________
S> Lee Stranahan
S> Home Page URL - http://users.aol.com/stranahan/main.htm
S> A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
S> ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
S> Access DeniedURL - http://users.aol.com/stranahan/access.htm
---------------
Geez.....and while we'er at it, if someone could email me some awesome Paint
software for my Raptor, I'd be happy...Pleeeeassseee? Or even some tickets to
NAB?.......
Article: 16658
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: polygon reduction!
Message-ID: <mad.6ahh@torment.tmisnet.com>
Date: 11 Apr 96 23:02:00 PST
Organization: Tierra-Miga BBS
Lines: 16
On Thu 11-Apr-1996 11:32a, Brian Lutt wrote:
BL> Does anybody know of any software to reduce the polygons in an object. I
BL> need to reduce the amount of polygons in my objects. The objects are
BL> imprted into lightwave from other software packages as obj files and
BL> there polygon counts are very high, is there anything available that does
BL> a good job at this task.
BL> Thanks
BL> Brian Lutt
-----------------------
I also asked this question a couple of weeks ago, and all I got for a response
was, what do ya mean? I tried to explain that I just wanted to reduce the
amount of polygons in my objects......how many ways can you say that you want
to reduce the amount of polygons in an object? May with somebody else asking
the same question, we might get an answer.............md
Article: 16659
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From: maddy@maddy.intercoast.com.au
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: 12 Apr 1996 04:21:47 GMT
Organization: Maddy's Mail Domain and File Repository.
Lines: 14
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In article <3165E758.5582@pilot.msu.edu>,
Bryant Reif <reifbrya@pilot.msu.edu> wrote:
>> + Hate to tell you this, but Win95 *is* true multitasking.
>>
>> Specify: what do you mean by "true" multitasking?
>>
>
>Well Win95 is a preemptive multitasker, but it isn't multi-threaded like
>NT.
Win95 is only pre-emptive for programs written for it (and possibly NT). Try
running a DOS/Win3.x app in it and it'll only time splice. I'm not sure
exactly how NT does things, I've heard that it's good but hungry.
Article: 16660
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 12 Apr 1996 04:42:57 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Well, Chuck got back to me the next day and it appears that I have to go
through my UK distributer after all. This will save me quick a lot of
money and I just hope this matter gets sorted out quickly.
So, thanks for the quick response Chuck, and I hope the replacement at
your end will be as quick as me shipping the dongle off for replacement!
The dongle problem is proving to be very interesting..... Why are there so
many now failing at the same time? Is it down to a design fault in the
dongle or is there something sinister going on out there in 3D land.......
Article: 16661
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Date: 12 Apr 1996 04:45:06 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 30
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In article <316D0674.7CF1@atlanta.com>, Henri Smulders
<bwidget@atlanta.com> writes:
>Never, ever order or allow to have your credit card charged while a
product
>is not shipping! come-on guys aren't we all grown ups here? When I called
in >november and they told me they weren't shipping yet I
There was a time limit on placing the initial order to get it at a
'special price'. As I orderd up multiple copies, this saving was quite
considerable. Being adult about this matter is what I have been doing all
along.
>asked to be put on a mailing list for when it shipped, said thank you and
I'm still >waiting for my mailing. Beats waiting on the actual product.
As I have been waiting for the goods to arrive, I am on a waiting list. I
was todl it teh goods would be shipping in December (cue above).
>One stroke of luck: Lightwave Pro is a fairly reputable institution; I
don't think ya'll are >getting ripped of.
Hmmmm.... I don't honestly believe that I will get ripped off, but that
still does not excuse the fact that my crediat card was charged in
December. .
I've been Emailed teling me that the goods are now shipping. It will be
very interesting to see how long it will take to arrive in Scotland, and
also the charges that customs hit me with.
Matter closed, unless I don't get my package in the next 5 days.......
Article: 16662
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: will my par work for an Pentium system?
Date: Fri, 12 Apr 1996 09:40:33 +0100
Lines: 27
Message-ID: <4kl867$9ad@irk.zetnet.co.uk>
References: <4kkf8d$fu4@dewey.csun.edu>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <4kkf8d$fu4@dewey.csun.edu>
hbrtv284@csun.edu (emmanuel olympia) writes:
> hello, I have a par for my amiga. just wondering if it will work for my pc
> as well. is it just a software thing? thx
No and yes and yes ????
the main board is differant as the amiga uses a zorro slot.but the
grabber on the amiga uses the pc slot so it will work in the pc,i
know i swapped my two round last week.The software is not the
same.you will need to buy a pc par and youll get the software with it
,oh and u can use your old drive of the amiga .
And this is only my opinion but the pc software is not as good as the
amiga for the par.
no in and out points to start with.and uptil now no windows nt
drivers but they are working on it !!
and the optimize function sucks it really hit and miss if you have low memory.
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 16663
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From: dealmakr@ix.netcom.com(Dave Gadbois)
Newsgroups: comp.graphics.apps.lightwave
Subject: Is there a rev d?
Date: 12 Apr 1996 04:50:49 GMT
Organization: Netcom
Lines: 6
Message-ID: <4kknf9$hio@dfw-ixnews1.ix.netcom.com>
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X-NETCOM-Date: Thu Apr 11 11:50:49 PM CDT 1996
I have heard about a rev D but don't know where to find it. please
give me a name and location.
Thanks
Dave G
Article: 16664
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From: Yourname@somwhere.COM (Your Name)
Newsgroups: comp.graphics.apps.lightwave
Subject: lens flares
Date: 12 Apr 1996 09:50:10 GMT
Organization: Somewhere
Lines: 27
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Hello,
I have a case who is hollow and has some slots for ventilation, in this
case i have a point light with lensflare (glow behind objects).
If i render this object, the steaks cut my object.
Has anyone an idea, why the light do that?
Hallo,
Ich habe mir ein Gehäuse konstruert, das an den Seiten Luftungsschlitze
hat. In diese Gehäuse plaziere ich ein Punktlicht mit Lensflares und
Streaks (glow behind Objects aktiviert).
Wenn ich nu diese Objekt berechnen lasse, kommen die Lichtstrahlen nicht
nur durch diese Schlitze, sondern auch aus dem Gehäuse selbst d.h. die
Streaks verhalten sich wie heiße Laser und schneiden sich durch die
Gehäusewand obwohl diese nicht tranparent ist.
hat irgendjemand eine Idee was ich falsch mache, oder ist das ein Bug in
Lightwave???
ciao
georg@creatix.com
Article: 16665
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From: georg@creatix.com (Georg Stein)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lensflares
Date: 12 Apr 1996 09:56:11 GMT
Organization: Creatix Polymedia GmbH Germany
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Hello,
I have a case who is hollow and has some slots for ventilation, in this
case i have a point light with lensflare (glow behind objects).
If i render this object, the steaks cut my object.
Has anyone an idea, why the light do that?
Hallo,
Ich habe mir ein Gehäuse konstruert, das an den Seiten Luftungsschlitze
hat. In diese Gehäuse plaziere ich ein Punktlicht mit Lensflares und
Streaks (glow behind Objects aktiviert).
Wenn ich nu diese Objekt berechnen lasse, kommen die Lichtstrahlen nicht
nur durch diese Schlitze, sondern auch aus dem Gehäuse selbst d.h. die
Streaks verhalten sich wie heiße Laser und schneiden sich durch die
Gehäusewand obwohl diese nicht tranparent ist.
hat irgendjemand eine Idee was ich falsch mache, oder ist das ein Bug in
Lightwave???
ciao
georg@creatix.com
Article: 16666
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: using photoshop o make textures for lw
Message-ID: <Dpqv7w.96E@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4ke2nn$frj@dewey.csun.edu>
Date: Fri, 12 Apr 1996 10:16:43 GMT
X-News-Software: Ameol32
Lines: 18
> I just got photoshop to make textures for lw objects, what is a good
> book
> for a beginner to learn photoshop. one with lots of tutorials, etc. do
> they make video tutorials like they do for lightwave. also, is there a
> photoshop newsgroup?
There are scads of them. I like "Inside Adobe Photoshop 3" and "Adobe
Photoshop Now!" both from New Riders Press. The first is a ig thick
do-it-all book, and the second is a thin techniques guide. Both come with
a CD ROM with loads o'goodies on them.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16667
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Dongle Failure
Message-ID: <Dpqv7y.974@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4kecne$a9@newsbf02.news.aol.com>
Date: Fri, 12 Apr 1996 10:16:45 GMT
X-News-Software: Ameol32
Lines: 37
> I don't want to start another discussion on the pro's and con's of
> using a
> 'cracked' version of LightWave, even though I do understand some peoples
> points of view on the matter.
>
> Even so, my distributor has informed me (I am a dealer by the way) that
> the amount of faulty dongles being returned is increasing at an alarming
> rate. I am told that the turnaround on getting a new dongle is around 2
> months, and if this is the case I can guarantee you that I am going to
> be
> rather annoyed....
>
> Once again, I am waiting for some feedback from NewTek on this matter
> and
> another day has went by......
>
There's been a lot of discussion about this recently on the UK CIX
conferencing system, and the upshot of it is that if you want to avoid
damage to your dongle (pause for sniggering to subside) you should
install another parallel port for any other devices. I'm considering this
now as I use both 3DS and Lightwave dongles and also a printer and a
Connectix QuickCam, all competeing for space on my Par port.
Something bad is going to happen one day with this arrangement. NewTek
could possibly address this problem by speeding up the dongle replacement
delays. Cracked programs are not the answer. You will end up with
something less reliable than a broken dongle. If one intends doing
serious work with one's Lightwave then a pirated version isn't the answer.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16668
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: NAB'96: Last Tango for LightWave?
Message-ID: <Dpqv7z.97p@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <316B1732.9FB@pilot.msu.edu>
Date: Fri, 12 Apr 1996 10:16:47 GMT
X-News-Software: Ameol32
Lines: 23
> > Allen and Stuart needs to respond to the competition's advances with
> > advances of their own. Shaded, OpenGl layout and modeler, and
> > improved IK
> > are not going to do it, since that's what everyone *expects* as the
> > norm
> > for programs nowdays anyway.
>
> I really really want some form of NURBS to be included in LW 5.0.
> Metaform is an ok substitute but some things are done more efficiently
> w/ NURBS.
Oh-oh, I just heard the missile bay doors opening from Stuart's
direction...
:?)))))
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 16669
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Don't use revision D
Date: 12 Apr 1996 10:38:22 GMT
Organization: Pressimage, France
Lines: 5
Message-ID: <4klbqu$2vl@unix.pressimage.fr>
NNTP-Posting-Host: tou1-09.planete.net
There is no more boolean operation
If you've got an answer, mail me !
Frédéric DRUILHET
druilhet@planete.net
http://www.planete.net/~druilhet
Article: 16670
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: Fri, 12 Apr 1996 01:18:12 -0400
Organization: Laurell Creative Services
Lines: 42
Message-ID: <316DE794.4981@ix.netcom.com>
References: <4khnrs$41v@earth.usa.net>
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James Jones/Nibbles and Bits wrote:
>
> Ebain@ix.netcom.com said:
>
> >I, personally have bought two copies, and therefore have two
> >dongles. I wish I could have bought more memory, instead.
>
> Instead of buying the other LW? Sounds like the dongle worked
> quite well -- it kept you honest.
>
> -Jim
>
> James G. Jones
> Nibbles & Bits
> jgjones@usa.net
> __
>
> ___
> * UniQWK #5134*
>
Since I can't look you in the eye and see if your eyes are twinkling or
not, I have the choice of either getting mad because you're making
assumptions you have no right to make, or you're making fun of a
situation that begs making fun of because getting mad only increases
the frustration of the situation. And no, I only run LW on one machine
at a time. The second copy is insurance, pure and simple. I have
redundancy on most items in my studio that can't be replaced or rented
on short notice.
Besides, I don't need the people at Newtek nor anyone else to keep me
honest. I assume most people are honest, until they prove otherwise. If
Newtek wants to come down on pirates, why don't they join the industry
group that goes after them, and leave us legitimate users free of the
worry of when our dongles are going to die. And if you haven't heard,
there seems to be an epidemic of sudden dongle death out there. Maybe
yours will be next? How would you feel then? Can't happen here, can it?
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 16671
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From: Andreas Maurer <andreas@tom02.sime.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re^2: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: 10 Apr 96 17:19:00
Organization: Deep Thought
Lines: 13
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Hi, Walter.
w> it. Maybe your best decision would be to go to NAB and see for yourself.
So once again, I see this NAB.
Seems to be kind of a tradefare.
Could anyone give a short description, for some europeans lik me? :)
mfG 2:316/76.11
2:316/42.111
/XX\ Andreas Andreas@tom02.sime.com
Article: 16672
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From: "Dean A. Scott" <dscott@tir.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Anims over zero or super black?
Date: Fri, 12 Apr 1996 07:51:10 -0400
Organization: Silicon Magic
Lines: 35
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I'm B a c k !
Took a long hiatus from the newsgroup, but I'm ready to start
reading this great resource of knowledgable LWers again.
And to start, I need an answer to a plaguing question...
and QUICK at that, too! <smile>
How do you convert the RGB 0,0,0 black of LW anims to
NTSC 0 IRE (zero black) or even -5 IRE (super black) for a
client that insists on such for reliable self keying over
betacam SP video?
Can the PVR do this? I know the PAR can, but I need international
broadcast quality ntsc video, which the PVR does much better than
a PAR.
What other options exist? I need professional strength help here...
NO "I think this might work" or "Have you tried this?" Give me
a definative answer, one from your own experience.
Apprecianatos!
--
/~~~~|
/ /~~~
|) /| |) \_/_| /\ |\|
THE |) |-| |)~~|\ |_ \/ | | CLONER
\~\__/ /
\____/
-----------------------------------------------
Dean A. Scott, SILICON MAGIC, "Your Key To 3D!"
Í---------------------------------------------Í
http://users.aol.com/dscott5663/simagic.htm
Home of "Power Tips Pro for LightWave"
Article: 16673
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From: Mal@pixelfx.demon.co.uk (Malcolm Lavery)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: polygon reduction!
Date: Fri, 12 Apr 1996 12:56:02 GMT
Lines: 23
Message-ID: <620.6676T779T1934@pixelfx.demon.co.uk>
References: <4kiql2$ahu@condor.ic.net>
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On 11-Apr-96 11:32:50, the dood Brian Lutt said about polygon reduction!:
Hi!, Brian.....
> Does anybody know of any software to reduce the polygons in an object. I
> need to reduce the amount of polygons in my objects. The objects are
> imprted into lightwave from other software packages as obj files and
> there polygon counts are very high, is there anything available that does
> a good job at this task.
Try Pixel Pro II, it's good at both converting, and reducing polygons!.
Or I do believe that there is a PD program that does the same thing.
That's for the Amiga that is!. ;)
Cya!.....
--
Mal!! :)
Article: 16674
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Anims over zero or super black?
Date: Fri, 12 Apr 1996 09:41:45 -0400
Organization: LumaQuest Productions, Dayton, OH
Lines: 61
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Dean A. Scott wrote:
>Andrew!
>
>[For the PAR] Can SETUP=0 be set to -5 (super black = less than 0 IRE)
>and can the same be true for the PVR?
>
>I just wrote an inquiry here regarding anims over such black
>values and didn't see this thread yet.
>
>Is there any other way? For example, I'm having anim frames
>from a PC transfered to bernulli (amiga format) and then
>converted into a Flyer clip... anyway to sub-black them?
>
>
Sounds logical, but I don't think -5 will work. We're talking binary
here so it's either 0 or 1, on or off. There might be a trimmer pot
somewhere on the board that sets zeroblack reference and could be
cranked down for superblack, but I don't know. Call DPS to find out.
The PVR hides all this Setup=0 nonsense from the user by providing a
button to do the same thing. There is a line in its config file that
states SETUP=0 or 1, but there is no reason to fool with it.
As far as the Flyer, I can't tell you as I have never actually used one.
But my experience with the Toaster would indicate no, it can't output
animations over zeroblack. It is true that the Toaster will grab, save
and display Framestores (not RGB files) with zero or superblack in them,
but only when grabbed from an outside source. LightWave and TPaint
cannot generate such images. One time I thought I came up with a cheat
for this, and tried using a framestore with superblack as a background
image in LW. But it simply elevated the frame to 7.5 IRE. This makes
sense, considering the lowest RGB value LightWave can deal with is
0,0,0. And the Toaster is internally calibrated so that 0,0,0 is locked
at 7.5 IRE. There is no provision in LW for negative RGB values.
Framestores somehow handle this differently, but even their superblack
is numerically inaccessible to LightWave.
Before I had the PAR/PVR, I used the following approach many times
quite reliably. It requires an outboard switcher or second Toaster.
1) Obtain a clean source for a zero or superblack signal, like a TBC or
camera with its setup cranked below normal.
2) Render your animation so it is deliberately overexposed, making it
easier to key over 7.5 IRE.
3) Key the animation straight off your Flyer and over the superblack
signal. Use a dissolve transition to control the animation's brightness.
This way you can bring it back down to broadcast limits (using a W/V
scope), yet still obtain a decent key despite rendering over 7.5 IRE
black. Now don't touch the T-bar!
4) Lay the animation off to tape.
I'm not sure, but a second switcher may not be needed if you're using a
Flyer. I would, however, check for trailing-edge artifact problems when
using the Toaster for keying.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 16675
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From: Frédéric Druilhet <druilhet@planete.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Don't use revision D( sorry, you can !)
Date: 12 Apr 1996 13:44:52 GMT
Organization: Pressimage, France
Lines: 15
Message-ID: <4klmok$72q@unix.pressimage.fr>
NNTP-Posting-Host: tou1-14.planete.net
Frédéric Druilhet <druilhet@planete.net> s'écrit :
> There is no more boolean operation
> If you've got an answer, mail me !
> Frédéric DRUILHET
> druilhet@planete.net
> http://www.planete.net/~druilhet
The installation has made my faces in Modeller to be double
sided, I've just noticed it.
Sorry and to thanks to the one that has told me to look at
it
fred
Article: 16676
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for SoftImage and Max
Date: Fri, 12 Apr 1996 10:01:00 -0400
Organization: LumaQuest Productions, Dayton, OH
Lines: 34
Message-ID: <316E621C.1A81@erinet.com>
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To: Justin windemere <justin@pipeline.com>
Justin windemere wrote:
>
> virtualbri@aol.com (VirtualBri) wrote:
>
> >Allen and Stuart needs to respond to the competition's advances with
> >advances of their own. Shaded, OpenGl layout and modeler, and
> >improved IK
> >are not going to do it, since that's what everyone *expects* as the
> >norm
> >for programs nowdays anyway.
> >--Brian
>
> Stop measuring your fucking penis's
>
> some of us are trying to discuss using
> lighwave
>
> Get a life Cocksucker
>
What the HELL is your problem? Whether you agree with him or not, Brian is
legitimately concerned about the future of LightWave. What in his message deserves
such a vulgar response?! It's about time you reached up real, real far and pulled
that bug out of your ass. And while you're at it, learn to write. A snappy comeback
is so much more effective when it doesn't sound as if it were written by a sixth-
grade dropout.
Just glad to spread a little happiness.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 16677
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: will my par work for an Pentium system?
Date: Fri, 12 Apr 1996 10:08:38 -0400
Organization: LumaQuest Productions, Dayton, OH
Lines: 14
Message-ID: <316E63E6.BA9@erinet.com>
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> > hello, I have a par for my amiga. just wondering if it will work for my pc
> > as well. is it just a software thing? thx
>
The Amiga version has a zorro connector and will not fit into a PC. But
if you're looking into getting a PC PAR, I would STRONGLY recommend you
consider getting the PVR instead. Far better quality, and much more
intensive software revision.
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 16678
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From: TL Westgate <juris@oo.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Don't use revision D
Date: Fri, 12 Apr 1996 10:04:14 -0400
Organization: Juris Corporation
Lines: 21
Message-ID: <316E62DE.1253@oo.com>
References: <4klbqu$2vl@unix.pressimage.fr>
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Frédéric Druilhet wrote:
>
> There is no more boolean operation
> If you've got an answer, mail me !
> Frédéric DRUILHET
> druilhet@planete.net
> http://www.planete.net/~druilhet
I don't know what you downloaded, but my Rev. D had boolean functions
that work just fine. And the Font bug is finally fixed. No more
Postscript fonts! Yippee! True type forever. I deleted my whole PSFONTS
directory. Good ridance.
TL
--
======================================================
|visit the Juris web site at http://www.oo.com/~juris|
| or visit my personal web site at |
| http://members.aol.com/tlwestgate/home/livroom.htm |
======================================================
Article: 16679
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From: pgprod@news.spacestar.com (Paul Goor)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: BEST OFFER DPS TBC IV AND V-SCOPE
Date: 12 Apr 1996 13:55:02 GMT
Organization: Spacestar Communications, Minneapolis, MN, USA
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X-Newsreader: TIN [version 1.2 PL2]
FS: DPS TBC IV and V-Scope
DPS Personal V-Scope Model UM-2000
DPS Personal TBC-IV
Best offer both or either.
VTU March 1996 Personal V-Scope $735.00
Personal TBC-IV $799.00
Those prices are for new units of course.
These have been used but not abused.
Paul Goor
pgprod@spacestar.com
Friendly Fridley, Minnesota
612.574.9973
:
--
---------------------------------------------------------------
Paul Goor pgprod@spacestar.com Friendly Fridley, Minnesota
Article: 16680
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 6x86 and Lightwave?
Date: Fri, 12 Apr 1996 10:23:36 -0400
Organization: IMT
Lines: 12
Message-ID: <316E6768.35BF@atlanta.com>
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Rich Comber wrote:
> own a Cyrix 5x86 and NT had problems with that also. I'd recommend that you
> stick with a pentium, but get at least a 120. Just a tiny bit more than the
> 100 mhz.
> Rich Comber <eckland@ais.net> "The only bad day you have is the
> one you never get to see." Don't get a Pentiu, 120; get a 75 and clock it up to 150 (or at least 100; 150 is very optimistic and I've
only succeeded once reliably; but I always try ;-)). I have clocked up p5-75 all the way to 150 without problems
(That ONE was exceptional though!) . I'm currently running off of a P5-75 running RELIABLY at 100 Mhz.
Praise the Lord for Intel's high yields and weird marketing!
Hajo
Article: 16681
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From: Remko Steenstra <rsteenst@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: drawing tablets-opinion?
Date: Fri, 12 Apr 1996 13:56:06 -0700
Organization: none
Lines: 23
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References: <4kkfbv$fu4@dewey.csun.edu>
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emmanuel olympia wrote:
>
> I would like some comments, suggestions, opinions on drawing tablets to be
> used both as a mouse and as a tool for programs such as lightwave and
> photoshop for a NT/Pentium system. Are there any standard tablets which
> everybody uses? pls. let me know. I am planning to buy one soon. thx
>
> Emmanuel
I would suggest the Wacom ArtPad II.It costs about $200 and works
great with Photoshop 3, LW and NT. It has sufficient resolution,
is pressure-sensitive and even has an eraser on the back of the
pen! You can use aside your normal mouse, and you can configure
it to behave like a mouse or a tablet. It's great!
Hope this helps,
Remko
(BTW, I am not associated with Wacom in any way,shape,form)
Graduate student of Image- and MediaTechnology,
Freelance ElectroGig operator.
Article: 16682
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From: arno@3rdplanet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: New PAR software for NT
Date: Fri, 12 Apr 1996 07:51:13 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
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Check out the new PAR software(2.0) for NT very nice.
-arno
Article: 16683
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From: Jack Walsh <jwalsh@imaginate.com>
Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 12 Apr 1996 08:09:33 -0700
Organization: The Imagination Workshop
Lines: 4
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Xref: news2.cais.com comp.graphics.packages.3dstudio:14618 comp.graphics.apps.lightwave:16683 comp.graphics.animation:34201
I don't think LW users are a huge concern of Autodesk. Autodesk though,
is a huge concern of NewTek. Good Luck NewTek, you're gonna need it!
Jack
Article: 16684
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From: Shadowbird <darius@iasmh.bsu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Toaster Question
Date: Fri, 12 Apr 1996 01:40:08 -0500
Organization: Ball State University
Lines: 20
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OK, this doesn't really relate to LW, but I know there are some folks out
there who use toasters, so...
I'm wanting to do a program, that will not require sets to use, only a
blue background, or a black background. Is there any way I can do this
and then have either a computer graphics picture or a background video
shot behind the action. (a la Babylon 5)
+---------------------------------------+----------------------------------+
| So I walk up on high | |>arius Wei (Shadowbird) |
| And I step to the edge | darius@iasmh.bsu.edu |
| To see my world below | http://www.iasmh.bsu.edu/~darius |
| And I laugh at myself | IASMH Computer Lab Technician |
| While the tears roll down | IASMH Solar Car Team |
| 'Cause it's the world I know | |
| | |
| ---Collective Soul | |
| "The World I Know" | |
+---------------------------------------+----------------------------------+
Article: 16685
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From: Jason@newtek.com (Jason Linhart)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!?
Date: Fri, 12 Apr 1996 15:19:46 GMT
Organization: NewTek
Lines: 18
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Lyle Milton <lmilton@whstar.wh.att.com> wrote:
>cropped<
>At the risk of sounding cocky, if you are capable of producing plug-ins as
>complex as MacroForm (which is actually 2 plug-ins that hold multiple
>programs BTW) in ~3 months send your resume to One And Only Media, P.O.
>Box 218, Vauxhall,NJ 07088...we may be looking for freelancers in the near
>future.
: )
Thanks for the good laugh, I needed it before NAB.
Jason Linhart
Article: 16686
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From: lawson@initco.net (Joseph J. Lawson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Can anyone email me lightwave?
Date: Thu, 11 Apr 96 13:35:38 GMT
Organization: Intermountain Internet Corp.
Lines: 15
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In article <4kjq46$qhs@newsbf02.news.aol.com>,
stranahan@aol.com (Stranahan) wrote:
>----------------
>Idiots like the guy who started this thread should be banned from
the
>'net in my opinion.
>------------
>
>Yeah! Damn right! Someone email that guy to me, and I'll beat him
up!
>
As we say in Montana, a real Coyote, this WEI L LEE.
And to think, I could've saved myself a thousand bucks!
Joe Lawson, MontAnimation
Article: 16687
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From: lawson@initco.net (Joseph J. Lawson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: Thu, 11 Apr 96 13:47:20 GMT
Organization: Intermountain Internet Corp.
Lines: 18
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In article <316B18B0.2699@odyssee.net>,
Stephane Bastien <light@odyssee.net> wrote:
1: Fori Owurowa - "Keeper of the twisty box"
2: Alan Chan - No honorary title as such..
3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory
Noble Gas"
4: Simon Blackledge ,transmission 3d ,based in the uk
5: Mark (Habanero-Jones) Thompson
6: Richard Garrison- WAVELENGTH---
7: Ken Geary - Ademco -(article on Ademco in April issue of PC
Graphics & Video)
8: Brian "Can only stand to be there Monday" Tatosky, Equinox
Images, Inc
9: Ace Miles - Who's tryin to find a flight in Tues & out Wed :(
10:Paul Lara - "WaveRider" (VDO Productions)
11: Stephane Bastien, Telecine Multimedia inc. Montreal,
Quebec.(just call me light)
12: Joe Lawson, MontAnimation, Great Falls, Montana
Article: 16688
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toaster Question
Date: 12 Apr 1996 12:06:41 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
The Toaster's keyer isn't really ideal for this sort of thing - look for a
cheap used Newsmatte or Ultimatte or something...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16689
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From: arno@3rdplanet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Info. on 060 cards
Date: Fri, 12 Apr 1996 09:06:15 -0800
Organization: Teleport - Portland's Public Access (503) 220-1016
Lines: 3
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We're looking to get 060 cards for the AMIGA(A2000) can anyone tell me
what software is NOT compatible(lightwave4.0). Please let me know
ASAP. Thanks.
Article: 16690
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From: mbc@po.cwru.edu (Michael B. Comet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lensflares
Date: 12 Apr 1996 16:17:09 GMT
Organization: Case Western Reserve University
Lines: 25
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In a previous article georg@creatix.com (Georg Stein) said:
> I have a case who is hollow and has some slots for ventilation, in this
> case i have a point light with lensflare (glow behind objects).
> If i render this object, the steaks cut my object.
> Has anyone an idea, why the light do that?
Turn off glow behind objects, that will always make it look
like the light is Behind the object, I think you want to make it look
like it is inside.
Turn on fade behind objects. This will make it glow on and
off as it goes behind the slots.
If you always want to see some kind of light streaking
out of the slots you will have to model it and apply a transparency
map.
mbc
--
| Michael B. Comet - mbc@po.cwru.edu
| http://inswww.ins.cwru.edu/php/comet/
| LW FAQ, 3D Graphics & Animation and more!
Article: 16691
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From: mbc@po.cwru.edu (Michael B. Comet)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 12 Apr 1996 16:20:04 GMT
Organization: Case Western Reserve University
Lines: 22
Message-ID: <4klvrk$kt8@madeline.INS.CWRU.Edu>
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In a previous article stranahan@aol.com (Stranahan) said:
> defensive...the porting was a HUGE amount of work, so Allen and Stuart did
> not get in as many features as we've gotten used to from them. Given the
> time they have had between ports, 5.0 should take care of a lot of
> people's wish lists.....
It will be interesting to see what features are added and
how they keep up with the competition.
BTW does anyone know what the upgrade price will be like
from 4.0? I thought I read a post someone made about $500 or something.
That seems a bit much as the software itself is nearly that price.
How much were upgrades in the past?
mbc
--
| Michael B. Comet - mbc@po.cwru.edu
| http://inswww.ins.cwru.edu/php/comet/
| LW FAQ, 3D Graphics & Animation and more!
Article: 16692
Newsgroups: comp.graphics.apps.lightwave
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From: socorrgn@tcd.ie (Venom!)
Subject: LW bugs?
Message-ID: <Dpr8qx.Iy2@news.tcd.ie>
Summary: anybody have a list of all known bugs
Keywords: lightwave bugs
Sender: usenet@news.tcd.ie (TCD News System )
Organization: University of Dublin, Trinity College
Date: Fri, 12 Apr 1996 15:08:54 GMT
Lines: 6
does anybody have a list of all the known lightwave bugs. I've heard of
some strange ones (like boolean subtract not removing faces). Is it
really that bad or are these bugs just superficial and easy to circumvent ?
Any info would be appreciated.
thanx.
Article: 16693
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: tomahawk
Message-ID: <mad.6ape@torment.tmisnet.com>
Date: 12 Apr 96 07:48:30 PST
Organization: Tierra-Miga BBS
Lines: 19
On Fri 12-Apr-1996 4:36a, Keith Christopher wrote:
KC> Well it's been up for two months now and the stats are pretty
KC> astounding ! There have been 45,000 ftp accesses (different) and 15,000
KC> www accesses (probably due to lack of time to update the pages) This
KC> is GREAT ! the new uploads have been on the slow side but this is still
KC> good news. So if you have an object or a cool framestore you want to show
KC> off upload it !
KC> Thanks for the support !
KC> Keith Christopher
KC> tomahawk.grandi.com : the one shop LW stop on the internet !
KC> --
KC> keithc@tomahawk.grandi.com
-------------------
How does a person upload a framestore into your web page? I'd like to upload a
sample or two of some of my work?...........md
Article: 16694
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From: Michael Holve <holve@fammed.som.sunysb.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 12 Apr 1996 12:56:09 -0400
Organization: State University of New York at Stony Brook
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<31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com>
<4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net>
<4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373
<wturber.54.356DEE7E@primenet.com> <4k0qpt$fnh@nnrp1.news.primenet.com>
<316C4EF3.6EE2@chanime.com> <N.041196.232651.25@earthlink.net.earthlink.net>
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Xref: news2.cais.com comp.graphics.animation:34208 comp.graphics.apps.lightwave:16694 comp.graphics.packages.3dstudio:14621
fwtep@earthlink.net wrote:
>
> On 4/10/96 5:14PM, in message <316C4EF3.6EE2@chanime.com>, "Stephen C. Chan"
> <schan@chanime.com> wrote:
>
> > I got to see MAX, but I haven't seen LW 5.0 yet.
> >
> > I've heard astounding things about LW's new modeler, but I've yet to hear
> > them address their character animation weaknesses.
> >
> > Also, on the MAX side of things, have they released the spline modeler yet?
> > When I saw it, that section of the tutorial was missing and I don't think the
> > modeler was finished.
> >
> > Until that's in there, I don't care how easy it is to make primitives.
> >
> > ... still waiting for something that works better... *sigh*
> >
> > :)
> >
> > -Steve C.
>
> While Lightwave hasn't been known as a powerhouse of character animation, why
> is it that it's being used for that all the time on TV and movies, whereas 3DS
> never is? LW has done work in "Lord of Illusions" (the face peel near the
> end), on TV there are all the creatures in Hercules, the one or two in
> seaQuest, one or two in Babylon 5, the Blue M&M commercials, and probably more
> (it's not something I'm really up on). Granted, SoftImage and Alias are used
> far more than LW for this kind of work, but still, where is 3DS in all this?
> Shhhh... listen to the crickets....
> --
> -=Fred=-
As a 3DSR4 user, I must say that it's an excellent package. Granted, it runs under DOS (you
can't task switch to Photoshop, say) and it's got a scanline renderer, but other than that, it's
fantastic. Who needs the overhead of Windoze?! Also, I've *never* seen 3DSR4 crash, whereas my
Windows programs (Visual Reality) crashes several times a night.
Autodesk is primarily in the CAD market, and as such, attracts architects and similar. This
is what 3DSR4 was made for - visualizing CAD models. However, some whine and say "well how come
they don't use it on TV?" Who cares, it's not their market! You could, if you got a bunch of
IPAS routines. You can even use a stand-in renderer to do REAL ray-tracing. You will note
though (all you whiners) that 3DSR4 is used for multimedia games (7th Guest, 11th Hour, etc.)
Lightwave is used because it comes with the Toaster, which many studios already own, and are
proficient with. Doesn't mean they *like* it...
Look at the big picture when bitching about 3DSR4. It has built-in network rendering. You
can script the shit out it. Everything is animatable. It's got a lot of features in there,
that may not be immediately obvious.
From the looks of MAX (which I should be getting in a week), it looks to be quite awesome.
Plus, because it runs under NT, it makes most other programs limp by comparison (save for
Lightwave). Drool on this; MAX running on a DEC Alpha or quad-Pentium Pro at 200MHz each.
Lightwave too, can do this.
I was shopping for a system for a long time. It came down to Lightwave, 3DSR4 or Imagine. I
already own Imagine, so that's just an upgrade for me. I wanted something more advanced, in
terms of animatible objects, textures, etc.
Visual Reality sucks. That much I can say with authority. "Gee, you can animate with it.
As long as you just move the camera. DUH."
Michael Holve
Network Manager/Webmaster
Department of Family Medicine
University Hospital and Medical Center
State University of New York at Stony Brook
email: holve@fammed.som.sunysb.edu
Article: 16695
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From: Michael Holve <holve@fammed.som.sunysb.edu>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: Fri, 12 Apr 1996 13:02:49 -0400
Organization: State University of New York at Stony Brook
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> >---shut the FUCK up loser... Win95 Does better multitasking then os/2
> >by
> >---far obviously you have either a shitty computer or you just suck...
> >---
> >---i can run 3d studio, 2 versions of netscape, 2 versions of agent,
> >and
> >---adobe premiere 4.2 all at the same time with no noticble slow down
> >or
> >---crashes... therefor you dont know how to fucking setup your
> >computer
> >---or your just a dumbass...
> >---
> >---HybridV
> >---
> >Maybe you would do better by running Mario teaches typing and MS
> >Bookshelf at the same time. Go skip your high school study hall and
> >get hooked on phonics dickhead.
> Bravo!
Sorry, can't resist...
Windoze95 does SHIT for multitasking. Unless of course, it's an accessory. Seriously though,
unless the app is designed well, it won't multitask under Win95. Windows NT is great when it comes
to multitasking, and does so with any app, 16 or 32 bit. So does Linux, which I also use.
Secondly, why would you, in your right mind, multitask (or try to) 3D Studio, Netscape, Agent and
Premiere? Sure, you could, but unless you got *tons* of RAM, it's not in the best interest of
application performance or reliability. As far as slowing down the PC, 3D Studio stops cold when
"swapped out" and Netscape, Agent and Premiere sit there idle when not doing anything, save for
taking up your RAM and resources.
Michael Holve
Network Manager/Webmaster
Department of Family Medicine
University Hospital and Medical Center
State University of New York at Stony Brook
email: holve@fammed.som.sunysb.edu
Article: 16696
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 12 Apr 1996 13:20:43 -0400
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Fred,
Heres a *partial* list of 3D Studio film and broadcast uses (note that
some of these projects use combinations of software with 3DS, such as
Lightwave, Alias and/or Softimage):
TV:
Francis Ford Coppola's "The Conversation"
FOX's "AJ's Time Travelers"
SciFi Channel's "UFO Diaries"
DIC Entertainment's "Where Is Carmen SanDiego?"
Herbie Hancock's last video (Grammy Winner; produced by Mark Dippe, ILM.
Most of the video was done in 3DS; a little in Alias, although Alias put
some of the 3DS shots on one of their demo reels!)
Time Traxx
Star Trek: TNG
Star Trek: DS9
Unsolved Mysteries
Encounters
Sightings
Liquid Television
Mad About You
Saturday Night Live
Viper (computer display screens)
Ron Thornton (Foundation Imaging, Babylon 5) has used 3DS instead of LW
for several projects, including "Dan Dare," and was, at one point between
the B5 pilot and the start of the series, , considering switching from LW
to 3DS.
FILM:
"Virtuosity" (almost all of the effects in the film were 3DS)
"Fair Game"
"Casino" (recreation of the casino exterior by Matte World, using a
Lightscape radiosity renderer)
"Johnny Mnemonic" (much more of this was 3DS than Alias, BTW)
"Hellraiser IV"
There are actually a lot of other films, but I don't have a complete list
in front of me. There are a few dozen production houses using 3DS in
television. Sony Imageworks uses 3DS extensively for pre-visualization
(and has done so on a very large number of films.) Metrolight uses 3DS for
quite a few projects. In addition, there are small but fast-growing
effects houses, such as BLUR Studios, that are almost entirely 3DS-based.
PROMOS and TAGS
Discovery Channel
Sci-Fi Channel
MTV
CNN
A&E
Nickelodeon
CBS, NBC, ABC, FOX
numerous local TV station commercials, tags
many international commercials (some from Glenn Melenhorst, a phenomenal
character animator in Australia)
There are many other places 3D Studio is used; theyre just not as public
as the film and video industry. An enormous number of architects worldwide
use 3DS for visualization because of AutoCAD, of course. Many forensic
animations, including the notorious Mitchell Brothers murder case in San
Francisco, are created in 3D Studio; CNN had a story specifically about
the 3DS animation used in the case. In addition, over 70 percent of the
entire computer games industry uses 3DS.
The main reason you dont hear about 3D Studio being used by the film and
TV industry is because Autodesk hasnt promoted 3DSs uses there very
much, to the annoyance of some 3DS users. That hasnt stopped 3DS from
having an installed base of over 70,000 copies; it also has 30 percent of
the entire professional 3D animation market, and 45 percent of the entire
PC segment, according to the Roncarelli Report. It also doesnt seem to
have hurt Autodesk too much; theyre the 4th-largest software company in
the world, and their multimedia sales last year were $28 million much of
which came from 3D Studio.
With the advent of Kinetix, Autodesks new multimedia subsidiary which is
going to focus on the film/TV/multimedia market, and Wednesdays
announcement that 3D Studio MAX ships within the next three weeks, youre
going to hear a *lot* more about 3D Studio being used in film and TV.
-- Jon
Article: 16697
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Fri, 12 Apr 1996 14:16:10 -0400
Organization: Concentric Internet Services
Lines: 35
Message-ID: <316E9DEA.1DF8@pilot.msu.edu>
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Phil South wrote:
>
> > > Allen and Stuart needs to respond to the competition's advances with
> > > advances of their own. Shaded, OpenGl layout and modeler, and
> > > improved IK
> > > are not going to do it, since that's what everyone *expects* as the
> > > norm
> > > for programs nowdays anyway.
> >
> > I really really want some form of NURBS to be included in LW 5.0.
> > Metaform is an ok substitute but some things are done more efficiently
> > w/ NURBS.
>
> Oh-oh, I just heard the missile bay doors opening from Stuart's
> direction...
>
> :?)))))
>
Notice I said *some form* of NURBS. I am very aware of the article Stuart wrote
for LWPro and agree with him totally. Most people associate the interface and
usability they have come to enjoy from SI and PA7 with NURBS. I was trying to
relate my wishes in a manner that most people would understand.
I guess what I would really like then is some form of B-splines editor with a
great interface. mmmmmm... B-spines editor.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16698
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From: pana@earth.execpc.com (Blake Porter)
Newsgroups: comp.graphics.apps.lightwave
Subject: She answers "Tech support"
Date: 12 Apr 1996 17:58:01 GMT
Organization: Exec-PC
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Call Newtek tech support lately? I thought I got right through when
female voice answered the phone, "Tech support."
I figured they got a female tech support ...fine, qualified is qualified.
but not quite sure I asked "Can I ask you the question?"
"No, I'll have to get tech support for that ..."
THE QUESTION IS... Am I being unreasonable to think, " Why does she answer
the way a tech support answers, ie "Tech support" when she really is not?
I guess I liked "NewTek, are you ringing for tech support?" Then with a
simple "Yes" I'm on my way.
BP
Article: 16699
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From: Lance Gray <empire@airmail.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: AVI's and 3.1
Date: Fri, 12 Apr 1996 13:35:31 -0700
Organization: Empire Productions Inc.
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Probably the mosted asked question....
But I just reinstalled LW (intel) on a P100 w/win 3.1 (for
now)...however, I too can't get the machine to save as an avi! I did the
original install about 6 months ago and everything was fine--I know about
saving with the .avi extension, etc. because I've done it tons of times.
However, now with a fresh install---> I'm getting the machine to render,
but it never saves as an avi? I wish I could remember what I did 6
months ago? Any suggestions! Plugins have been added, but nothing
helps! On top of this...I can play SCENE MACHINE avi's but LW avi's
from the CD-ROM don't work either...any suggestions?!?
--
________________________________________________________________________
Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
"If you are insulted because of the name of CHRIST, you are blessed,
for the spirit of GOD rests on you." 1 Peter 14
________________________________________________________________________
Article: 16700
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Re: Who's going to NAB?
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Joseph J. Lawson wrote:
>
> In article <316B18B0.2699@odyssee.net>,
> Stephane Bastien <light@odyssee.net> wrote:
> 1: Fori Owurowa - "Keeper of the twisty box"
> 2: Alan Chan - No honorary title as such..
> 3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory
> Noble Gas"
> 4: Simon Blackledge ,transmission 3d ,based in the uk
> 5: Mark (Habanero-Jones) Thompson
> 6: Richard Garrison- WAVELENGTH---
> 7: Ken Geary - Ademco -(article on Ademco in April issue of PC
> Graphics & Video)
> 8: Brian "Can only stand to be there Monday" Tatosky, Equinox
> Images, Inc
> 9: Ace Miles - Who's tryin to find a flight in Tues & out Wed :(
> 10:Paul Lara - "WaveRider" (VDO Productions)
> 11: Stephane Bastien, Telecine Multimedia inc. Montreal,
> Quebec.(just call me light)
> 12: Joe Lawson, MontAnimation, Great Falls, Montana---
O.K. so are we gonna meet? where? when?
Article: 16701
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From: dmarino@iqsnet.it (domenico marino)
Newsgroups: comp.graphics.apps.lightwave
Subject: help me : AVI saving.......
Date: Fri, 12 Apr 1996 17:06:20 GMT
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please help me......
Lightwave 4.0 c (an original copy......) can't save animations in AVI
format.....
I can't resolve this problem.......
I have posted this question to NEWTEK but nothing......
My configuration is :
PC Pentium 133 32 Mb ram
4 Gb HD Barracuda
1.2 Gb HD Quantum
Fast F/p 60
Windows 95.....
Is there this problem in a Windows NT configuration ?
please help me....
P.S. excuse me for my englis... is terrible...
Marino Domenico
e-mail :Dmarino@iqsnet.it
Article: 16702
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From: phillips@ro.com (Jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Simple, and perhaps a stupid question
Date: Fri, 12 Apr 1996 20:57:54 GMT
Organization: Renaissance
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jja_che@alcor.concordia.ca (Andy Chen) wrote:
>When people talk about PVR... it's the Perception Video Recorder, right?
>Or is it a type of video device like VHS... etc.
>Oh, this one might not be that bad, for Perception users. Does it have
>a regular VHS output on the card so one can hook up their VHS or some other
>sort of equipment is needed?
>Thanks,
>Andy
>--
>=----------------------------------------------------------------------------=
> Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
> Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
> Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
> Concordia University, Montreal CANADA
>=----------------------------------------------------------------------------=
The PVR has component outputs, composite outputs, and an S-video
output, as well as a reference sync.
Article: 16703
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Re^2: Now I'm confused... LIGHTWAVE 4.0 or 3D MAX?
Date: 12 Apr 1996 14:26:48 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Andreas, NAB is the National Association of Broadcasters convention, where
most of the video, and to some extent, graphics companies roll out new
products to the public. NewTek will be unveiling 5.0 at the show, and
we'll see exactly what new features will be there.
I expect to see some great additional features with this version, ones
that if they ship, will keep LightWave at the leading edge of CGI.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16704
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for SoftImage and Max
Date: 12 Apr 1996 14:26:51 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Hope to see you at NAB, Justin.
--Brian
http://members.aol.com/virtualbri/
http://members.aol.com/equinoxii/
Article: 16705
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From: Lance Gray <empire@airmail.net>
Newsgroups: rec.video.desktop,rec.video.production,comp.graphics.apps.lightwave
Subject: Re: TPaint bug?!?
Date: Fri, 12 Apr 1996 13:23:10 -0700
Organization: Empire Productions Inc.
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> Have same problem with Tpaint and have for last few upgrades. I have two
> problems-1. after first brush cut out second quits and if a second brush is
> loaded, you can't get rid of first cut out. If you here of fix, let me know.
> I am running Amiga 4000/Flyer with warp 40.
>
> Gary Janello
--
I'll look into your problem....but the solution (which I now
remember) for the cutting out of the brush is to not use the single pixel
brush. This was NewTek's solution, but I'm not sure whether I'm always
using the single pixel brush when this happens!
I'll keep you posted
________________________________________________________________________
Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
"If you are insulted because of the name of CHRIST, you are blessed,
for the spirit of GOD rests on you." 1 Peter 14
________________________________________________________________________
Article: 16706
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From: phillips@ro.com (Jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: realistic reflections when compositing.
Date: Fri, 12 Apr 1996 20:54:32 GMT
Organization: Renaissance
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gareth@gazelle.inmos.co.uk (Gareth Collins) wrote:
>In article <3165D567.680F@iea.com>, "David R. Stromberger" <pixelboy@iea.com> writes:
>|> I am trying to composite a model of a car into a
>|> real life scene. The car has lots of chrome on it,
>|> and I want to ray-trace it, with shadows on. So,
>|> I use objects with "shadow alpha" turned on to get
>|> shadows in my real-world background (See
>|> users-guide page 68). Then I composite using the
>|> alpha image. The problem is that chrome reflects
>|> the "shadow alpha" objects, which is NOT what I
>|> want....
If you're version of LW supports it, change your reflection option
from raytracing+whatever to "Reflection Image" (I think that's what
it says.) This will cause that surface to ignore objects in the
scene and only reflect the image you select as your reflection image.
Now fir the image, just select something similar to what you're using
for the background.
Hope this helps,
Article: 16707
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Frame Renumbering
Date: Fri, 12 Apr 1996 17:08:36 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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After just renumbring 100 frames by hand on the PC, I gotta wonder if
there's a PD renumberer, renamer??? Direcory Opus ported iver yet?
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 16708
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Who's going to NAB?
Date: 12 Apr 1996 16:04:18 -0400
Organization: America Online, Inc. (1-800-827-6364)
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---------O.K. so are we gonna meet? where? when?
Hey! How about the after the Play/SoftImage event?!?
hehehehehehehehehhheeehheee
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16709
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 12 Apr 1996 16:08:27 -0400
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---------------
Ron Thornton (Foundation Imaging, Babylon 5) has used 3DS instead of LW
for several projects, including "Dan Dare," and was, at one point between
the B5 pilot and the start of the series, , considering switching from LW
to 3DS.
--------------
I saw Dan Dare stuff that was done in LightWave, i believe...
And by 'considering switching from LW to 3DS' I take it you mean he DIDN'T
switch....and with good reason...
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16710
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From: imagesh@earth.usa.net (James L. Arthurs/Image Shoppe)
Newsgroups: comp.graphics.apps.lightwave
Subject: RS/422
Date: 12 Apr 1996 13:59:59 -0600
Organization: Internet Express (800-592-1240 customer service)
Lines: 57
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Some newbie question ...
If I'm going to use Premiere on PC and
want to do batch capturing from
Beta-SP, How can I control the VTR ?
I'm
using DPS Perception now, they said they also have the 'gadget'
that
enables the PC to control VTRs; but up 'till now, seems that I
can't get
it from them, 8P (I asked my dealer some time ago).
I've seen Avid
system control a single VTR using their own serial port
and special
cable (Mac Serial to RS422). Can I do the same with PC ?
(only use
RS232-RS422 cable). If it's possible, anybody knows the
correct pin
assignment ? (Is this 'thing' DPS meant with their gadget
?)
Or, are
there any other way ?
Thanks in advace
JDL
Here's the poop. You're referring to a 232 to 422 serial port
converter. With one of these you can use the PVR software or Razor to
control your 422-controlled deck.
DPS sell a DC adaptor powered model. It has, in addition to serial
port conversion, a couple of gpi triggers. Also, by flipping a switch,
you can put the PVR into DECK EMULATION MODE, allowing your 422 edit
controller to shuttle and play the PVR as if it was a tape playback
deck! It sells for just over $200.00, I think. (606) 371-3729
IN:SYNC sells one through dealers called "the Widget". It's not
externally powered. It sales from 100.00 - 150.00. (303) 320-0220
Also, there's a far less expensive model out there called, I think,
"The Rossetta Stone"(sp?). Addenda Electronics, (408) 372-6192.
I've used both the DPS model and the IN:SYNC one. For some reason,
the IN:SYNC model works a little better on my system with Razor. Both
work equally well with the PVR software. Go figure.
Jim Arthurs
Image Shoppe
imagesh@usa.net
___
* UniQWK v4.1 * The Windows Mail Reader
Article: 16711
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From: faceache@zipmail.co.uk (Faceache)
Newsgroups: comp.graphics.apps.lightwave
Subject: FAQ?
Date: Fri, 12 Apr 1996 20:32:10 GMT
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Is there an FAQ for this group???
TIA
Article: 16712
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX her
Date: 12 Apr 1996 19:15:11 GMT
Organization: Syndesis Corporation
Lines: 27
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Message-ID: <4kma40$las@homer.alpha.net>
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In article <19960409.776AA28.14CE0@bbs.newtek.com>, temparts@bbs.newtek.com
says...
>
>In a message dated 04-08-96 15-50 John Foust writes:
>
>JF> Why, because you think you couldn't use it to make $1,000 as a return
>JF> on your investment? I'm sure some people will buy it as an insurance
>JF> policy, just to "know" Max.
>
>But John, it's not just $1000--it's $1000 plus the time to overcome the
>learning curve. This can be quite substantial and not as easily made up
>as the purchase price alone.
You are correct, learning Max will take time. On the other hand,
a lot of people buy more than one 3D program.
>JF> Chance favors the prepared mind.
>
>Stop watching Steven Seagal movies.
>
>(D'Ohh! I hadn't intended to let that slip.)
Who is Steven Seagal? :-) I learned that phrase from a history
of science class, not some post-apocalyptic chop-chop shoot-shoot
save-the-babe-in-the-fur-bikini movie...
Article: 16713
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From: bbates@pacifier.com (Brandon Bates)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Flyer has to go TODAY!!!
Date: 12 Apr 1996 21:01:49 GMT
Organization: Pacifier, public access Internet site. 360-693-0325
Lines: 33
Message-ID: <4kmgbt$3pc@news.pacifier.com>
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MUST SELL TODAY!!! ASAP!!!
Flyer Upgrade System FOR SALE:
Flyer 4.1 Software / Card
Two 2.1 GB Seagate Barracuda Video Drives (HQ5 capable)
530 MB Fujitsu Audio Drive
Avec Flight Recorder Case:
w/PC card slots
230W P/S
5-3.5 & 3-5.25
Mid-tower
$5500 or try me for less, even ridiculous prices may be considered, just
call.
A perfect upgrade to a Toaster system to the new world of NLE.
Unfortunately I haven't made enough money to keep it. I love it and hate
to have to sell it, but life is life and money is money, that's the way it
goes. The new 4.1 software is very stable. I've done several successful
projects with it and the clients were very happy. I wish I had some of
the new 3rd party software that's out now for timeline editing, audio
editing, all sorts of stuff on the Flyer. I have to sell it TODAY to
pay bills, please call ASAP or leave e-mail if you are interested.
Brandon Bates
Cascade Digital Images
Vancouver, WA
360-892-7129
360-256-2804
Article: 16714
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 12 Apr 1996 21:08:40 GMT
Organization: Digital Equipment Corporation
Lines: 18
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Message-ID: <4kmgoo$l8m@nntpd.lkg.dec.com>
References: <4jufet$1l2@easy2.mediacity.com> <4juolr$oti@newsbf02.news.aol.com> <4k51m5$qtk@nnrp1.news.primenet.com> <N.040996.010322.76@earthlink.net.earthlink.net> <316A402C.572E@osu.edu> <N.040996.211143.42@earthlink.net.earthlink.net> <316B4A63.5EB
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|>>
|>> >I believe sound sync is a plugin in Max, at least thats the impression I
|>> >got when I played with it a month ago (when did you see it?).
|>>
|>>
|>> Whell, if you want to get technical, then you will have to say just
|>> about everything is a plugin, inclidng the Renderer. That is what
|>> makes MAX so cool. It intergrates the plugin's into the base program
|>> seamlessly. So, when the Renderman engin becomes availible later this
|>> year, it will be as if it was part in parcle with the orginal release.
|>>
|>> mjm
|>>
> Well now LightWave supports plugins, so does that mean it is cool also;-)
-bill
Article: 16715
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: creating 3d text objects in the modeler ??
Date: 12 Apr 1996 20:50:26 GMT
Organization: AccessOne
Lines: 23
Message-ID: <4kmfmi$5bp@news.accessone.com>
References: <694.6674T1185T568@execpc.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> jeffsj@execpc.com (Jeffery S. Jones) writes:
> On 10-Apr-96 19:34:14, jeric <jeric@accessone.com> wrote:
> >> jeffsj@execpc.com (Jeffery S. Jones) writes:
> >> >How can i create 3d-text in the modeler....???????? It seems to me
> >> >i can only create 2d-text. Is this correct?
> >>
> >> >Please help me
> >>
> >> This one is pretty easy. <SNIP>
>
> > Would have been a good one to give only the page number on, too.
>
> I didn't have the manuals in front of me, but I figured that the
> tutorials do a good job of explaining this.
Wasn't a slam at you for not providing the pages: just a reminder that
dead simple questions like that are the possible spoor of the scum-sucking pirate.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16716
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 12 Apr 1996 20:53:35 GMT
Organization: AccessOne
Lines: 13
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> equinoxii@aol.com (Equinox II) writes:
> Misleading post? Agent provacatuers? You drink too much latte my
> friend....
Not possible. >8^)
> --Brian
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16717
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Seemless Textures (WAS Re: Is it true?)
Date: 12 Apr 1996 20:58:53 GMT
Organization: AccessOne
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> > Load image in Photoshop. Use offset filter to shift the image to the right or
> > left. This will leave a "seam" showing in your image. Do magical Photoshop
> > manipulations (irregular cut and paste, smudge, noise filter in selected areas
> > are my favorites) to retouch this "seam" so it is no longer visible. Repeat
> > the above procedure using a verticle offset.
> >
> > This works fairly well even if it does take a bit of time.
The original poster was referring to an option where the renderer automagically
mirrors the bitmap around itself, resulting in "seamless" (yet still bad)
color mapping. Walter J's method is better, but labor intensive.
To achieve the save effect in Photoshop, wouldn't it be possible to create
some sort of batch script? Maybe a simple mouse recorder thing, although that would
lack the query aspects of a true script language. (Are there any script capable
i-p/paint packages available for the lame-o PC? Winimages?)
Note: this would be dead easy on the Amiga and ADPro.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 16718
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From: daved@mill2.millcomm.com (Daved Hagel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Help: Lightwave & V-lans
Date: 12 Apr 1996 21:20:06 GMT
Organization: Sub-Mission Records
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Hello,
I'm an infrequent LW user and I've got a problem. When rendering an animation
to my PVW-2800 from LW (using V-Lan's to control the deck) I'm finding that
the deck is not editing the frames in the correct spot. Sometimes missing the
correct spot + or - a fram. The result is choppy animations with black frames
in them.
I'm using the recommended commands from the Toaster 2.0 manual, since it was
left out of the 3.1 manual.
Any suggestions??? Reply via e-mail if possable.
Thanks!
--
----------Daved Hagel---------daved@mill2.millcomm.com---------
"There is only one...limosine ridin', jet flyin', kiss stealin',
wheelin' dealin', son of a gun, that kissed all the girls and
made them cry. And that's the Nature Boy!
----Subrec BBS----612-729-2948----Punk Rock & Pro Wrestling----
------Subrec Homepage---http://www.millcomm.com/~daved---------
Article: 16719
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From: John Mack <johnmack@johnmack.demon.co.uk>
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Fri, 12 Apr 1996 21:30:38 +0100
Organization: JMack
Lines: 24
Distribution: world
Message-ID: <$9QT5BAu1rbxEwwC@johnmack.demon.co.uk>
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In article <316DD018.F4B@usaor.net>, Alan Prather <bigal@usaor.net>
writes
>On the other hand, I would take NT over OS/2. Why? It may be nice
>underneath, but it still doesn't have the support of the industry (# of
>apps for OS/2) that Windows (NT, 95, 3.11) has!
>It was a nice idea and well implemented, just had it's match with
>Microsoft.
>
Rightly stated, I loved OS/2 for windows when I had it on my system,
sadly the number of apps that were native to OS/2 was short and win 3.11
was the only viable alternative (unix being a bit too complicated for me
to run).
still we run OS/2 at work off NT servers, I imagine and I know that it
was chosen over 3.11 for being more stable and less buggy and less prone
to crash.
I'm using win 95 (from the start of the Beta Preview days) and I think
it's as stable a OS as I've seen from Bill G. (still like DOS though)
and it seems the wave of the future esp. when 95 and NT join up.
But who knows what lies ahead....
--
John Mack <johnmack@demon.co.uk>
Ferry across the Mersey JPGR
Article: 16720
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Invite to Cool NAB Event
Date: 12 Apr 1996 21:32:37 GMT
Organization: Digital Equipment Corporation
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In article <4kgmrt$mhv@lori.albany.net>, dwarner@magik.albany.net (David Warner) writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.imnet.ad.jp!usenet.seri.re.kr!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.intern
|>From: dwarner@magik.albany.net (David Warner)
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: Invite to Cool NAB Event
|>Date: 10 Apr 1996 16:15:57 GMT
|>Organization: AlbanyNet - E-mail info@albany.net
|>Lines: 25
|>Message-ID: <4kgmrt$mhv@lori.albany.net>
|>References: <31664240.58A0@play.com>
|>NNTP-Posting-Host: magik.albany.net
|>X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
|>
|>Kiki Stockhammer (kiki@play.com) wrote:
|>
|>: I hope no one minds my posting
|>: non-Lightwave stuff here in the Lightwave group...
|>
|>Hey, I wouldn't even mind if you posted in French.
|>
|>
|>: I'll be there on stage myself so be sure to stick around afterwards and
|>: say hi. If you can't make it to the event but will be at NAB then stop
|>: by my booth (#9777) and say hi there (be sure to mention that you're
|>: from comp.graphics.apps.lightwave), I'll have some neat things to show
|>: you.
|>
|>Now I REALLY wish I was going to NAB...
|> (Manny, send me a plane ticket, FAST!)
|>
|>Eagerly awaiting the Kiki Stockhammer pin-up poster...
|>
|> -David Warner
|> dwarner@albany.net
|> http://www.albany.net/~dwarner
|>
|> "Perhaps I have said too much."
|>
|>I'm SURE she has NewTeks/Lightwave's best interest at heart;-)
-bill
Article: 16721
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From: "Dean A. Scott" <dscott@tir.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: SIGraph... when?
Date: Fri, 12 Apr 1996 17:54:11 -0400
Organization: Silicon Magic
Lines: 17
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Already starting to think about this year's SIGraph now that NAB
season is hear and soon to be gone.
Anyone know when and where Siggy is coming to be this year?
--
/~~~~|
/ /~~~
|) /| |) \_/_| /\ |\|
THE |) |-| |)~~|\ |_ \/ | | CLONER
\~\__/ /
\____/
-----------------------------------------------
Dean A. Scott, SILICON MAGIC, "Your Key To 3D!"
Í---------------------------------------------Í
http://users.aol.com/dscott5663/simagic.htm
Home of "Power Tips Pro for LightWave"
Article: 16722
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From: glynw@cix.compulink.co.uk ("Glyn Williams")
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Message-ID: <Dprrzt.5qF@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4khqsq$9td@nero.omega.co.nz>
Distribution: world
Date: Fri, 12 Apr 1996 22:04:41 GMT
X-News-Software: Ameol
Lines: 11
> TRUE multitasking, doing more than one thing at a time, can only be
> done using two computers. What Win95 etc do is unnoticably fast task
> switching.
err... I think you have got a little confused between multi-tasking and
multiprocessing. Win95 and NT and to a lesser extent Windows 3.1 and the
Mac OS - are what computer scientists call multi-tasking. NT also offers
the ability to run tasks and threads on more than one processor.
Glyn Williams - who has a degree in computer science if anyone is
interested.
Article: 16723
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toaster Question - Keying
Date: 12 Apr 96 17:08:54 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 44
Message-ID: <2110.6676T1028T2709@execpc.com>
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On 12-Apr-96 12:06:41, Stranahan <stranahan@aol.com> wrote:
>The Toaster's keyer isn't really ideal for this sort of thing - look
>for a cheap used Newsmatte or Ultimatte or something...
Yes, either of those are much better and easier to use than the
Toaster keyer (or the cheap chromakeyers on low-end switcher/SEG units).
But if you happen to have one available already, it is worth trying at
least.
The Toaster's keyer has a problem getting a clean key if the input
signal "edge" isn't sharp enough. The edge of the key must have
extremely high contrast to work well. Its primary purpose is matte/CG
keying, and those artificial computer-generated sources have lovely
artificially high contrast.
But it can be done. It requires careful lighting, and especially, a
big enough set that you can create very intense differences in lighting
between the subject and the background. Also, if you don't mind a
little bit of keying artifacts, and just want the effect itself, then
you won't have a problem. Also, if you want to use a matte overlay --
putting the Toaster images in front of the live action -- the "Keyhole"
effect is tailor-made for perfectly crisp matte images in front of other
video. The Revolution video had a decent example of the use of the
keyer, in its "weather person" image with an overlaid animation? of
blowing leaves.
High contrast should be interpreted as meaning a background as bright
as outdoors, with the subjects inside, or brightly lit subjects and a
black backdrop, darkened stage.
The Toaster is a luminance (brightness) keyer. As such, it is harder
to get enough contrast to get sharp keying. A chroma key, even a cheap
one, can be easier to set up, because that keys on a color instead of
brightness. Cheap ones, however, suffer from "keyer artifacting" of
various types as well. But if you have one, it is worth at least trying
it out.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16724
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Info. on 060 cards
Date: 12 Apr 96 16:54:32 +0000
Organization: Exec-PC BBS - Milwaukee, WI
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Message-ID: <774.6676T1014T1643@execpc.com>
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On 12-Apr-96 09:06:15, arno <arno@3rdplanet.com> wrote:
>We're looking to get 060 cards for the AMIGA(A2000) can anyone tell me
>what software is NOT compatible(lightwave4.0). Please let me know
>ASAP. Thanks.
Lightwave certainly should work fine, as should almost all productivity
software. Anything that runs fine on an 040 should work even better on
an 060.
At worst case, you'll need to turn some of the caches or other features
off, for a few particularly picky pieces of older software. And all of
the 060s should come with software to do just that.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 16725
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From: Lance Gray <empire@airmail.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: INFLY.zip
Date: Fri, 12 Apr 1996 17:18:44 -0700
Organization: Empire Productions Inc.
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could someone please upload the INFLY.zip (which is the iff2clip script
for the Intel version of lightwave) to the NewTek ftp site....I can't
seem to get it off of the NewTek BBS and I can't figure out why it isn't
on the ftp site!?!
thanks
--
________________________________________________________________________
Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
"If you are insulted because of the name of CHRIST, you are blessed,
for the spirit of GOD rests on you." 1 Peter 14
________________________________________________________________________
Article: 16726
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From: jcahill@maryanne.bio.uci.edu (Jason Cahill)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave crack wanted... (flame on)
Date: 12 Apr 96 22:18:46 GMT
Organization: University of California, Irvine
Lines: 17
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Before everyone starts flaming my subject line, hear me out. I am a
legitimate user and OWNER of NewTek's Lightwave 4.0C for Windows (and
I have a valid Serial Number on my Dongle too). This morning, however,
my dongle died (AND THIS IS THE SECOND TIME GOD DAMMIT). I am sick of
this bullshit. I spent $800 on a product that self-destructs, and also
prohibits me from using my printer. I will be going through the motions
again, to get myself another dongle, but I was wondering:
DOES ANYONE HAVE A VALID WINDOWS LIGHTWAVE 4.0C CRACK FOR MODELER AND LAYOUT SO
THAT I CAN FINALLY USE THIS PRODUCT CONSISTENTLY, WITHOUT LOSING SEVERAL
MORE DAYS OF WORK. IF SO, PLEASE EMAIL IT TO ME AT:
jcahill@teri.bio.uci.edu
Thanks,
Jason M. Cahill
Article: 16727
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: SIGraph... when?
Date: Fri, 12 Apr 1996 18:34:33 -0400
Organization: Concentric Internet Services
Lines: 12
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Dean A. Scott wrote:
>
> Already starting to think about this year's SIGraph now that NAB
> season is hear and soon to be gone.
>
> Anyone know when and where Siggy is coming to be this year?
> New Orleans, LA I believe.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 16728
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga Compatibility
Date: 12 Apr 1996 15:47:01 -0700
Organization: Primenet Services for the Internet
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In article <Pine.LNX.3.92.960411232237.22511A-100000@iasmh.bsu.edu> Shadowbird <darius@iasmh.bsu.edu> writes:
>From: Shadowbird <darius@iasmh.bsu.edu>
>Subject: Amiga Compatibility
>Date: Thu, 11 Apr 1996 23:26:22 -0500
>OK, so I've downloaded gazillions of neat objects and textures and cool
>stuff off the 'net, and now they're sitting on my IBM PC and my school A/V
>lab's Mac in nice tidy LHA archives.
>I'm running LW 3.x on a Toaster 4000, and Amiga 2000.
>What do I do now? How do I get those files ported over? FTP addresses?
>WWW pages where I can find decent emulators, or let Amigas read Mac/PC
>disks or vice versa? I'm on a high school student's budget. (Read that
>as $ X million times 0) Thanks for the help...
1) The Amiga can read PC disks via the bundled version of CrossDos. If you
want to use a Zip, Syquest, Bernoulli etc. you can use the commercial version
of CrossDos or CrossMac.
2) You can buy or rewire a serial cable and connect the PC to the Amiga via a
their serial ports. You can then use standard communication programs (I have
use Procomm Plus on the PC and Ncomm on the Amiga.) and do file transfers.
There are other ways as well, but most of them are variations on the above.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16729
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 6x86 and Lightwave?
Date: 12 Apr 1996 15:53:01 -0700
Organization: Primenet Services for the Internet
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In article <4kj3jf$h58@news.ais.net> Rich Comber <eckland@ais.net> writes:
>From: Rich Comber <eckland@ais.net>
>Subject: Re: Cyrix 6x86 and Lightwave?
>Date: 11 Apr 1996 14:05:35 GMT
>In article <4kfm3m$hfg@newsbf02.news.aol.com>, ken4anim@aol.com says...
>>
>>I want something faster than my 486 to run Lightwave. I was planning on
>>getting a Pentium 100, but for the same price I could get a Cyrix 6x86,
>>which is supposed to be much faster. Does anyone know if it is compatible
>>with Lightwave? Or how it performs running Lightwave in 3.1 or NT?
>There was a report in April 23-96 PC Magazine (they're always ahead with
>dates) on a PC with the Cyrix 6x86. While it worked under Win NT, they had
>several unexplaned problems using it. Could be a compatibility issue. I
>own a Cyrix 5x86 and NT had problems with that also. I'd recommend that you
>stick with a pentium, but get at least a 120. Just a tiny bit more than the
>100 mhz.
>------------------------------------------------------------------------
> Rich Comber <eckland@ais.net> "The only bad day you have is the
> one you never get to see."
Our Cyrix 5x86 runs Win95 and LW just fine. I can't comment on NT or 3.1
though. BTW, I think you will find that a P150 gives the most bang for the
buck among P5 processors right now.
One good way to check this is to see if Microsoft has the motherboard/CPU
combination you are considering on its compatibility list. As much as I like
to use alternative CPUs, the Intel products are probably the safest bet -
assuming you want to spend time in LW and not troublshooting hardware issues.
Personally, I'd love to hear some firsthand info on the 6X86 though.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16730
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: Re: PVR questions-a-go-go
Date: Fri, 12 Apr 1996 10:52:38 -0500
Organization: CyberOptics Corp.
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Xref: news2.cais.com comp.graphics.apps.lightwave:16730 rec.video.desktop:19098
Chris Blanos wrote:
>
> I'm looking at adding a PVR card to my current system in order to get
> Lightwave animations to tape. I have a P120, 24 megs ram, Win95,
> SoundBlaster 32AWE sound card, Adobe Premiere and soon a 4.3 gig
> Seagate SCSI drive. A few questions:
>
> 1. I know the PVR software works best with NT, but I can't move up to
> it yet. I saw that DPS has PVR software in a Win95 directory on their
> ftp site. Anyone know how well it works?
It works fine. A little more cumbersome than NT version, however. Since
NT supports "plug-in" file systems, DPS used this feature to provide
very easy access to PVR files on the proprietary SCSI chain. Since Win95
doesn't support this feature, DPS has a "File Manager-like" utility that
let's you get to your PVR files, although you can't see them from
Windows Explorer or DOS prompt.
>
> 2. Will 24 megs of ram be enough? (Of course more is better, but I
> gotta start here).
>
Under Win95 24Megs RAM will problably be OK. Under NT you will need at
least 32.
> 3. How well do the AWE32 and Premiere work with the PVR? Anyone have a
> similar setup?
>
We were using just a standard SB16 with PVR. It was adequate... I'd
guess that AWE32 would be fine too. The one big weak point of PVR at
this point is that regardelss of which sound card you choose, you're
still prone to sound-sync problems.
> 4. How does the PVR compare to something like the Q-Motion PCI or the
> FAST Movie Line FPS-60?
>
I've seen output from many video boards, including some not-yet released
boards soon to hit the market. It's still my subjective optinoin that
the PVR is by far the king of the hill in video image quality... and I
mean hands-down no competition. It's absolutely superb quality; part of
this is due to the fact that the PVR has a "smart" time-base corrector
built into it that "fixes" stray video signals. The result is absolutely
the cleanest looking digital video I've yet to see. However, this is
also reflected in the size of it's M-JPEG compressed files <g>.
> Or should I just forget all of this stuff and hang on a few more days
> and see what comes out of NAB?
>
I'd go to NAB first, just to get a feel of what's out there. My biggest
problem with PVR was sound sync and bugs that we kept discovering in the
DPS drivers. These were perpetual problems. But the image quality of the
PVR may make it all worth while for ya....
Sincerely,
Nate
Article: 16731
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR/HDrive question
Date: Fri, 12 Apr 1996 11:04:23 -0500
Organization: CyberOptics Corp.
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atlantis@globalone.net wrote:
>
> This if for all the PVR owners/users.
>
> I recently installed the PVR, 2.51, with a 4.3bg (4.2) Seagate Barracuda.
>
> Now when I load WinNT I get this strange error. (I have the File Manager in the
> startup group and this is where the error is). IT'S NOT A VIRUS... I checked
> that out.
>
> In the error box I see: (use a fixed system font to see the box below correctly)
>
> -----------------------------------------------------------------------> |-| 16 bit Windows Subsystem |
> |
> FILE MANAGER |
> An application has attempted to directly access the hard disk, which |
> cannot be supported. This may cause the application to function |
> incorrectly. Choose 'close' to terminate the application. |
> |
> |CLOSE| |IGNORE| |
> ----------------------------------------------------------------------->
> I thought I remember that Seagate drives have some sort of coding on the drives
> and maybe this is causing the error when the file manager tries to READ the
> drive?
>
> Anyhelp on this is appreciated.
>
> Thanks,
>
> Bob
I bob,
I'm not too sure about this, but you might want to make sure you didn't
install Windows 3.x or Win95 version of PVR drivers into WinNT. It
sounds like some software component was trying to write directly to disk
drive hardware; this is forbidden in WinNT by the operating system, but
can be done in Windows 3.x and in Win95 (actually, by default you can't
in Win95, but there is a setting you can change that will allow you to
do so).
I'd suggest very strongly that it's not a problem with your Seagate.
Also, when you say "File Manager in the Startup" box, is this Windows
3.x File Manager or DPS file Manager? In either case, you shouldn't need
either one in startup... actually, if it's DPS file manager, I believe
that only comes with the Win95 drivers (and could be the problem).
Best of luck,
Nate
Article: 16732
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: Fri, 12 Apr 1996 11:34:05 -0500
Organization: CyberOptics Corp.
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Bryant Reif wrote:
> Besides, what
> makes you think that companies like Caligari don't have their sights set on that
> 3rd spot also. New 3D users seem to be thrilled with its look and feel (I hate it)
> and it is priced around LW.
Hi Bryant,
I've been keeping my eye on Caligari, too. I think trueSpace 2.0 is only one major upgrade
away from being a serious contender for 3rd place. Musts for trueSpace 3.0 would include:
1. A port to Native Win32 API (it's currently proprietary 32-bit Watcom Supervisor
extenders and hence still treated as a 16-bit app in Win95 and WinNT -- ouch!)
2. Better plugin architecture.
3. IK and bones (it currently has *none*).
5. Better rotoscoping/compositing support.
6. Cool things like lens-flares and particles (maybe as plugins).
trueSpace 2.0 currently has rather powerful deformation feature set (for $500) and is a great
modeler with true 3D booleans. It already sports a primitive realtime shaded interface using
Intel's 3DR API. Although painful to use and horribly documented, it's keyframer is also
*very* powerful. So I think it's got a lot going for it.... it's a bit behind at the moment
but I'm curious to see what the next major release will hold.
Also, I quite prefer the trueSpace interface. I'm a verteran 3d user and programmer
(definately not a "new 3d user" <g>) and I'm conviced that trueSpace's interface is by far the
most flexible, intuitive and powerful out there. It's the only software I know of that let's
me work in world, object, or screen coordinates at will all within one modeless interface
(something I think MAX has tried to accomplish). I can really whip around with ease and I like
it a lot.
In any case, as always, this is all subjective and I don't mean to start another software war
<g>. Even though I like trueSpace 2.0 LOTS, I'm still looking to buy LightWave 4.0 because
trueSpace can't do all the things I want it to (whithout GREAT pain). I'm hoping that between
the next version of LightWave and the next version of trueSpace, I'll have all the tools I'll
need at a fraction of the price of SoftImage or MAX.
Sincerely,
Nate hayes
Sunfish Studio
Article: 16733
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave?
Date: 12 Apr 1996 16:03:00 -0700
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In article <4kkqbk$12m2@usenetp1.news.prodigy.com> RHMZ70A@prodigy.com (Chuck Oerter) writes:
>From: RHMZ70A@prodigy.com (Chuck Oerter)
>Subject: MAX or Lightwave?
>Date: 12 Apr 1996 05:40:04 GMT
>Talking about Imagine the thing that sets it apart IMHO is the modeler
>which is really a piece of work.
>Chuck
Imagine has a very good modeler. It also has some great procedural textures
and its renderer allows you to layer many different textures on the same
surface.
However, I hate setting up scenes to animate on it and the renderer doesn't
anti-alias as efficiently as LW.
If I were doing Stills only, I would look very seriously at Imagine.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16734
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Newsgroups: comp.graphics.apps.lightwave
Subject: Re: will my par work for an Pentium system?
Message-ID: <DprIs4.F0F@avalon.chinalake.navy.mil>
From: Des McPherson <mcpherson@sirius.chinalake.navy.mil>
Date: Fri, 12 Apr 1996 18:45:40 GMT
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hbrtv284@csun.edu (emmanuel olympia) wrote:
>
>hello, I have a par for my amiga. just wondering if it will work for my pc
>as well. is it just a software thing? thx
Yes it will. You can either download an MSDos version of the software or I
heard that they will also be offering a version for WinNT.
http://www.dps-inc.com
Article: 16735
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From: Solo <cgid@tiac.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: 1000+free 3d models
Date: Fri, 12 Apr 1996 18:57:05 -0700
Organization: CGID
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For serious 3d Studio animators only.
!!! e-mail us your request for FREE DEMO now!!!
For limited time download any and all models
and motion paths from any and all versions of
the Viewpoint dataset CD-Rom ver. 1.xx, 2.xx
for only $99.95
We guarantee that youll love the product.
Free demo will allow you to download 2 free
models (in case you dont believe us).
Article: 16736
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: Re: PVR questions-a-go-go
Date: 12 Apr 1996 16:29:01 -0700
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In article <4ki0db$tp8@earth.njcc.com> chrisb@pluto.njcc.com (Chris Blanos) writes:
>From: chrisb@pluto.njcc.com (Chris Blanos)
>Subject: PVR questions-a-go-go
>Date: Thu, 11 Apr 1996 04:03:24 GMT
>I'm looking at adding a PVR card to my current system in order to get
>Lightwave animations to tape. I have a P120, 24 megs ram, Win95,
>SoundBlaster 32AWE sound card, Adobe Premiere and soon a 4.3 gig
>Seagate SCSI drive. A few questions:
>1. I know the PVR software works best with NT, but I can't move up to
>it yet. I saw that DPS has PVR software in a Win95 directory on their
>ftp site. Anyone know how well it works?
It works fine. I think there is greater functionality in some areas on NT
though. For instance under NT, the PVR can appear to be a system drive.
The Win 95 support is also mediocre. I'm pretty sure the file requestor does
not support the long file names though. This is a minor annoyance for us.
>2. Will 24 megs of ram be enough? (Of course more is better, but I
>gotta start here).
My original intention was to put a PVR into a 486 machine and use that PC as
though it were a video recorder. The RAM requirements made me rethink that.
I did talk to a DPS tech guy and he said that he ran a PVR with only 16mb but
that DPS does not recommend it. It is my guess that you would be OK with
24mb under Win95, but that is only a guess.
>3. How well do the AWE32 and Premiere work with the PVR? Anyone have a
>similar setup?
I have no clue. However, if you are going this direction, I'd bet that NT and
more RAM are in order.
>4. How does the PVR compare to something like the Q-Motion PCI or the
>FAST Movie Line FPS-60?
No idea really. However, before we got the PVR we used a FAST non-linear
system at a local edit house to output some animations. This machine was a
professional unit that was installed in a PC. I think the PVR's output is
every bit as good at this "pro" FAST machine.
>Or should I just forget all of this stuff and hang on a few more days
>and see what comes out of NAB?
>Thanks for letting me hog some bandwidth.
>- Chris
>chrisb@.njcc.com
>http://pluto.njcc.com/~chrisb/
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16737
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Is it true?
Date: 12 Apr 1996 19:58:26 +1000
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virtualbri@aol.com (VirtualBri) writes:
>Mirrored surfaces look bad. Why would they want to make bad surfacing a
>specific feature?
>--Brian
>http://members.aol.com/virtualbri/
>http://members.aol.com/equinoxii/
Just in case you needed them, maybe.
Or perhaps because people want that
Or even because other programs have the feature
They might look bad to you but I think I might find them
occassionally usefull.
Steven
--
X
Article: 16738
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: 12 Apr 1996 20:04:57 +1000
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bman2@ix.netcom.com(Brenden Mecleary ) writes:
> I just got my issue of 3D Design (great mag, BTW. Not enough LW
>coverage though) and I was flipping through, when a few pages in, I saw
>a really cool robot graphic. Of course, it was LW. In fact, it was a
>Newtek ad! At the top, there was: "Lightwave 3D" and the subtitle
>"Five Point Zero". Does this mean there's a LW 5.0 in the near future?
>What's up?
> Brenden Mecleary
> bman2@ix.netcom.com
Well, at a guess yes.
Rumour has it that more info will come to light during the NAB
show. Which I think is this weekend.(Not totally sure about the date though.)
I imagine that this newsgroup or the newtek web site will pass on
any LW 5 info pretty quickly (if there is any news :-)
Steven
--
X
Article: 16739
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toaster Question - Keying
Date: 12 Apr 1996 19:32:35 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Another trick to keying is that the background image needs to be in DV1 (I
think - check it at home...try the same thing in DV1 then switch it to
DV2...one has MUCH less of a 'fringe' along the right hand side...)
_____________________________________________
Lee Stranahan
Home Page URL - http://users.aol.com/stranahan/main.htm
A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON!
ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Article: 16740
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From: mfrazin@interaccess.com (Shadow)
Newsgroups: comp.graphics.apps.lightwave
Subject: How to record?
Date: Fri, 12 Apr 1996 18:30:07 -0600
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I have PC LW4.0 and a sanyo GSR VHS recorder. With the amiga I could render
out the images as framestores and then record them in sequence onto the GSR
single frame recorder at a later time. How do I accomplish this using the
intel version of LW?
Thank you.
Article: 16741
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From: Ernest Hunter <ehunter@kolvir.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Help with output to VHS required...
Date: Fri, 12 Apr 1996 08:01:22 +0100
Organization: The Obsidian Order
Lines: 36
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In article <4k3kov$dtl$1@mhade.production.compuserve.com>,
James Osborne <100706.3126@CompuServe.COM> writes
>Hi!
>
>I have just completed the scene file for a pretty cool
>(BIG) animation (for my Demo Reel) but I now need some advice on
>how best to go about transferring this (and future anims) to VHS
>tape. I really need to keep the cost to a minimum (no surprise
>there).
>Anyhow I currently have a P120 with 32Mb, 1Gb IDE HD, and a
>Stealth GT 2mb Vram card. I guess I will need a big, fast (scsi
>AV?) HD and an output card of some kind.
>Has anybody got any ideas. The Fast F60 MJPEG card sounds okay
>but is this the only option?
>
>Thanks in advance,
>
>JAMES
I know this is probably a silly suggestion when everyone out there is
talking in acronyms I don't recognise (presumably about hi-tech hi-
cost video-transfer systems) but...
If your machine can display to monitor at the right speed, you could
use a plain Video to PAL converter. I have one built by Trust
originally designed to let you play computer games on a big TV which
cost less than 100 quid.
I don't know if there are equivalent NTSC devices, or if the quality
would be good enough for you, but for what I do it is quite
satisfactory.
You did say you were on a budget...:)
--
Ernest Hunter
Article: 16742
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX her
Date: 12 Apr 1996 19:47:34 -0400
Organization: America Online, Inc. (1-800-827-6364)
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John Foust: "Chance favors the prepared mind."
A great quote from Louis Pasteur... I can't believe that someone accused
you of quoting this from a Steven Seagal movie! That says a lot about the
literacy rate in this country, I suppose...
-- Jon
Article: 16743
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler stops to work !!!
Date: 12 Apr 1996 16:50:01 -0700
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In article <4kj9bj$k9k@news2.widomaker.com> werched@.widomaker.com (Ched) writes:
>What the hell is a dongle?
>-Ched
It is a little piece of hardware that looks like 23-pin gender changer that is
attached to a "spare" parallel port so that "protected" software can query for
its presence before and after becoming functional. The point is to protect
the software publisher from software piracy. The problem is that it
can create REAL problems for the end user - particularly when it stops
working.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16744
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here
Date: 12 Apr 1996 20:00:34 -0400
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<<And by 'considering switching from LW to 3DS' I take it you mean he
DIDN'T switch....and with good reason...>>
Yep, I just mentioned it because it's a little-known bit of trivia. There
were several reasons: at the time, 3DS didn't do ray-traced shadows, or
have lens flares, both of which Ron (and I think JMS) really wanted. In
addition, the LW models would've had to have been converted over, which
would've been time-consuming, and 3DS didn't handle the same type of quad
polys that LW did. Gary Yost and Autodesk prepared an interim version of
3DS (between 2 and 3) for Ron, but ultimately he decided to stick with
what he felt most comfortable and proficient with -- which is perfectly
reasonable.
It's not the tool, it's what you do with it. <g>
-- Jon
Article: 16745
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From: Stuart Sackler <yu144691@YorkU.Ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB'96: Last Tango for LightWave?
Date: 12 Apr 1996 20:24:11 GMT
Organization: York University
Lines: 17
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>> is NewTek's turn to respond in kind. Will NewTek, with its problems of
>> delivering on time, be left standing when everyone takes a seat? I hope
>> not.
>>
>> --Brian
>>
>
>NewTek ALREADY HAS a serious tool. If you weren't one too you'd know that.
Apparently (this from VTU) the version of LW to be shown at NAB will ship "soon after." Perhaps, now that the core job (porting to =
all major 3D systems) is done, it is just a case of adding new code on. I hope.
Zoltan
Article: 16746
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
Date: 12 Apr 1996 17:28:00 -0700
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> Windoze95 does SHIT for multitasking. Unless of course, it's an accessory. Seriously though,
>unless the app is designed well, it won't multitask under Win95. Windows NT is great when it comes
>to multitasking, and does so with any app, 16 or 32 bit. So does Linux, which I also use.
[snip]
>Michael Holve
>Network Manager/Webmaster
>Department of Family Medicine
>University Hospital and Medical Center
>State University of New York at Stony Brook
>email: holve@fammed.som.sunysb.edu
I know better, but I'm posting this anyway.
We use LightWave. We run it under Win95. Since this is the LightWave
newsgroup and not the OS advocacy group, I MUST inform you that we put
rendering Screamernet nodes in the background all the time - and then procede
to use old Win3.1 programs with very good results in the foreground.
Importing images into the PVR is the only think that really kills multitasking
under Win95. The PVR appears to take ALL CPU cycles and everything will grind
to a halt while you do this. Playback is fine though and "stalled" SN nodes
resume rendering without a hitch when the importing is finished.
Of course you are free to your opinions as to what is or isn't good
multitasking. But Win95 is clearly a step forward from Win 3.x for LW users.
And no, I'm not talking about applets in the foreground. I'm talking about
runing Quickbooks, an old Word 2.0 copy, Ascend (a PIM which eats up quite a
bit of RAM), Photoshop, Elastic Reality and additional copies of Modeler and
Layout (including making test renders). Additionally, it still manages to do
OK on our 100mhz 5x86 that limps along on 20mb of RAM. The main problem there
is swapping to disk.
Win 95 is not the be-all end-all of multitasking. But it is FAR from a "shit"
multitasker for LightWave users.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 16747
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From: Stuart Sackler <yu144691@YorkU.Ca>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 upgrade for amiga/toaster?
Date: 12 Apr 1996 20:32:03 GMT
Organization: York University
Lines: 9
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To: chuck@bbs.newtek.com
X-URL: news:19960409.7727F58.EE6D@bbs.newtek.com
>coupon stating it was eligible for a free upgrade to "4.0", and you registered
>your product, the upgrade will be shipped automatically. You can contact our
>Customer Service department by calling 1-800-847-6111 (or 913-228-8000), or by
>emailing customerservice@newtek.com, to confirm.
Just wondering- now that 4.0 is out, have you though of cutting the price on 3.5 and selling it so it can compete price-wise with so=
me other Amiga 3D stuff like Cinema4D/Imagine. I think that in the European Amiga vmarket, you could a killing here, given LW's rep=
Article: 16748
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From: Mike Copley <copley@hawaii.edu>
Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD
In-Reply-To: <3165E758.5582@pilot.msu.edu>
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>
> Well Win95 is a preemptive multitasker, but it isn't multi-threaded like
> NT.
> --
Wrongo, Windows 95 has preemptive multitasking, is multithreaded and
is preemptive to the thread level (ie. individual threads do not have
to yield). I know this because I've written programs as such.
Windows 95 is not multiprocessing (will not use multiple processors
to execute tasks simultaneously)...
Article: 16749
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Newsgroups: comp.graphics.apps.lightwave
Subject: Re: will my par work for an Pentium system?
Message-ID: <Dprsr6.Itw@avalon.chinalake.navy.mil>
From: Des McPherson <mcpherson@sirius.chinalake.navy.mil>
Date: Fri, 12 Apr 1996 22:21:05 GMT
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Des McPherson <mcpherson@sirius.chinalake.navy.mil> wrote:
>hbrtv284@csun.edu (emmanuel olympia) wrote:
>>
>>hello, I have a par for my amiga. just wondering if it will work for my pc
>>as well. is it just a software thing? thx
>
>Yes it will. You can either download an MSDos version of the software or I
>heard that they will also be offering a version for WinNT.
>
>http://www.dps-inc.com
>
>
I take it all back. Your amiga par will not work in a PC you have to buy a new
one. My brain was thinking about the Kitchen Sync at the time(which does have an
ISA style slot). Sorry about my $1500 mistake.
Article: 16750
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongle Failure
Date: 12 Apr 1996 17:57:01 -0700
Organization: Primenet Services for the Internet
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References: <4kecne$a9@newsbf02.news.aol.com> <Dpqv7y.974@cix.compulink.co.uk>
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In article <Dpqv7y.974@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
>From: snouty@cix.compulink.co.uk ("Phil South")
>Subject: Re: Dongle Failure
>Date: Fri, 12 Apr 1996 10:16:45 GMT
>There's been a lot of discussion about this recently on the UK CIX
>conferencing system, and the upshot of it is that if you want to avoid
>damage to your dongle (pause for sniggering to subside) you should
>install another parallel port for any other devices. I'm considering this
>now as I use both 3DS and Lightwave dongles and also a printer and a
>Connectix QuickCam, all competeing for space on my Par port.
>Something bad is going to happen one day with this arrangement. NewTek
>could possibly address this problem by speeding up the dongle replacement
>delays. Cracked programs are not the answer. You will end up with
>something less reliable than a broken dongle. If one intends doing
>serious work with one's Lightwave then a pirated version isn't the answer.
>---
>-------------------------------------------------------------
>Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
This is what we do. One machine has two parallel ports with a printer
attached to one and the dongle on the other. The other machines on the
network have only one parallel ports since they use the networked printer.
So far no failures. Of course this data is anecdotal and not statistically
significant by itself.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber